entityDef tf_weapon_ic { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Incendiary Cannon" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_9mmhandgun.mdl" "model_view" "models/v_tfc_rpg.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_fireInfo" "fireInfo_tfIncendiaryCannon" "inv_name" "Incendiary Cannon" "ammoType" "ammo_rockets" "ammoRequired" "1" // 3 in Quake Team Fortress "ammoPerShot" "1" "punchAngle" "-4 0 0" "act_idle" "0,1" "act_idleEmpty" "10,11" "act_draw" "4" "act_drawEmpty" "6" "act_holster" "3" "act_holsterEmpty" "5" "act_reloadStart" "7" "act_reload" "8" "act_reloadEnd" "9" "act_fire" "2" "snd_fire" "Weapon_FlameThrower.FireRocket" "snd_empty" "Weapon_Pistol.ClipEmpty" // HLWeapon specific "hudSlot" "4" "hudSlotPos" "0" "weight" "20" } entityDef projectile_tfIncendiaryRocket { "spawnclass" "ncProjectile" "model" "models/rpgrocket.mdl" "def_damage" "damage_tfIncendiaryRocketDirect" "def_splash_damage" "damage_tfIncendiaryRocketSplash" "health" "0" "velocity" "250" "angular_velocity" "0 0 200" "fuse" "10" "detonate_on_fuse" "0" "detonate_on_death" "1" "detonate_on_world" "1" "detonate_on_actor" "1" "impact_damage_effect" "1" "impact_gib" "1" "thrust" "2000" "thrust_start" "0.1" "thrust_end" "2" "smoke_fly" "weapon_rpg.trail" "decal_detonate" "ExplosionScorch" "model_detonate" "fx_explosion.main" "light_color" "1 0.8 0.4" "light_radius" "160" "light_offset" "0 0 0" "explode_light_color" "2 1.6 0.8" "explode_light_radius" "320" "explode_light_fadetime" "0.5" "snd_explode" "fx.explosion" } entityDef damage_tfIncendiaryRocketDirect { "damage" "skill:plr_incendiarylauncher" } entityDef damage_tfIncendiaryRocketSplash { "damage" "skill:plr_incendiarylauncher_splash" "radius" "250" } entityDef fireInfo_tfIncendiaryCannon { "def_onFire" "projectile_tfIncendiaryRocket" "punchAngle" "-10 0 0" }