entityDef tf_weapon_gl { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Grenade Launcher" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/p_glauncher.mdl" "model_view" "models/v_tfgl.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_fireInfo" "fireInfo_tfGrenadeLauncher" "inv_name" "Grenade Launcher" "clipSize" "6" "ammoType" "ammo_rockets" "ammoRequired" "1" "ammoPerShot" "1" "punchAngle" "-2 0 0" "act_fire" "2" "act_holster" "10" "act_reloadStart" "4" "act_reload" "4" "act_reloadEnd" "5" "act_draw" "8" "act_idle" "0" "snd_fire" "Weapon_GrenadeLauncher.Single" "snd_empty" "Weapon_Pistol.ClipEmpty" // HLWeapon specific "hudSlot" "3" "hudSlotPos" "0" "weight" "10" } entityDef fireInfo_tfGrenadeLauncher { "def_onFire" "projectile_tfPipebomb" "fireRate" "0.8" "punchAngle" "-4 0 0" } entityDef projectile_tfPipebomb { "spawnclass" "ncProjectile" "model" "models/pipebomb.mdl" "skin" "1" "frame" "1" "fuse" "4" "detonate_on_fuse" "1" "bounce" "1" "angular_velocity" "-350 0 0" "velocity" "300 0 40" "model_detonate" "fx_explosion.main" "snd_explode" "Weapon_Grenade_Pipebomb.Explode" "snd_bounce" "Weapon_Grenade_Pipebomb.Bounce" "decal_detonate" "ExplosionScorch" "smoke_fly" "weapon_rpg.trail" "def_damage" "damage_tfPipebombDirect" "def_splash_damage" "damage_tfPipebombSplash" } entityDef damage_tfPipebombDirect { "damage" "skill:plr_pipebomb" } entityDef damage_tfPipebombSplash { "damage" "skill:plr_pipebomb_splash" "radius" "250" }