entityDef tf_weapon_ac
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Assualt Cannon"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_tfac.mdl"
	"model_view"		"models/v_tfac.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_fireInfo"		"fireInfo_tfAssaultCannon"
	"inv_name"			"Assualt Cannon"
	"ammoType" 			"ammo_shells"
	"ammoRequired" 		"1"
	"ammoPerShot"		"2"
	"punchAngle"		"-2 0 0"

	"actLoop"			"4"
	"act_holster"		"6"
	"act_draw"			"5"
	"act_fireStart"		"2"
	"act_fireStop"		"3"
	"act_idle"			"0,1"

	"snd_fireStart"	"Weapon_Minigun.WindUp"
	"snd_fireLoop"	"Weapon_Minigun.Fire"
	"snd_fireEnd"	"Weapon_Minigun.WindDown"
	"snd_empty"		"Weapon_Minigun.ClipEmpty"

	// HLWeapon specific
	"hudSlot"		"4"
	"hudSlotPos"	"0"
	"weight"		"30"
}

entityDef projectile_tfAssaultCannon
{
	"inherit"		"projectile_bullet_base"
	"damage"		"skill:plr_ac"
	"hitscans"		"12"
	"spread"		"0.08716 0.08716"
}

entityDef fireInfo_tfAssaultCannon
{
	"def_onFire"	"projectile_tfAssaultCannon"
	"fireRate"		"0.1"
	"punchAngle"	"-2 0 0"
	"model_flash"	"sprites/muzzleflash2.spr"
}
