entityDef tf_weapon_ac { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Assualt Cannon" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_tfac.mdl" "model_view" "models/v_tfac.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_fireInfo" "fireInfo_tfAssaultCannon" "inv_name" "Assualt Cannon" "ammoType" "ammo_shells" "ammoRequired" "1" "ammoPerShot" "2" "punchAngle" "-2 0 0" "actLoop" "4" "act_holster" "6" "act_draw" "5" "act_fireStart" "2" "act_fireStop" "3" "act_idle" "0,1" "snd_fireStart" "Weapon_Minigun.WindUp" "snd_fireLoop" "Weapon_Minigun.Fire" "snd_fireEnd" "Weapon_Minigun.WindDown" "snd_empty" "Weapon_Minigun.ClipEmpty" // HLWeapon specific "hudSlot" "4" "hudSlotPos" "0" "weight" "30" } entityDef projectile_tfAssaultCannon { "inherit" "projectile_bullet_base" "damage" "skill:plr_ac" "hitscans" "12" "spread" "0.08716 0.08716" } entityDef fireInfo_tfAssaultCannon { "def_onFire" "projectile_tfAssaultCannon" "fireRate" "0.1" "punchAngle" "-2 0 0" "model_flash" "sprites/muzzleflash2.spr" }