// these have to be defined by the game.
entityDef ammo_types {
	"ammo_none"				"0"
	"ammo_rockets"			"1"
	"ammo_nails"			"2"
	"ammo_cells"			"3"
	"ammo_shells"			"4"
	"ammo_medkits"			"5"
	"ammo_detpack"			"6"
}

entityDef ammo_names {
	"ammo_none"				"None"
	"ammo_rockets"			"Rockets"
	"ammo_nails"			"Nails"
	"ammo_cells"			"Cells"
	"ammo_shells"			"Shells"
	"ammo_medkits"			"Medkit"
	"ammo_detpack"			"Depack"
}

entityDef ammo_max {
	"ammo_none"				"0"
	"ammo_rockets"			"255"
	"ammo_nails"			"255"
	"ammo_cells"			"255"
	"ammo_shells"			"255"
	"ammo_medkits"			"255"
	"ammo_detpack"			"255"
}
