// these have to be defined by the game. entityDef ammo_types { "ammo_none" "0" "ammo_rockets" "1" "ammo_nails" "2" "ammo_cells" "3" "ammo_shells" "4" "ammo_medkits" "5" "ammo_detpack" "6" } entityDef ammo_names { "ammo_none" "None" "ammo_rockets" "Rockets" "ammo_nails" "Nails" "ammo_cells" "Cells" "ammo_shells" "Shells" "ammo_medkits" "Medkit" "ammo_detpack" "Depack" } entityDef ammo_max { "ammo_none" "0" "ammo_rockets" "255" "ammo_nails" "255" "ammo_cells" "255" "ammo_shells" "255" "ammo_medkits" "255" "ammo_detpack" "255" }