ba883ac321
item_armor: add soundDef for pickup sound
2022-07-10 14:46:53 -07:00
49f9eec643
item_armor: Initial implementation. Gives armor points and metal (to engineers)
2022-07-10 14:18:43 -07:00
e2299d8d22
Minor cleanup around some well deserved warnings
2022-07-10 13:21:16 -07:00
e78ae3cf86
item_tfgoal: proper drop & return code, add support for 'pausetime', 'noise3' and 'noise4' spawn keys
2022-07-10 13:07:35 -07:00
d375315027
info_areadef: Add primitive entity.
...
dispenser: add Death() method
2022-07-10 11:24:40 -07:00
22b968c6e6
dispenser: clamp armor and do some extra bound checks before registering as a valid pickup
2022-07-10 09:15:43 -07:00
1dce4e12b1
Add func_nobuild, func_nogrenades.
2022-07-10 09:06:53 -07:00
ece04dda38
dispenser: refine touch logic to check for changes, play appropriate sound
2022-07-10 08:33:56 -07:00
5a0f20f86f
item_tfgoal: add QUAKED comment documenting implemented behaviour
2022-07-10 07:42:36 -07:00
67b9d02132
Little bit more work on the Dispenser, documenting mainly the limits. Still gotta research the exact ammo refresh timings and go implement the spanner functionality.
2022-07-09 23:51:21 -07:00
5d37d48c23
Slight cleanup to the build/dismantle sendevents
2022-07-09 23:06:44 -07:00
54d2fe4e0b
Now we're warning the player when they want to build another (insert structure here)
2022-07-09 22:04:41 -07:00
36e2dc43b6
Add 'no metal' message when trying to build.
2022-07-09 21:55:09 -07:00
fad9e10a95
Added some primitive building commands for the engineer...
2022-07-09 21:51:31 -07:00
38b5fc6cc3
Server: Gamerules now marked as teamplay, which will fix some doors and friendly fire
2022-07-09 17:36:23 -07:00
ffc68d32c4
Server: Add jumping sound to the players
2022-07-09 17:29:07 -07:00
69381dcc32
Server: Brush based info_tfgoal now uses TRIGGER rendermode.
2022-07-09 17:20:42 -07:00
5657cba1cc
Added class TFCVox, which will now handle all your fancy VOX message requests.
2022-07-09 17:15:54 -07:00
a40ae10035
Server: Add the missing player death sounds we all know and love.
2022-07-09 16:53:51 -07:00
cacc015ae0
Server: Make it so you can't walk around after you die.
2022-07-09 16:46:55 -07:00
722a6ac5cd
Server: Implemented basic respawning.
2022-07-09 16:45:52 -07:00
dcca77320e
Remove usage of GS_RENDERFX
2022-07-07 09:11:19 -07:00
95bd976b58
Adjust naming against upstream.
2022-05-11 12:50:59 -07:00
fa69bd0d83
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
2022-05-10 14:59:40 -07:00
281b50d69d
Improve player networking-culling.
2022-05-01 17:02:44 -07:00
f1fb9eb76e
Add install_patches.sh
2022-04-26 16:53:01 -07:00
f6bd4d8eb2
Server: unreference player.h
2022-04-25 13:34:51 -07:00
7684fdbeb1
Rebased against the latest Nuclide commit.
2022-03-15 19:34:02 -07:00
dedc13e178
Update copyright information
2022-03-13 16:56:32 -07:00
2bcea26be7
Remove inclusion of gs-entbase/server/defs.h
2022-01-20 16:25:00 -08:00
e501dbe814
Client: Enable the damage/item notifications from Half-Life.
2021-12-17 18:23:33 -08:00
7a91fda437
Client: Include ammo notify routines.
2021-12-16 17:21:21 -08:00
bcbbcc70d8
Client: Include FreeHL's damage.qc.
2021-10-21 23:33:02 +02:00
399d33a701
Add stub functions for the Vox sentence functions, which have been
...
taken out of upstream Nuclide.
2021-10-20 01:21:23 +02:00
c6616fe18f
Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart
2021-10-06 22:02:18 +02:00
6035e11627
Use GetSpawnX() methods instead of peeking into some attribute that
...
may change.
2021-09-16 18:43:50 +02:00
d8be29928d
Remove input_sequence definition.
2021-09-15 22:46:13 +02:00
d84e161e2e
Remove VALVE define from client/progs.src, add TFC define
2021-08-29 21:48:32 +02:00
21430f6fb5
Update include.src against valve/src
2021-08-29 17:46:33 +02:00
a7d95b8800
Inherit valve/src's viewmodel effects
2021-08-01 08:56:05 +02:00
a441ba4349
Remove usage of printf
2021-06-18 09:27:58 +02:00
b7dab86f17
Server: Gone over info_tfgoal and item_tfgoal's speak and broadcast
...
code. It gets really confusing as to why non-owner messages get played
on 2fort but I think those are just fallback cases. This is very much
undocumented territory we're entering here.
2021-05-25 10:28:09 +02:00
a0a65b9843
Major work on item_tfgoal and info_tfgoal. We now got 2fort style maps
...
working functionally. A lot is still missing however. Especially visual
fluff.
2021-05-25 08:32:11 +02:00
cd750cd5d8
Client: Add yellow/green team join buttons in vgui_chooseteam
2021-05-25 08:30:11 +02:00
f7d14b97dd
Force team colors onto a player when spawning. We still gotta suppress
...
canges to them
2021-05-24 12:47:33 +02:00
0ab75f83bf
Change the unspawned classname to 'unspawned' to prevent spectator logic
...
from taking place
2021-05-24 12:46:58 +02:00
833e2813af
Re-enable the VGUI team choose menu.
2021-05-24 12:46:39 +02:00
650b24b020
Include flashlight.qc from FreeHL
2021-05-22 20:43:11 +02:00
04404673b8
Just some indentation guff changed.
2021-05-20 16:06:03 +02:00
3f22159607
Don't set view_ofs here.
2021-05-16 23:13:52 +02:00