fa69bd0d83
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
2022-05-10 14:59:40 -07:00
f6bd4d8eb2
Server: unreference player.h
2022-04-25 13:34:51 -07:00
dedc13e178
Update copyright information
2022-03-13 16:56:32 -07:00
2bcea26be7
Remove inclusion of gs-entbase/server/defs.h
2022-01-20 16:25:00 -08:00
e501dbe814
Client: Enable the damage/item notifications from Half-Life.
2021-12-17 18:23:33 -08:00
399d33a701
Add stub functions for the Vox sentence functions, which have been
...
taken out of upstream Nuclide.
2021-10-20 01:21:23 +02:00
6035e11627
Use GetSpawnX() methods instead of peeking into some attribute that
...
may change.
2021-09-16 18:43:50 +02:00
a441ba4349
Remove usage of printf
2021-06-18 09:27:58 +02:00
b7dab86f17
Server: Gone over info_tfgoal and item_tfgoal's speak and broadcast
...
code. It gets really confusing as to why non-owner messages get played
on 2fort but I think those are just fallback cases. This is very much
undocumented territory we're entering here.
2021-05-25 10:28:09 +02:00
a0a65b9843
Major work on item_tfgoal and info_tfgoal. We now got 2fort style maps
...
working functionally. A lot is still missing however. Especially visual
fluff.
2021-05-25 08:32:11 +02:00
f7d14b97dd
Force team colors onto a player when spawning. We still gotta suppress
...
canges to them
2021-05-24 12:47:33 +02:00
0ab75f83bf
Change the unspawned classname to 'unspawned' to prevent spectator logic
...
from taking place
2021-05-24 12:46:58 +02:00
3f22159607
Don't set view_ofs here.
2021-05-16 23:13:52 +02:00
3af0b7247d
Use Base its damage.qc instead of FreeHL its.
2021-05-10 11:37:01 +02:00
1013cd9d1d
Fix the code to compile against the latest Nuclide SDK
2021-05-07 13:35:42 +02:00
c227b5e717
Merge client/input.qc and server/input.qc into shared/input.qc
2021-03-13 15:33:13 +01:00
67487d30cb
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 12:08:54 +01:00