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43c7bcc03b
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Removal of "bot_add" command. Add zpak001.pk3dir/def/bot.def
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2024-01-26 20:52:33 -08:00 |
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29281e8101
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Bot improvements, some more work done on the grenades.
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2024-01-08 15:34:11 -08:00 |
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3f636e0a3d
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Add priority/weights to the weapons.
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2024-01-08 15:33:27 -08:00 |
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f89da11c6b
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Override monsters.def to disable the ones from valve/
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2024-01-08 15:33:01 -08:00 |
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df23737727
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Map preview images
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2023-10-28 01:56:04 -07:00 |
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5e43a5e4b7
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Waypoints for every official map excluding 2fort and ravelin
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2023-10-21 23:15:12 -07:00 |
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9739a0a51c
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Remove view.qc and modelevent.qc
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2023-10-12 14:41:56 -07:00 |
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f3b239abbc
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Concussion grenade and Hallucination grenade implementation coming along further
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2023-10-05 00:32:47 -07:00 |
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c52f1b15db
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Rebuild against FreeHL Develop
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2023-07-27 23:28:21 -07:00 |
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0d1a2fa7f7
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Client: use Titles_GetTextBody() for the various strings inside the VGUI menus that are specific to TFC
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2023-04-21 13:51:50 -07:00 |
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2f10315a9a
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Client: Make use of SetKeyEquivalent in the team and class menu.
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2023-04-03 13:00:06 -07:00 |
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04a11d6317
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Client: Some misc VGUI related improvements.
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2023-04-03 11:15:23 -07:00 |
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df6cec18d0
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remove install_patches.sh
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2023-02-20 12:56:01 -08:00 |
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5c4d0ea38a
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WEAPON_NAILGUN: use the small shot impact decal
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2023-02-12 12:59:13 -08:00 |
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0af46a5e0f
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Remove base/src dependency and use valve/src's versions instead.
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2023-02-12 12:58:54 -08:00 |
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7a7fe9dce2
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add instructions.txt file
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2023-02-08 16:33:55 -08:00 |
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e3cdcbc2e2
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WEAPON_PIPEBOMB: adjust damage and radius
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2023-01-27 17:23:36 -08:00 |
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bba99076d5
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Initial implementation of the Nail Grenade
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2023-01-27 17:23:19 -08:00 |
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0ae8d2b52a
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info_areadef: colorize the team colors in area descriptions
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2023-01-23 16:44:52 -08:00 |
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d8c42b20ae
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
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93c42b06cc
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Started work on implementing various primary and secondary grenades
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2023-01-23 02:22:59 -08:00 |
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8aba849f6b
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info_tfgoal: add hack to make some maps work with possible bugs work better
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2023-01-23 02:22:25 -08:00 |
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c033b256ea
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More polish on the various weaponry.
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2023-01-23 02:21:39 -08:00 |
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2a754f971a
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item_tfgoal: only set RenderFX when it belongs to a specific team.
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2023-01-22 20:29:34 -08:00 |
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5fdb709ce8
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WEAPON_ASSCAN: Polish it some more
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2023-01-22 20:28:28 -08:00 |
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744e09ec42
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WEAPON_PIPEBOMB: add secondary fire for detonating as well as code to limit the active pipebombs to 8
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2023-01-22 19:59:43 -08:00 |
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8b9fc69829
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Client: Updated VGUI menus so they can be called separately. Implement commands 'changeteam' and 'changeclass.
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2023-01-22 16:13:41 -08:00 |
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fe7ec00d31
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player: Changed m_iMaxArmor for the Heavy Weapons Guy from 250 to 300.
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2023-01-19 16:54:17 -08:00 |
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81e27e8502
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TFCGameRules: populate serverinfo with teams actually detected to be playable on a given map.
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2023-01-19 16:53:51 -08:00 |
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83304cc7a5
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Add team HUD icon for when you pick up a TF goal item of said team.
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2023-01-19 14:47:50 -08:00 |
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c12743cfc9
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i_t_g: Hide the brush model upon spawning.
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2023-01-18 21:05:22 -08:00 |
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c9869626cc
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Sentry and Dispenser will sanitize the angles it inherits from the player now.
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2023-01-18 21:04:56 -08:00 |
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c1d8d69a77
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WEAPON_SNIPER: shooting more or less handles or how it supposed to, with the holding down + laser and all that. Still needs more accurate movement restrictions.
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2023-01-18 21:04:25 -08:00 |
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c401ab9828
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WEAPON_MEDKIT: Almost feature complete, lacking poison and just damages once
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2023-01-18 20:41:25 -08:00 |
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8628cd5f4c
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WEAPON_KNIFE: Implemented backstab
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2023-01-18 20:34:02 -08:00 |
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a164607f06
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Fix that NOBUILDZONE and NOGRENADEZONE flags don't get unset.
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2023-01-18 18:03:00 -08:00 |
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8cf8cab514
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Go over all the weapons, make sure the crosshairs are consistent - fix some sound issues with WEAPON_ASSCAN and set the muzzleflashes to something sensible.
Depending on which TFC version you grew up with, you may remember different muzzleflashes - don't file reports about this sort of thing yet.
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2023-01-18 17:04:46 -08:00 |
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5c08ab38c4
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WEAPON_AUTORIFLE: Specify correct world/player models
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2023-01-18 14:16:30 -08:00 |
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6adad7195e
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WEAPON_SNIPER: Basic implementation
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2023-01-18 14:16:09 -08:00 |
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dd918f106c
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WEAPON_RAILGUN: Should use this sound call
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2023-01-18 14:13:51 -08:00 |
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425d1d503e
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WEAPON_KNIFE: Basic implementation
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2023-01-18 14:04:53 -08:00 |
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2ecc2f77eb
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WEAPON_AUTORIFLE: Bringing some functions up to modern spec
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2023-01-18 14:03:53 -08:00 |
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8432bbfd0e
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Add missing sounds for RPG, Incendiary Cannon, and Tranq
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2023-01-18 14:00:13 -08:00 |
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5bd24517c3
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Added basic sounds to WEAPON_DBS and WEAPON_SBS
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2023-01-18 00:05:19 -08:00 |
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1697f318cd
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Player movement speeds are now specified by classtype.
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2023-01-18 00:04:49 -08:00 |
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99c8ce8787
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Client: attempt to set g_hud_color according to the team the client is on
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2023-01-17 21:53:14 -08:00 |
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0d0a91c2df
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WEAPON_FLAMER: migrate the code over from They Hunger real quick
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2023-01-17 21:53:12 -08:00 |
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87b84272e3
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WEAPON_INCENDIARY: Basic functionality and renamed Railgun function to standard
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2023-01-17 21:49:54 -08:00 |
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dee41eeffc
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WEAPON_ASSCAN: early implementation of the assault cannon.
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2023-01-17 17:09:06 -08:00 |
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2db9152e1b
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Railgun now fully works, just needs visual fluff. Nailgun now uses modern crosshair approach
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2023-01-17 16:44:48 -08:00 |
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