Concussion grenade and Hallucination grenade implementation coming along further
This commit is contained in:
parent
c52f1b15db
commit
f3b239abbc
5 changed files with 145 additions and 1 deletions
src
|
@ -27,3 +27,6 @@ var string g_tfchud6_spr;
|
|||
var string g_tfchud7_spr;
|
||||
|
||||
var int MUZZLE_ROUND;
|
||||
|
||||
|
||||
void TFCHallucination_Insert(vector, vector);
|
84
src/client/hallucination.qc
Normal file
84
src/client/hallucination.qc
Normal file
|
@ -0,0 +1,84 @@
|
|||
class
|
||||
TFCHallucination:NSEntity
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void
|
||||
TFCHallucination_Insert(vector viewPosition, vector viewDirection)
|
||||
{
|
||||
int r = 0i;
|
||||
vector halluPos = viewPosition;
|
||||
|
||||
halluPos += v_forward * random(8, 128);
|
||||
halluPos += v_up * random(-64, 128);
|
||||
halluPos += v_right * random(-256, 256);
|
||||
|
||||
traceline(viewPosition, halluPos, MOVE_NORMAL, pSeat->m_ePlayer);
|
||||
halluPos = trace_endpos;
|
||||
|
||||
makevectors(viewDirection);
|
||||
|
||||
r = (int)(floor(random(0, 8)));
|
||||
|
||||
switch (r) {
|
||||
case 1:
|
||||
for (int i = 0; i < 3; i++) {
|
||||
FX_Blood(halluPos, [1,0,0]);
|
||||
halluPos += v_forward * random(8, 128);
|
||||
halluPos += v_up * random(-64, 128);
|
||||
halluPos += v_right * random(-256, 256);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
pointparticles(particleeffectnum("fx_explosion.main"), halluPos, [0,0,0], 1);
|
||||
pSeat->m_flShakeDuration = 2;
|
||||
pSeat->m_flShakeAmp = 5.0;
|
||||
pSeat->m_flShakeFreq = 2;
|
||||
pSeat->m_flShakeTime = 2;
|
||||
pointsound(halluPos, sprintf("weapons/explode%d.wav", floor(random() * 2) + 3), 1, ATTN_NORM);
|
||||
break;
|
||||
case 3:
|
||||
traceline(viewPosition, halluPos + (v_forward * 1024), MOVE_NORMAL, pSeat->m_ePlayer);
|
||||
SurfData_Impact(world, trace_endpos, [0,0,0]);
|
||||
DecalGroups_Place("Impact.Shot", trace_endpos);
|
||||
pointsound(halluPos, "weapons/sbarrel1.wav", 1, ATTN_NORM);
|
||||
break;
|
||||
case 4:
|
||||
pSeat->m_flShakeDuration = 1;
|
||||
pSeat->m_flShakeAmp = 1.0;
|
||||
pSeat->m_flShakeFreq = 2;
|
||||
pSeat->m_flShakeTime = 2;
|
||||
pointsound(halluPos, "weapons/cbar_hitbod1.wav", 1, ATTN_NORM);
|
||||
break;
|
||||
case 5:
|
||||
traceline(viewPosition, halluPos + (v_forward * 1024), MOVE_NORMAL, pSeat->m_ePlayer);
|
||||
SurfData_Impact(world, trace_endpos, [0,0,0]);
|
||||
DecalGroups_Place("Impact.Shot", trace_endpos);
|
||||
pointsound(halluPos, "weapons/sniper.wav", 1, ATTN_NORM);
|
||||
break;
|
||||
case 6:
|
||||
traceline(viewPosition, halluPos + (v_forward * 1024), MOVE_NORMAL, pSeat->m_ePlayer);
|
||||
SurfData_Impact(world, trace_endpos, [0,0,0]);
|
||||
DecalGroups_Place("Impact.Shot", trace_endpos);
|
||||
pointsound(halluPos, "weapons/airgun_1.wav", 1, ATTN_NORM);
|
||||
break;
|
||||
case 7:
|
||||
NSRenderableEntity eNade = spawn(NSRenderableEntity);
|
||||
eNade.SetModel("models/w_grenade.mdl");
|
||||
eNade.SetOrigin(halluPos);
|
||||
eNade.SetMovetype(MOVETYPE_BOUNCE);
|
||||
eNade.SetSolid(SOLID_NOT);
|
||||
eNade.SetGravity(1.0f);
|
||||
eNade.SetVelocity(v_forward * random(-320,320) + v_right * random(-64, 64) + v_up * 200);
|
||||
eNade.SetAngularVelocity([300, 300, 300]);
|
||||
eNade.SetAngles(vectoangles(eNade.GetVelocity()));
|
||||
eNade.ScheduleThink(eNade.Destroy, 5.0f);
|
||||
eNade.drawmask = MASK_ENGINE;
|
||||
pointsound(halluPos, "weapons/grenade_hit3.wav", 1, ATTN_NORM);
|
||||
break;
|
||||
default:
|
||||
pointsound(halluPos, "weapons/rocketfire1.wav", 1, ATTN_NORM);
|
||||
break;
|
||||
}
|
||||
};
|
|
@ -29,6 +29,7 @@ init.qc
|
|||
entities.qc
|
||||
cmds.qc
|
||||
game_event.qc
|
||||
hallucination.qc
|
||||
../../../valve/src/client/camera.qc
|
||||
../../../valve/src/client/viewmodel.qc
|
||||
../../../valve/src/client/view.qc
|
||||
|
|
|
@ -90,6 +90,19 @@ TFCNade_ThrowConcussion(player pl)
|
|||
}
|
||||
|
||||
static void TFCNade_ThrowConcussion_Explode(void) {
|
||||
for (player f = world; (f = (player)find(f, ::classname, "player"));) {
|
||||
float dist = vlen(f.origin - self.origin);
|
||||
|
||||
if (dist < 256) {
|
||||
vector pushVel;
|
||||
f.m_flIdleScale = 15.0f;
|
||||
makevectors(f.origin - self.origin);
|
||||
pushVel = v_forward * 300;
|
||||
pushVel[2] += 300;
|
||||
f.SetVelocity(pushVel);
|
||||
}
|
||||
}
|
||||
|
||||
NSEntity::Destroy();
|
||||
}
|
||||
|
||||
|
@ -335,6 +348,13 @@ TFCNade_ThrowHallucination(player pl)
|
|||
}
|
||||
|
||||
static void TFCNade_ThrowConcussion_Explode(void) {
|
||||
for (player f = world; (f = (player)find(f, ::classname, "player"));) {
|
||||
float dist = vlen(f.origin - self.origin);
|
||||
|
||||
if (dist < 192) {
|
||||
f.m_flHallucination = 15.0f;
|
||||
}
|
||||
}
|
||||
NSEntity::Destroy();
|
||||
}
|
||||
|
||||
|
|
|
@ -58,6 +58,9 @@ class player:NSClientPlayer
|
|||
/* ammo 3 */
|
||||
PREDICTED_INT(mode_tempstate)
|
||||
|
||||
PREDICTED_FLOAT(m_flIdleScale)
|
||||
PREDICTED_FLOAT(m_flHallucination)
|
||||
|
||||
virtual void Physics_Jump(void);
|
||||
virtual float Physics_MaxSpeed(void);
|
||||
|
||||
|
@ -76,6 +79,8 @@ class player:NSClientPlayer
|
|||
virtual void UpdateAliveCam(void);
|
||||
virtual void UpdatePlayerAttachments(bool);
|
||||
|
||||
float m_flNextHallucination;
|
||||
|
||||
#else
|
||||
NSTimer gren1;
|
||||
NSTimer gren2;
|
||||
|
@ -98,7 +103,7 @@ class player:NSClientPlayer
|
|||
virtual void ServerInputFrame(void);
|
||||
|
||||
nonvirtual void TFC_FragSelf(void);
|
||||
nonvirtual void TFC_FragSelf(void);
|
||||
nonvirtual void TFC_ThrowSecondary(void);
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -328,6 +333,13 @@ player::UpdateAliveCam(void)
|
|||
|
||||
g_view.SetCameraOrigin(cam_pos);
|
||||
Camera_StrafeRoll(view_angles);
|
||||
|
||||
if (m_flIdleScale > 0.0) {
|
||||
float wave = sin(time);
|
||||
view_angles[0] -= m_flIdleScale * sin(1 * time) * 0.9;
|
||||
view_angles[1] -= m_flIdleScale * sin(2 * time) * 0.9;
|
||||
view_angles[2] -= m_flIdleScale * sin(0.5 * time) * 0.3;
|
||||
}
|
||||
g_view.SetCameraAngle(view_angles);
|
||||
|
||||
if (vehicle) {
|
||||
|
@ -381,6 +393,8 @@ player::ReceiveEntity(float new, float flChanged)
|
|||
|
||||
READENTITY_BYTE(mode_tempstate, PLAYER_AMMO3)
|
||||
READENTITY_BYTE(classtype, PLAYER_AMMO3)
|
||||
READENTITY_FLOAT(m_flIdleScale, PLAYER_AMMO3)
|
||||
READENTITY_FLOAT(m_flHallucination, PLAYER_AMMO3)
|
||||
|
||||
setorigin(this, origin);
|
||||
|
||||
|
@ -400,6 +414,14 @@ player::ReceiveEntity(float new, float flChanged)
|
|||
|
||||
if (flChanged & PLAYER_ITEMS || flChanged & PLAYER_HEALTH)
|
||||
HUD_ItemNotify_Check(this);
|
||||
|
||||
if (m_flHallucination > 0.0) {
|
||||
if (m_flNextHallucination > time)
|
||||
return;
|
||||
|
||||
TFCHallucination_Insert(origin, v_angle);
|
||||
m_flNextHallucination = time + 0.5f + random();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -436,6 +458,8 @@ player::PredictPreFrame(void)
|
|||
|
||||
SAVE_STATE(mode_tempstate)
|
||||
SAVE_STATE(classtype)
|
||||
SAVE_STATE(m_flIdleScale)
|
||||
SAVE_STATE(m_flHallucination)
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -471,6 +495,8 @@ player::PredictPostFrame(void)
|
|||
|
||||
ROLL_BACK(mode_tempstate)
|
||||
ROLL_BACK(classtype)
|
||||
ROLL_BACK(m_flIdleScale)
|
||||
ROLL_BACK(m_flHallucination)
|
||||
}
|
||||
|
||||
#else
|
||||
|
@ -480,6 +506,12 @@ player::ServerInputFrame(void)
|
|||
super::ServerInputFrame();
|
||||
gflags &= ~GF_NOBUILDZONE;
|
||||
gflags &= ~GF_NOGRENADEZONE;
|
||||
|
||||
m_flIdleScale -= input_timelength;
|
||||
m_flHallucination -= input_timelength;
|
||||
|
||||
if (m_flIdleScale <= 0.0)
|
||||
m_flIdleScale = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -509,6 +541,8 @@ player::EvaluateEntity(void)
|
|||
|
||||
EVALUATE_FIELD(mode_tempstate, PLAYER_AMMO3)
|
||||
EVALUATE_FIELD(classtype, PLAYER_AMMO3)
|
||||
EVALUATE_FIELD(m_flIdleScale, PLAYER_AMMO3)
|
||||
EVALUATE_FIELD(m_flHallucination, PLAYER_AMMO3)
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -777,6 +811,8 @@ player::SendEntity(entity ePEnt, float flChanged)
|
|||
|
||||
SENDENTITY_BYTE(mode_tempstate, PLAYER_AMMO3)
|
||||
SENDENTITY_BYTE(classtype, PLAYER_AMMO3)
|
||||
SENDENTITY_FLOAT(m_flIdleScale, PLAYER_AMMO3)
|
||||
SENDENTITY_FLOAT(m_flHallucination, PLAYER_AMMO3)
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue