item_armor: correct point values for the different types
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1 changed files with 3 additions and 3 deletions
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@ -92,13 +92,13 @@ item_armor::Touch(entity eToucher)
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/* get the total points the armor can give */
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switch (classname) {
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case "item_armor1":
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tp = 25;
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tp = 100;
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break;
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case "item_armor2":
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tp = 50;
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tp = 150;
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break;
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case "item_armor3":
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tp = 100;
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tp = 200;
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break;
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default:
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print("^1item_armor: unknown armor type\n");
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