item_healthkit: basic implementation
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101
src/server/item_healthkit.qc
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101
src/server/item_healthkit.qc
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/*
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* Copyright (c) 2022 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED item_healthkit (0 0 0.8) (-16 -16 -36) (16 16 36)
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TEAM FORTRESS CLASSIC (1999) ENTITY
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Health pickup. Unlike Team Fortress, this is the only one and it provides
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25 health at all times.
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-------- KEYS --------
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"targetname" : Name
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"areaname" : Name of the specified area
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"team_no" : Which team can pick up the armor (0 = all)
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"respawn_delay" : Time it takes to respawn after having been picked up
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*/
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class
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item_healthkit:NSRenderableEntity
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{
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int m_iTeamUses;
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float m_flRespawnDelay;
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void(void) item_healthkit;
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virtual void(void) Respawn;
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virtual void(entity) Touch;
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virtual void(string,string) SpawnKey;
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};
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void
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item_healthkit::Touch(entity eToucher)
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{
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if (eToucher.classname != "player") {
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return;
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}
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player pl = (player)eToucher;
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/* check for team eligibility */
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if (m_iTeamUses)
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if (pl.team != m_iTeamUses)
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return;
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/* leave when full */
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if (pl.health >= pl.m_iMaxHealth)
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return;
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pl.health = bound(0, pl.health + 25, pl.m_iMaxHealth);
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Sound_Play(this, CHAN_ITEM, "item_healthkit_tfc.pickup");
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/* hide and respawn */
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Hide();
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think = Respawn;
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nextthink = time + m_flRespawnDelay;
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}
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void
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item_healthkit::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "team_no":
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m_iTeamUses = stoi(strValue);
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break;
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case "respawn_delay":
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m_flRespawnDelay = stof(strValue);
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break;
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default:
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super::SpawnKey(strKey, strValue);
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}
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}
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void
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item_healthkit::Respawn(void)
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{
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SetModel("models/w_medkit.mdl");
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SetSize([-16,-16,0], [16,16,56]);
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SetSolid(SOLID_TRIGGER);
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SetOrigin(GetSpawnOrigin());
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DropToFloor();
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}
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void
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item_healthkit::item_healthkit(void)
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{
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Sound_Precache("item_healthkit_tfc.pickup");
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m_flRespawnDelay = 30.0f;
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}
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@ -36,6 +36,7 @@ item_tfgoal.qc
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info_tfgoal.qc
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info_tfgoal.qc
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info_areadef.qc
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info_areadef.qc
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item_armor.qc
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item_armor.qc
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item_healthkit.qc
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gamerules.qc
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gamerules.qc
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client.qc
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client.qc
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@ -1,4 +1,8 @@
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item_armor_tfc.pickup
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item_armor_tfc.pickup
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{
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{
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sample items/armoron_1.wav
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sample items/armoron_1.wav
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}
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item_healthkit_tfc.pickup
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{
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sample items/smallmedkit1.wav
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}
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}
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