More polish on the various weaponry.
This commit is contained in:
parent
2a754f971a
commit
c033b256ea
21 changed files with 110 additions and 67 deletions
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@ -227,7 +227,7 @@ w_asscan_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud04.spr_0.tga",
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g_tfchud4_spr,
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[0,90/256],
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[170/256,45/256],
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hud_col,
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@ -238,7 +238,7 @@ w_asscan_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud03.spr_0.tga",
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g_tfchud3_spr,
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[0,45/256],
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[170/256,45/256],
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hud_col,
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@ -61,6 +61,9 @@ w_autorifle_deathmsg(void)
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void
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w_autorifle_release(player pl)
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{
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if (pl.w_idle_next > 0)
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return;
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Weapons_ViewAnimation(pl, SNIPER_AUTOIDLE);
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}
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@ -68,7 +71,8 @@ void
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w_autorifle_draw(player pl)
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{
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Weapons_SetModel("models/v_tfc_sniper.mdl");
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Weapons_ViewAnimation(pl, SNIPER_AUTOIDLE);
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Weapons_ViewAnimation(pl, SNIPER_AUTODRAW);
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pl.w_idle_next = 1.0f;
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}
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float
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@ -96,11 +100,12 @@ w_autorifle_primary(player pl)
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pl.w_attack_next = 0.1f;
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break;
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case AUTO_EMPTY:
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w_autorifle_release(pl);
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pl.w_attack_next = 0.2f;
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break;
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}
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pl.w_idle_next = 1.5f;
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pl.w_idle_next = 0.0f;
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}
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void
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@ -128,7 +133,7 @@ w_autorifle_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud02.spr_0.tga",
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g_tfchud2_spr,
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[0,0],
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[170/256,45/256],
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g_hud_color,
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@ -139,7 +144,7 @@ w_autorifle_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud01.spr_0.tga",
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g_tfchud1_spr,
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[0,0],
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[170/256,45/256],
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g_hud_color,
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@ -159,7 +164,7 @@ weapon_t w_autorifle =
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.draw = w_autorifle_draw,
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.holster = __NULL__,
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.primary = w_autorifle_primary,
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.secondary = __NULL__,
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.secondary = w_autorifle_release,
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.reload = __NULL__,
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.release = w_autorifle_release,
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.postdraw = w_autorifle_postdraw,
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@ -144,7 +144,7 @@ w_crowbar_primary(player pl)
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}
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if (trace_ent.takedamage) {
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Damage_Apply(trace_ent, pl, Skill_GetValue("plr_crowbar", 10), WEAPON_CROWBAR, DMG_BLUNT);
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Damage_Apply(trace_ent, pl, 18, WEAPON_CROWBAR, DMG_BLUNT);
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if (trace_ent.iBleeds) {
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Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.hitbody");
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}
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@ -183,9 +183,9 @@ w_dbs_hudpic(player pl, int s, vector pos, float a)
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{
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#ifdef CLIENT
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if (s) {
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drawsubpic(pos, [170,45], "sprites/640hud4.spr_0.tga", [0,180/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
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drawsubpic(pos, [170,45], g_hud4_spr, [0,180/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
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} else {
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drawsubpic(pos, [170,45], "sprites/640hud1.spr_0.tga", [0,180/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
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drawsubpic(pos, [170,45], g_hud1_spr, [0,180/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
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}
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#endif
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}
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@ -190,7 +190,7 @@ w_flamer_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud04.spr_0.tga",
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g_tfchud4_spr,
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[0,45/256],
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[170/256,45/256],
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hud_col,
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@ -201,7 +201,7 @@ w_flamer_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud03.spr_0.tga",
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g_tfchud3_spr,
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[0,0/256],
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[170/256,45/256],
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hud_col,
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@ -83,9 +83,11 @@ w_glauncher_draw(player pl)
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Weapons_ViewAnimation(pl, GLAUNCHER_GDRAW);
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}
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void
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w_glauncher_shootnade(player pl)
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{
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#ifdef SERVER
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vector vecNadeVelocity;
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static void w_glauncher_shootnade_touch(void) {
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@ -98,7 +100,7 @@ w_glauncher_shootnade(player pl)
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static void w_glauncher_explode(void) {
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float dmg = 100;
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FX_Explosion(self.origin);
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//Damage_Radius(self.origin, self.owner, dmg, dmg * 2.5f, TRUE, WEAPON_GLAUNCHER);
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Damage_Radius(self.origin, self.owner, dmg, dmg * 2.5f, TRUE, WEAPON_GLAUNCHER);
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sound(self, CHAN_WEAPON, sprintf("weapons/explode%d.wav", floor(random() * 2) + 3), 1, ATTN_NORM);
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NSEntity::Destroy();
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}
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@ -125,6 +127,7 @@ w_glauncher_shootnade(player pl)
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Sound_Play(pl, CHAN_WEAPON, "weapon_mp5.gl");
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//eNade.traileffectnum = particleeffectnum("weapon_rpg.trail");
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#endif
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}
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void
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@ -222,7 +225,7 @@ w_glauncher_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud02.spr_0.tga",
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g_tfchud2_spr,
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[0,135/256],
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[170/256,45/256],
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g_hud_color,
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@ -233,7 +236,7 @@ w_glauncher_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud01.spr_0.tga",
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g_tfchud1_spr,
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[0,135/256],
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[170/256,45/256],
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g_hud_color,
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@ -68,7 +68,7 @@ w_grapple_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/640hud4.spr_0.tga",
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g_tfchud4_spr,
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[0,0],
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[170/256,45/256],
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g_hud_color,
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@ -79,7 +79,7 @@ w_grapple_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/640hud1.spr_0.tga",
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g_tfchud1_spr,
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[0,0],
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[170/256,45/256],
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g_hud_color,
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@ -154,7 +154,7 @@ w_incendiary_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud05.spr_0.tga",
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g_tfchud5_spr,
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[0,90/256],
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[170/256,45/256],
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g_hud_color,
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@ -165,7 +165,7 @@ w_incendiary_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud06.spr_0.tga",
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g_tfchud6_spr,
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[0,0],
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[170/256,45/256],
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g_hud_color,
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@ -121,7 +121,7 @@ w_knife_primary(player pl)
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// Backstab detection
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if (trace_ent.takedamage) {
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int damage = 10;
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int damage = 36;
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damageType_t dmgtype = DMG_BLUNT;
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if (trace_ent.classname == "player") {
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@ -155,7 +155,7 @@ w_knife_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud04.spr_0.tga",
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g_tfchud4_spr,
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[0,135/256],
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[170/256,45/256],
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g_hud_color,
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@ -166,7 +166,7 @@ w_knife_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud03.spr_0.tga",
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g_tfchud3_spr,
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[0,90/256],
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[170/256,45/256],
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g_hud_color,
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@ -142,7 +142,7 @@ w_medkit_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud05.spr_0.tga",
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g_tfchud5_spr,
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[0,180/256],
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[170/256,45/256],
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g_hud_color,
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@ -153,7 +153,7 @@ w_medkit_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud06.spr_0.tga",
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g_tfchud6_spr,
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[0,90/256],
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[170/256,45/256],
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g_hud_color,
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@ -82,6 +82,9 @@ w_nailgun_shootnail(player pl)
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DecalGroups_Place("Impact.BigShot", trace_endpos + (v_forward * -2));
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SurfData_Impact(trace_ent, trace_surfaceflagsi, trace_endpos, trace_plane_normal);
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}
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if (trace_ent.takedamage == DAMAGE_YES) {
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Damage_Apply(trace_ent, self.owner, 9, WEAPON_NAILGUN, DMG_BULLET);
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}
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#endif
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remove(self);
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}
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@ -157,7 +160,7 @@ w_nailgun_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud07.spr_0.tga",
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g_tfchud7_spr,
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[0,90/256],
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[170/256,45/256],
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g_hud_color,
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@ -168,7 +171,7 @@ w_nailgun_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud07.spr_0.tga",
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g_tfchud7_spr,
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[0,90/256],
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[170/256,45/256],
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g_hud_color,
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@ -73,7 +73,7 @@ void w_pipebomb_explode(void)
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float dmg = 100;
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FX_Explosion(self.origin);
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//Damage_Radius(self.origin, self.owner, dmg, dmg * 2.5f, TRUE, WEAPON_GLAUNCHER);
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Damage_Radius(self.origin, self.owner, dmg, dmg * 2.5f, TRUE, WEAPON_GLAUNCHER);
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sound(self, CHAN_WEAPON, sprintf("weapons/explode%d.wav", floor(random() * 2) + 3), 1, ATTN_NORM);
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NSEntity::Destroy();
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}
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@ -255,7 +255,7 @@ w_pipebomb_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud02.spr_0.tga",
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g_tfchud2_spr,
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[0,90/256],
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[170/256,45/256],
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g_hud_color,
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@ -266,7 +266,7 @@ w_pipebomb_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud01.spr_0.tga",
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g_tfchud1_spr,
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[0,90/256],
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[170/256,45/256],
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g_hud_color,
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@ -59,7 +59,7 @@ void
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w_railgun_draw(player pl)
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{
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Weapons_SetModel("models/v_tfc_railgun.mdl");
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Weapons_ViewAnimation(pl, 0);
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Weapons_ViewAnimation(pl, RAILGUN_DRAW);
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}
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float
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@ -71,6 +71,7 @@ w_railgun_aimanim(player pl)
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void
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w_railgun_shootbeam(player pl)
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{
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#ifdef SERVER
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static void w_railgun_shootbeam_touch(void) {
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#ifndef CLIENT
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/* impact per bullet */
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@ -78,6 +79,9 @@ w_railgun_shootbeam(player pl)
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DecalGroups_Place("Impact.BigShot", trace_endpos + (v_forward * -2));
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SurfData_Impact(trace_ent, trace_surfaceflagsi, trace_endpos, trace_plane_normal);
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}
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if (trace_ent.takedamage == DAMAGE_YES) {
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Damage_Apply(trace_ent, self.owner, 23, WEAPON_RAILGUN, DMG_BULLET);
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}
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#endif
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remove(self);
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}
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@ -85,16 +89,19 @@ w_railgun_shootbeam(player pl)
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Weapons_MakeVectors(pl);
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entity p = spawn();
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setmodel(p, "models/nail.mdl");
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setorigin(p, Weapons_GetCameraPos(pl) + (v_forward * 14) + (v_up * -4) + (v_right * 2));
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setorigin(p, Weapons_GetCameraPos(pl) + (v_forward * 14) + (v_up * -5) + (v_right * 3.5));
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p.owner = self;
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p.movetype = MOVETYPE_FLYMISSILE;
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p.solid = SOLID_BBOX;
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p.gravity = 0.5f;
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p.velocity = (v_forward * 1000) + (v_up * 4) + (v_right * -2);
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p.velocity = (v_forward * 1000) + (v_up * 5) + (v_right * -3.5);
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p.angles = vectoangles(p.velocity);
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p.touch = w_railgun_shootbeam_touch;
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p.think = Util_Destroy;
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p.nextthink = time + 5.0f;
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p.alpha = 0.01f;
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p.traileffectnum = particleeffectnum("weapon_railgun.trail");
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#endif
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}
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void
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@ -143,7 +150,7 @@ w_railgun_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud07.spr_0.tga",
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g_tfchud7_spr,
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[0,0],
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[170/256,45/256],
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g_hud_color,
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@ -154,7 +161,7 @@ w_railgun_hudpic(player pl, int selected, vector pos, float a)
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud07.spr_0.tga",
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g_tfchud7_spr,
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[0,0],
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[170/256,45/256],
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g_hud_color,
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@ -194,7 +194,7 @@ w_rpg_hud(player pl)
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drawsubpic(
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aicon_pos,
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[24,24],
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"sprites/640hud7.spr_0.tga",
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g_hud7_spr,
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[120/256,72/128],
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[24/256, 24/128],
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g_hud_color,
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@ -210,9 +210,9 @@ w_rpg_hudpic(player pl, int selected, vector pos, float a)
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{
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#ifdef CLIENT
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if (selected) {
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drawsubpic(pos, [170,45], "sprites/640hud5.spr_0.tga", [0,45/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
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drawsubpic(pos, [170,45], g_hud5_spr, [0,45/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
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} else {
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drawsubpic(pos, [170,45], "sprites/640hud2.spr_0.tga", [0,45/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
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drawsubpic(pos, [170,45], g_hud2_spr, [0,45/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
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}
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#endif
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}
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@ -171,9 +171,9 @@ w_sbs_hudpic(player pl, int s, vector pos, float a)
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{
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#ifdef CLIENT
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if (s) {
|
||||
drawsubpic(pos, [170,45], "sprites/tfchud02.spr_0.tga", [0,180/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
|
||||
drawsubpic(pos, [170,45], g_tfchud2_spr, [0,180/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
|
||||
} else {
|
||||
drawsubpic(pos, [170,45], "sprites/tfchud01.spr_0.tga", [0,180/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
|
||||
drawsubpic(pos, [170,45], g_tfchud1_spr, [0,180/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -62,7 +62,8 @@ void
|
|||
w_sniper_draw(player pl)
|
||||
{
|
||||
Weapons_SetModel("models/v_tfc_sniper.mdl");
|
||||
Weapons_ViewAnimation(pl, SNIPER_IDLE);
|
||||
Weapons_ViewAnimation(pl, SNIPER_DRAW);
|
||||
pl.w_idle_next = 1.0f;
|
||||
}
|
||||
|
||||
float
|
||||
|
@ -74,7 +75,7 @@ w_sniper_aimanim(player pl)
|
|||
void
|
||||
w_sniper_release(player pl)
|
||||
{
|
||||
if (pl.w_attack_next > 0.0)
|
||||
if (pl.w_idle_next > 0.0)
|
||||
return;
|
||||
|
||||
if (pl.mode_tempstate > 0) {
|
||||
|
@ -86,7 +87,7 @@ w_sniper_release(player pl)
|
|||
#endif
|
||||
Weapons_Sound(pl, CHAN_WEAPON, "weapon_sniper.fire");
|
||||
pl.w_attack_next = 2.0f;
|
||||
pl.w_idle_next = 1.5f;
|
||||
pl.w_idle_next = 0.5f;
|
||||
pl.mode_tempstate = 0;
|
||||
}
|
||||
}
|
||||
|
@ -105,20 +106,30 @@ w_sniper_primary(player pl)
|
|||
return;
|
||||
|
||||
/* if we aren't already, 'aim' down... */
|
||||
if (pl.mode_tempstate == 0) {
|
||||
Weapons_ViewAnimation(pl, SNIPER_AIM);
|
||||
}
|
||||
|
||||
pl.mode_tempstate += 1;
|
||||
pl.w_attack_next = 1.0f;
|
||||
|
||||
if (pl.mode_tempstate == 0) {
|
||||
Weapons_ViewAnimation(pl, SNIPER_AIM);
|
||||
pl.w_idle_next = pl.w_attack_next;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
w_sniper_secondary(player pl)
|
||||
{
|
||||
if (pl.w_attack_next) {
|
||||
if (!(input_buttons & INPUT_BUTTON0)) {
|
||||
if (pl.mode_tempstate != 0) {
|
||||
w_sniper_release(pl);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (pl.w_idle_next > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Simple toggle of fovs */
|
||||
if (pl.viewzoom == 1.0f) {
|
||||
pl.viewzoom = 0.2f;
|
||||
|
@ -126,19 +137,14 @@ w_sniper_secondary(player pl)
|
|||
pl.viewzoom = 1.0f;
|
||||
}
|
||||
|
||||
pl.w_attack_next = 0.5f;
|
||||
pl.w_idle_next = 0.25f;
|
||||
}
|
||||
|
||||
void
|
||||
w_sniper_postdraw(player pl)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
// crosshair
|
||||
if (pl.viewzoom == 1) {
|
||||
Cross_DrawSub(g_cross_spr, [24,24], [72/128,0], [0.1875, 0.1875]);
|
||||
} else {
|
||||
Cross_DrawSub(g_cross_spr, [104,16], [24/128,96/128], [104/128, 16/128]);
|
||||
}
|
||||
Cross_DrawSub(g_cross_spr, [24,24], [72/128,0], [0.1875, 0.1875]);
|
||||
|
||||
if (pl.mode_tempstate) {
|
||||
vector laser_pos;
|
||||
|
@ -146,8 +152,9 @@ w_sniper_postdraw(player pl)
|
|||
vector jitter = [0.0f, 0.0f, 0.0f];
|
||||
Weapons_MakeVectors(pl);
|
||||
vector src = pl.origin + pl.view_ofs;
|
||||
float a = bound(0.0, (pl.mode_tempstate / 10), 1.0) * 0.75;
|
||||
traceline(src, src + (v_forward * 256), FALSE, pl);
|
||||
lerp = Math_Lerp(18,6, trace_fraction);
|
||||
lerp = Math_Lerp(32,16, trace_fraction);
|
||||
jitter[0] = (random(0,2) - 2) * (1 - trace_fraction);
|
||||
jitter[1] = (random(0,2) - 2) * (1 - trace_fraction);
|
||||
laser_pos = g_hudmins + (g_hudres / 2) + ([-lerp,-lerp] / 2);
|
||||
|
@ -158,8 +165,8 @@ w_sniper_postdraw(player pl)
|
|||
g_laser_spr,
|
||||
[0,0],
|
||||
[1.0, 1.0],
|
||||
[1,1,1],
|
||||
1.0f,
|
||||
[1,1,1] * (0.25 + a),
|
||||
1.0,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
}
|
||||
|
@ -167,7 +174,7 @@ w_sniper_postdraw(player pl)
|
|||
// ammo counter
|
||||
HUD_DrawAmmo2();
|
||||
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
|
||||
drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [72/256,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
|
||||
drawsubpic(aicon_pos, [24,24], g_hud7_spr, [72/256,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -179,7 +186,7 @@ w_sniper_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/tfchud02.spr_0.tga",
|
||||
g_tfchud2_spr,
|
||||
[0,0],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
|
@ -190,7 +197,7 @@ w_sniper_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/tfchud01.spr_0.tga",
|
||||
g_tfchud1_spr,
|
||||
[0,0],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
|
|
|
@ -85,6 +85,9 @@ w_supernail_shootnail(player pl)
|
|||
DecalGroups_Place("Impact.BigShot", trace_endpos + (v_forward * -2));
|
||||
SurfData_Impact(trace_ent, trace_surfaceflagsi, trace_endpos, trace_plane_normal);
|
||||
}
|
||||
if (trace_ent.takedamage == DAMAGE_YES) {
|
||||
Damage_Apply(trace_ent, self.owner, 14, WEAPON_NAILGUN, DMG_BULLET);
|
||||
}
|
||||
#endif
|
||||
remove(self);
|
||||
}
|
||||
|
@ -172,7 +175,7 @@ w_supernail_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/tfchud07.spr_0.tga",
|
||||
g_tfchud7_spr,
|
||||
[0,135/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
|
@ -183,7 +186,7 @@ w_supernail_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/tfchud07.spr_0.tga",
|
||||
g_tfchud7_spr,
|
||||
[0,135/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
|
|
|
@ -77,6 +77,9 @@ w_tranquil_shootdart(player pl)
|
|||
DecalGroups_Place("Impact.BigShot", trace_endpos + (v_forward * -2));
|
||||
SurfData_Impact(trace_ent, trace_surfaceflagsi, trace_endpos, trace_plane_normal);
|
||||
}
|
||||
if (trace_ent.takedamage == DAMAGE_YES) {
|
||||
Damage_Apply(trace_ent, self.owner, 18, WEAPON_TRANQUIL, DMG_BULLET);
|
||||
}
|
||||
#endif
|
||||
remove(self);
|
||||
}
|
||||
|
@ -151,7 +154,7 @@ w_tranquil_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/tfchud05.spr_0.tga",
|
||||
g_tfchud5_spr,
|
||||
[0,135/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
|
@ -162,7 +165,7 @@ w_tranquil_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/tfchud06.spr_0.tga",
|
||||
g_tfchud6_spr,
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
|
|
|
@ -138,7 +138,7 @@ w_umbrella_primary(player pl)
|
|||
}
|
||||
|
||||
if (trace_ent.takedamage) {
|
||||
Damage_Apply(trace_ent, self, 10, WEAPON_UMBRELLA, DMG_BLUNT);
|
||||
Damage_Apply(trace_ent, self, 18, WEAPON_UMBRELLA, DMG_BLUNT);
|
||||
|
||||
if (!trace_ent.iBleeds) {
|
||||
return;
|
||||
|
@ -187,7 +187,7 @@ w_umbrella_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hud4.spr_0.tga",
|
||||
g_hud4_spr,
|
||||
[0,0],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
|
@ -198,7 +198,7 @@ w_umbrella_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hud1.spr_0.tga",
|
||||
g_hud1_spr,
|
||||
[0,0],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
|
|
|
@ -141,7 +141,7 @@ w_wrench_primary(player pl)
|
|||
|
||||
/* Damage without armor is between 12 - 20, so let's just do 15 for now */
|
||||
if (trace_ent.takedamage) {
|
||||
Damage_Apply(trace_ent, pl, Skill_GetValue("plr_wrench", 15), WEAPON_WRENCH, DMG_BLUNT);
|
||||
Damage_Apply(trace_ent, pl, 18, WEAPON_WRENCH, DMG_BLUNT);
|
||||
if (trace_ent.iBleeds) {
|
||||
Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.hitbody");
|
||||
}
|
||||
|
|
12
zpak001.pk3dir/particles/weapon_railgun.cfg
Normal file
12
zpak001.pk3dir/particles/weapon_railgun.cfg
Normal file
|
@ -0,0 +1,12 @@
|
|||
r_part trail
|
||||
{
|
||||
texture "particles/fteparticlefont.tga"
|
||||
tcoords 97 97 191 191 256
|
||||
scale 1
|
||||
rgbf 0 1 0
|
||||
blend add
|
||||
step 4
|
||||
die 0.075
|
||||
randomvel 0
|
||||
type beam
|
||||
}
|
Loading…
Reference in a new issue