From b34320333c7ce96619813e6960400ff4e309d31d Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Wed, 14 Aug 2024 16:40:04 -0700 Subject: [PATCH] it's not often that you forget to stage files --- src/client/cmds.qc | 6 ++++++ src/client/init.qc | 7 +++++++ 2 files changed, 13 insertions(+) diff --git a/src/client/cmds.qc b/src/client/cmds.qc index acdfa8d..5160ace 100644 --- a/src/client/cmds.qc +++ b/src/client/cmds.qc @@ -59,6 +59,12 @@ ClientGame_ConsoleCommand(void) case "+sprint": case "-sprint": break; + case "invnext": + pSeatLocal->weaponSelectionHUD.SelectNext(false); + break; + case "invprev": + pSeatLocal->weaponSelectionHUD.SelectPrevious(false); + break; default: return (false); } diff --git a/src/client/init.qc b/src/client/init.qc index e930895..c92fd2e 100644 --- a/src/client/init.qc +++ b/src/client/init.qc @@ -34,9 +34,16 @@ ClientGame_Init(float apilevel, string enginename, float engineversion) registercommand("changeclass"); registercommand("chooseteam"); registercommand("changeteam"); + + registercommand("lastinv"); + registercommand("invnext"); + registercommand("invprev"); + Obituary_Init(); pSeatTFC = &g_seats_tfc[0]; + + pSeatLocal->weaponSelectionHUD = spawn(HLWeaponSelect); } void VGUI_ChooseTeam(void);