it's not often that you forget to stage files
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2 changed files with 13 additions and 0 deletions
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@ -59,6 +59,12 @@ ClientGame_ConsoleCommand(void)
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case "+sprint":
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case "-sprint":
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break;
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case "invnext":
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pSeatLocal->weaponSelectionHUD.SelectNext(false);
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break;
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case "invprev":
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pSeatLocal->weaponSelectionHUD.SelectPrevious(false);
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break;
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default:
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return (false);
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}
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@ -34,9 +34,16 @@ ClientGame_Init(float apilevel, string enginename, float engineversion)
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registercommand("changeclass");
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registercommand("chooseteam");
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registercommand("changeteam");
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registercommand("lastinv");
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registercommand("invnext");
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registercommand("invprev");
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Obituary_Init();
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pSeatTFC = &g_seats_tfc[0];
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pSeatLocal->weaponSelectionHUD = spawn(HLWeaponSelect);
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}
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void VGUI_ChooseTeam(void);
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