From 8fe765aa0ad6099f9c43db2ba859c9bc0d415756 Mon Sep 17 00:00:00 2001 From: Xylemon Date: Wed, 16 Oct 2024 23:25:55 -0700 Subject: [PATCH] Fnished weapon defs I should've forwarded earlier --- zpak001.pk3dir/decls/def/player.def | 28 +++++++++++++++++++ zpak001.pk3dir/decls/def/weapons/ac.def | 10 +++---- .../decls/def/weapons/autorifle.def | 8 +++--- zpak001.pk3dir/decls/def/weapons/axe.def | 10 +++---- .../decls/def/weapons/flamethrower.def | 10 +++---- zpak001.pk3dir/decls/def/weapons/gl.def | 14 +++++----- zpak001.pk3dir/decls/def/weapons/ic.def | 20 ++++++------- zpak001.pk3dir/decls/def/weapons/knife.def | 10 +++---- zpak001.pk3dir/decls/def/weapons/medikit.def | 10 +++---- zpak001.pk3dir/decls/def/weapons/ng.def | 6 ++-- zpak001.pk3dir/decls/def/weapons/pl.def | 14 +++++----- zpak001.pk3dir/decls/def/weapons/railgun.def | 8 +++--- zpak001.pk3dir/decls/def/weapons/rpg.def | 20 ++++++------- zpak001.pk3dir/decls/def/weapons/shotgun.def | 14 +++++----- .../decls/def/weapons/sniperrifle.def | 8 +++--- zpak001.pk3dir/decls/def/weapons/spanner.def | 10 +++---- zpak001.pk3dir/decls/def/weapons/superng.def | 6 ++-- .../decls/def/weapons/supershotgun.def | 14 +++++----- zpak001.pk3dir/decls/def/weapons/tranq.def | 14 +++++----- zpak001.pk3dir/decls/def/weapons/umbrella.def | 10 +++---- 20 files changed, 136 insertions(+), 108 deletions(-) diff --git a/zpak001.pk3dir/decls/def/player.def b/zpak001.pk3dir/decls/def/player.def index a879d5e..9fb43ed 100644 --- a/zpak001.pk3dir/decls/def/player.def +++ b/zpak001.pk3dir/decls/def/player.def @@ -10,6 +10,7 @@ entityDef player_scout "health" "75" "armor" "25" "maxarmor" "50" + "pm_walkspeed" "400" // 450 in QWTF "ammo_shells" "17" "ammo_nails" "100" "max_ammo_shells" "50" @@ -27,6 +28,7 @@ entityDef player_sniper "health" "90" "armor" "0" "maxarmor" "50" + "pm_walkspeed" "300" "ammo_shells" "60" "ammo_nails" "50" "max_ammo_shells" "75" @@ -44,6 +46,7 @@ entityDef player_soldier "health" "100" "armor" "100" "maxarmor" "200" + "pm_walkspeed" "240" "ammo_shells" "26" "ammo_rockets" "6" "max_ammo_shells" "100" @@ -61,6 +64,7 @@ entityDef player_demo "health" "90" "armor" "50" "maxarmor" "100" + "pm_walkspeed" "280" "ammo_shells" "22" "ammo_rockets" "14" "max_ammo_shells" "75" @@ -78,6 +82,7 @@ entityDef player_medic "health" "90" "armor" "50" "maxarmor" "100" + "pm_walkspeed" "320" "ammo_shells" "26" "ammo_nails" "50" "max_ammo_shells" "75" @@ -95,6 +100,7 @@ entityDef player_heavy "health" "100" "armor" "150" "maxarmor" "300" + "pm_walkspeed" "228" "ammo_shells" "176" "max_ammo_shells" "200" "max_ammo_nails" "200" @@ -111,6 +117,7 @@ entityDef player_pyro "health" "100" "armor" "50" "maxarmor" "150" + "pm_walkspeed" "300" "ammo_shells" "12" "ammo_cells" "120" "ammo_rockets" "5" @@ -129,6 +136,7 @@ entityDef player_spy "health" "90" "armor" "25" "maxarmor" "100" + "pm_walkspeed" "300" "ammo_shells" "24" "ammo_nails" "50" "max_ammo_shells" "40" @@ -146,6 +154,7 @@ entityDef player_engineer "health" "80" "armor" "25" "maxarmor" "50" + "pm_walkspeed" "300" "ammo_shells" "4" "ammo_nails" "25" "ammo_cells" "100" @@ -156,3 +165,22 @@ entityDef player_engineer "weapon" "tf_weapon_spanner,tf_weapon_railgun,tf_weapon_supershotgun" "current_weapon" "1" } + +entityDef player_civilian +{ + "inherit" "player" + "model" "models/player/civilian/civilian.mdl" + "health" "50" + "armor" "0" + "maxarmor" "0" + "pm_walkspeed" "300" + "ammo_shells" "0" + "ammo_nails" "0" + "ammo_cells" "0" + "max_ammo_shells" "0" + "max_ammo_nails" "0" + "max_ammo_cells" "0" + "max_ammo_rockets" "0" + "weapon" "tf_weapon_umbrella" + "current_weapon" "1" +} diff --git a/zpak001.pk3dir/decls/def/weapons/ac.def b/zpak001.pk3dir/decls/def/weapons/ac.def index e5f814e..a7ea3ec 100644 --- a/zpak001.pk3dir/decls/def/weapons/ac.def +++ b/zpak001.pk3dir/decls/def/weapons/ac.def @@ -21,11 +21,11 @@ entityDef tf_weapon_ac "punchAngle" "-2 0 0" "actLoop" "4" - "actHolster" "6" - "actDraw" "5" - "actFireStart" "2" - "actFireStop" "3" - "actIdle" "0,1" + "act_holster" "6" + "act_draw" "5" + "act_fireStart" "2" + "act_fireStop" "3" + "act_idle" "0,1" "snd_fireStart" "Weapon_Minigun.WindUp" "snd_fireLoop" "Weapon_Minigun.Fire" diff --git a/zpak001.pk3dir/decls/def/weapons/autorifle.def b/zpak001.pk3dir/decls/def/weapons/autorifle.def index 84df891..7880621 100644 --- a/zpak001.pk3dir/decls/def/weapons/autorifle.def +++ b/zpak001.pk3dir/decls/def/weapons/autorifle.def @@ -21,10 +21,10 @@ entityDef tf_weapon_autorifle "ammoPerShot" "1" "punchAngle" "-2 0 0" - "actFire" "6" - "actHolster" "8" - "actDraw" "7" - "actIdle" "5" + "act_fire" "6" + "act_holster" "8" + "act_draw" "7" + "act_idle" "5" "snd_fire" "Weapon_SMG.Single" "snd_empty" "Weapon_SMG.ClipEmpty" diff --git a/zpak001.pk3dir/decls/def/weapons/axe.def b/zpak001.pk3dir/decls/def/weapons/axe.def index 21b7d41..8949007 100644 --- a/zpak001.pk3dir/decls/def/weapons/axe.def +++ b/zpak001.pk3dir/decls/def/weapons/axe.def @@ -24,11 +24,11 @@ entityDef tf_weapon_axe "meleeRateMiss" "0.5" "meleeRateHit" "0.5" - "actIdle" "0" - "actDraw" "1" - "actHolster" "2" - "actMeleeMiss" "4,5,7" - "actMeleeHit" "3,6,8" + "act_idle" "0" + "act_draw" "1" + "act_holster" "2" + "act_fireFailed" "4,5,7" + "act_fire" "3,6,8" // HLWeapon specific "hudSlot" "0" diff --git a/zpak001.pk3dir/decls/def/weapons/flamethrower.def b/zpak001.pk3dir/decls/def/weapons/flamethrower.def index 3b94cfa..9bf1bbb 100644 --- a/zpak001.pk3dir/decls/def/weapons/flamethrower.def +++ b/zpak001.pk3dir/decls/def/weapons/flamethrower.def @@ -18,10 +18,10 @@ entityDef tf_weapon_flamethrower "ammoType" "ammo_cells" "ammoRequired" "1" - "actFire" "5,6,7,8" - "actHolster" "10" - "actDraw" "9" - "actIdle" "0,1" + "act_fire" "5,6,7,8" + "act_holster" "10" + "act_draw" "9" + "act_idle" "0,1" "snd_fire" "Weapon_FlameThrower.Fire" "snd_empty" "Weapon_Pistol.ClipEmpty" @@ -38,7 +38,7 @@ entityDef fireInfo_tfFlameThrower "ammoPerShot" "2" "fireRate" ".2" "punchAngle" "-2 0 0" - "actFire" "5,6" + "act_fire" "5,6" "model_flash" "sprites/muzzleflash2.spr" } diff --git a/zpak001.pk3dir/decls/def/weapons/gl.def b/zpak001.pk3dir/decls/def/weapons/gl.def index fc02385..f17a1b8 100644 --- a/zpak001.pk3dir/decls/def/weapons/gl.def +++ b/zpak001.pk3dir/decls/def/weapons/gl.def @@ -21,13 +21,13 @@ entityDef tf_weapon_gl "ammoPerShot" "1" "punchAngle" "-2 0 0" - "actFire" "2" - "actHolster" "10" - "actReloadStart" "4" - "actReload" "4" - "actReloadEnd" "5" - "actDraw" "8" - "actIdle" "0" + "act_fire" "2" + "act_holster" "10" + "act_reloadStart" "4" + "act_reload" "4" + "act_reloadEnd" "5" + "act_draw" "8" + "act_idle" "0" "snd_fire" "Weapon_GrenadeLauncher.Single" "snd_empty" "Weapon_Pistol.ClipEmpty" diff --git a/zpak001.pk3dir/decls/def/weapons/ic.def b/zpak001.pk3dir/decls/def/weapons/ic.def index db416b1..bd679e4 100644 --- a/zpak001.pk3dir/decls/def/weapons/ic.def +++ b/zpak001.pk3dir/decls/def/weapons/ic.def @@ -20,16 +20,16 @@ entityDef tf_weapon_ic "ammoPerShot" "1" "punchAngle" "-4 0 0" - "actIdle" "0,1" - "actIdleEmpty" "10,11" - "actDraw" "4" - "actDrawEmpty" "6" - "actHolster" "3" - "actHolsterEmpty" "5" - "actReloadStart" "7" - "actReload" "8" - "actReloadEnd" "9" - "actFire" "2" + "act_idle" "0,1" + "act_idleEmpty" "10,11" + "act_draw" "4" + "act_drawEmpty" "6" + "act_holster" "3" + "act_holsterEmpty" "5" + "act_reloadStart" "7" + "act_reload" "8" + "act_reloadEnd" "9" + "act_fire" "2" "snd_fire" "Weapon_FlameThrower.FireRocket" "snd_empty" "Weapon_Pistol.ClipEmpty" diff --git a/zpak001.pk3dir/decls/def/weapons/knife.def b/zpak001.pk3dir/decls/def/weapons/knife.def index fdee64e..0e0b5af 100644 --- a/zpak001.pk3dir/decls/def/weapons/knife.def +++ b/zpak001.pk3dir/decls/def/weapons/knife.def @@ -24,11 +24,11 @@ entityDef tf_weapon_knife "meleeRateMiss" "0.35" "meleeRateHit" "0.35" - "actIdle" "0,1" - "actDraw" "4" - "actHolster" "5" - "actMeleeMiss" "2" - "actMeleeHit" "3" + "act_idle" "0,1" + "act_draw" "4" + "act_holster" "5" + "act_fireFailed" "2" + "act_fire" "3" // HLWeapon specific "hudSlot" "0" diff --git a/zpak001.pk3dir/decls/def/weapons/medikit.def b/zpak001.pk3dir/decls/def/weapons/medikit.def index 2482133..fa02a96 100644 --- a/zpak001.pk3dir/decls/def/weapons/medikit.def +++ b/zpak001.pk3dir/decls/def/weapons/medikit.def @@ -24,11 +24,11 @@ entityDef tf_weapon_medikit "meleeRateMiss" "0.35" "meleeRateHit" "0.35" - "actIdle" "0,1" - "actDraw" "5" - "actHolster" "4" - "actMeleeMiss" "3" - "actMeleeHit" "2" + "act_idle" "0,1" + "act_draw" "5" + "act_holster" "4" + "act_fireFailed" "3" + "act_fire" "2" // HLWeapon specific "hudSlot" "0" diff --git a/zpak001.pk3dir/decls/def/weapons/ng.def b/zpak001.pk3dir/decls/def/weapons/ng.def index 2da287e..4346bb0 100644 --- a/zpak001.pk3dir/decls/def/weapons/ng.def +++ b/zpak001.pk3dir/decls/def/weapons/ng.def @@ -19,9 +19,9 @@ entityDef tf_weapon_ng "ammoType" "ammo_nails" "ammoRequired" "1" "ammoPerShot" "1" - "actIdle" "0,1" - "actDraw" "4" - "actFire" "5,6,7" + "act_idle" "0,1" + "act_draw" "4" + "act_fire" "5,6,7" "snd_fire" "Weapon_NailGun.Single" "snd_empty" "Weapon_NailGun.ClipEmpty" diff --git a/zpak001.pk3dir/decls/def/weapons/pl.def b/zpak001.pk3dir/decls/def/weapons/pl.def index 1b7a25e..52ba078 100644 --- a/zpak001.pk3dir/decls/def/weapons/pl.def +++ b/zpak001.pk3dir/decls/def/weapons/pl.def @@ -22,13 +22,13 @@ entityDef tf_weapon_pl "ammoPerShot" "1" "punchAngle" "-2 0 0" - "actFire" "3" - "actHolster" "11" - "actReloadStart" "6" - "actReload" "6" - "actReloadEnd" "7" - "actDraw" "9" - "actIdle" "1" + "act_fire" "3" + "act_holster" "11" + "act_reloadStart" "6" + "act_reload" "6" + "act_reloadEnd" "7" + "act_draw" "9" + "act_idle" "1" "snd_fire" "Weapon_StickyBombLauncher.Single" "snd_empty" "Weapon_Pistol.ClipEmpty" diff --git a/zpak001.pk3dir/decls/def/weapons/railgun.def b/zpak001.pk3dir/decls/def/weapons/railgun.def index a8ae886..3988367 100644 --- a/zpak001.pk3dir/decls/def/weapons/railgun.def +++ b/zpak001.pk3dir/decls/def/weapons/railgun.def @@ -21,11 +21,11 @@ entityDef tf_weapon_railgun "ammoPerShot" "1" "punchAngle" "-2 0 0" - "actFire" "1" + "act_fire" "1" // "actAltFire" "1" - "actHolster" "3" - "actDraw" "2" - "actIdle" "0" + "act_holster" "3" + "act_draw" "2" + "act_idle" "0" "snd_fire" "Weapon_Railgun.Single" "snd_altfire" "Weapon_Railgun.WindUp" diff --git a/zpak001.pk3dir/decls/def/weapons/rpg.def b/zpak001.pk3dir/decls/def/weapons/rpg.def index 9bd5c85..55656a3 100644 --- a/zpak001.pk3dir/decls/def/weapons/rpg.def +++ b/zpak001.pk3dir/decls/def/weapons/rpg.def @@ -20,16 +20,16 @@ entityDef tf_weapon_rpg "inv_ammo_rockets" "1" "fireRate" "2.5" - "actIdle" "0,1" - "actIdleEmpty" "10,11" - "actDraw" "4" - "actDrawEmpty" "6" - "actHolster" "3" - "actHolsterEmpty" "5" - "actReloadStart" "7" - "actReload" "8" - "actReloadEnd" "9" - "actFire" "2" + "act_idle" "0,1" + "act_idleEmpty" "10,11" + "act_draw" "4" + "act_drawEmpty" "6" + "act_holster" "3" + "act_holsterEmpty" "5" + "act_reloadStart" "7" + "act_reload" "8" + "act_reloadEnd" "9" + "act_fire" "2" "snd_fire" "Weapon_RPG.Single" "snd_empty" "Weapon_Pistol.ClipEmpty" diff --git a/zpak001.pk3dir/decls/def/weapons/shotgun.def b/zpak001.pk3dir/decls/def/weapons/shotgun.def index c73c670..bfbd3b0 100644 --- a/zpak001.pk3dir/decls/def/weapons/shotgun.def +++ b/zpak001.pk3dir/decls/def/weapons/shotgun.def @@ -20,13 +20,13 @@ entityDef tf_weapon_shotgun "ammoRequired" "1" "clipSize" "8" - "actFire" "1" - "actHolster" "7" - "actReloadStart" "5" - "actReload" "3" - "actReloadEnd" "4" - "actDraw" "6" - "actIdle" "0,8,9" + "act_fire" "1" + "act_holster" "7" + "act_reloadStart" "5" + "act_reload" "3" + "act_reloadEnd" "4" + "act_draw" "6" + "act_idle" "0,8,9" //TODO Fast Reload diff --git a/zpak001.pk3dir/decls/def/weapons/sniperrifle.def b/zpak001.pk3dir/decls/def/weapons/sniperrifle.def index 012f25f..08e7521 100644 --- a/zpak001.pk3dir/decls/def/weapons/sniperrifle.def +++ b/zpak001.pk3dir/decls/def/weapons/sniperrifle.def @@ -21,10 +21,10 @@ entityDef tf_weapon_sniperrifle "ammoPerShot" "1" "punchAngle" "-2 0 0" - "actFire" "6" - "actHolster" "8" - "actDraw" "7" - "actIdle" "5" + "act_fire" "6" + "act_holster" "8" + "act_draw" "7" + "act_idle" "5" "snd_fire" "Weapon_SniperRifle.Single" "snd_empty" "Weapon_SniperRifle.ClipEmpty" diff --git a/zpak001.pk3dir/decls/def/weapons/spanner.def b/zpak001.pk3dir/decls/def/weapons/spanner.def index 404acc1..3347134 100644 --- a/zpak001.pk3dir/decls/def/weapons/spanner.def +++ b/zpak001.pk3dir/decls/def/weapons/spanner.def @@ -22,11 +22,11 @@ entityDef tf_weapon_spanner "punchAngle" "0 0 0" "silent_fire" "1" - "actIdle" "0" - "actDraw" "4" - "actHolster" "5" - "actMeleeMiss" "1,2" - "actMeleeHit" "3" + "act_idle" "0" + "act_draw" "4" + "act_holster" "5" + "act_fireFailed" "1,2" + "act_fire" "3" // HLWeapon specific "hudSlot" "0" diff --git a/zpak001.pk3dir/decls/def/weapons/superng.def b/zpak001.pk3dir/decls/def/weapons/superng.def index f9746f6..c68eed2 100644 --- a/zpak001.pk3dir/decls/def/weapons/superng.def +++ b/zpak001.pk3dir/decls/def/weapons/superng.def @@ -18,9 +18,9 @@ entityDef tf_weapon_superng "inv_ammo_nails" "50" "ammoType" "ammo_nails" "ammoRequired" "1" - "actIdle" "0,1" - "actDraw" "4" - "actFire" "5,6,7" + "act_idle" "0,1" + "act_draw" "4" + "act_fire" "5,6,7" "snd_fire" "Weapon_SyringeGun.Single" "snd_empty" "Weapon_SyringeGun.ClipEmpty" diff --git a/zpak001.pk3dir/decls/def/weapons/supershotgun.def b/zpak001.pk3dir/decls/def/weapons/supershotgun.def index dca149f..9c46f70 100644 --- a/zpak001.pk3dir/decls/def/weapons/supershotgun.def +++ b/zpak001.pk3dir/decls/def/weapons/supershotgun.def @@ -20,13 +20,13 @@ entityDef tf_weapon_supershotgun "ammoRequired" "2" "clipSize" "16" - "actFire" "1" - "actHolster" "7" - "actReloadStart" "5" - "actReload" "3" - "actReloadEnd" "4" - "actDraw" "6" - "actIdle" "0,8,9" + "act_fire" "1" + "act_holster" "7" + "act_reloadStart" "5" + "act_reload" "3" + "act_reloadEnd" "4" + "act_draw" "6" + "act_idle" "0,8,9" "snd_fire" "Weapon_SuperShotgun.Single" "snd_empty" "Weapon_Shotgun.Empty" diff --git a/zpak001.pk3dir/decls/def/weapons/tranq.def b/zpak001.pk3dir/decls/def/weapons/tranq.def index 8341062..f27b051 100644 --- a/zpak001.pk3dir/decls/def/weapons/tranq.def +++ b/zpak001.pk3dir/decls/def/weapons/tranq.def @@ -20,15 +20,15 @@ entityDef tf_weapon_tranq "ammoPerShot" "1" "punchAngle" "-2 0 0" - "actFire" "3" + "act_fire" "3" "actAltFire" "3" - "actFireLast" "4" + "act_fireLast" "4" "actAltFireLast" "4" - "actHolster" "8" - "actReload" "6" - "actReloadEmpty" "5" - "actDraw" "7" - "actIdle" "0,1,2" + "act_holster" "8" + "act_reload" "6" + "act_reloadEmpty" "5" + "act_draw" "7" + "act_idle" "0,1,2" "view_geomset" "geomset 2 2\n" "snd_fire" "Weapon_Tranq.Single" diff --git a/zpak001.pk3dir/decls/def/weapons/umbrella.def b/zpak001.pk3dir/decls/def/weapons/umbrella.def index 60c5168..9dca7b7 100644 --- a/zpak001.pk3dir/decls/def/weapons/umbrella.def +++ b/zpak001.pk3dir/decls/def/weapons/umbrella.def @@ -24,11 +24,11 @@ entityDef tf_weapon_umbrella "meleeRateMiss" "0.5" "meleeRateHit" "0.5" - "actIdle" "0" - "actDraw" "1" - "actHolster" "2" - "actMeleeMiss" "4,5,7" - "actMeleeHit" "3,6,8" + "act_idle" "0" + "act_draw" "1" + "act_holster" "2" + "act_fireFailed" "4,5,7" + "act_fire" "3,6,8" // HLWeapon specific "hudSlot" "0"