Fix up code against latest RT.
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bc5e8aaae1
commit
78096dc2a8
7 changed files with 3 additions and 24 deletions
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@ -16,8 +16,6 @@
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#include "gamerules.h"
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#include "../../../valve/src/shared/defs.h"
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#include "../../../valve/src/server/items.h"
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#include "../../../valve/src/server/flashlight.h"
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#include "sentry.h"
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var bool g_tfcHasBlueTeam = false;
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@ -249,7 +249,7 @@ TFCDispenser::TFCDispenser(void)
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SetMovetype(MOVETYPE_NONE);
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SetSize([-16,-16,0], [16,16,48]);
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SetHealth(150);
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SetTakedamage(DAMAGE_YES);
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MakeVulnerable();
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}
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void
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@ -27,7 +27,6 @@ class TFCGameRules:CGameRules
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virtual void PlayerSpawn(NSClientPlayer);
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virtual void PlayerKill(NSClientPlayer);
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virtual void PlayerRespawn(NSClientPlayer);
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virtual void PlayerDeath(NSClientPlayer);
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virtual void DropGoalItem(NSClientPlayer);
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virtual float ImpulseCommand(NSClient, float);
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virtual void LevelNewParms(void);
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@ -122,20 +122,6 @@ TFCGameRules_PlayerRespawn(void)
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rule.PlayerRespawn((NSClientPlayer)self);
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}
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void
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TFCGameRules::PlayerDeath(NSClientPlayer pp)
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{
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TFPlayer pl = (TFPlayer)pp;
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DropGoalItem(pp);
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pl.SetSolid(SOLID_NOT);
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pl.SetMovetype(MOVETYPE_NONE);
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pl.ScheduleThink(TFCGameRules_PlayerRespawn, 4.0f);
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/* play the iconic death sound */
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Sound_Play(pl, CHAN_VOICE, "player_tfc.death");
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}
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void
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TFCGameRules::PlayerKill(NSClientPlayer pp)
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@ -16,7 +16,6 @@
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../../../src/gs-entbase/shared.src
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defs.h
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../shared/include.src
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../../../valve/src/server/player.qc
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dispenser.qc
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sentry.qc
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teleporter.qc
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@ -36,7 +35,6 @@ nades.qc
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gamerules.qc
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client.qc
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server.qc
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../../../valve/src/server/flashlight.qc
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spawn.qc
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../../../src/server/include.src
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../../../src/shared/include.src
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@ -124,10 +124,10 @@ TFCSentry::TFCSentry(void)
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SetMovetype(MOVETYPE_NONE);
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SetSize([-16,-16,0], [16,16,20]);
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SetTakedamage(DAMAGE_YES);
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SetHealth(100);
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m_eHead.SetTakedamage(DAMAGE_YES);
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MakeVulnerable();
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m_eHead.SetHealth(100);
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m_eHead.MakeVulnerable();
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m_state = SENTRY_IDLE;
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}
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@ -42,8 +42,6 @@ Game_Worldspawn(void)
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precache_model("models/sentry3.mdl");
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precache_model("models/player.mdl");
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precache_model("models/w_weaponbox.mdl");
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Player_Precache();
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FX_Corpse_Init();
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}
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