From 73b67495469545eda579da92b88a757ca476974f Mon Sep 17 00:00:00 2001 From: Xylemon Date: Wed, 14 Aug 2024 18:01:47 -0700 Subject: [PATCH] Railgun: Don't draw nail for projectile --- zpak001.pk3dir/decls/def/weapons/railgun.def | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/zpak001.pk3dir/decls/def/weapons/railgun.def b/zpak001.pk3dir/decls/def/weapons/railgun.def index 6a62d0e..a8ae886 100644 --- a/zpak001.pk3dir/decls/def/weapons/railgun.def +++ b/zpak001.pk3dir/decls/def/weapons/railgun.def @@ -40,7 +40,7 @@ entityDef tf_weapon_railgun entityDef projectile_tfRailShot { "spawnclass" "NSProjectile" - "model" "models/nail.mdl" + "model" "" "def_damage" "damage_tfRailDirect" @@ -71,7 +71,7 @@ entityDef projectile_tfRailShot entityDef projectile_tfRailChargedShot { "spawnclass" "NSProjectile" - "model" "models/nail.mdl" + "model" "" "def_damage" "damage_tfRailChargeDirect" "def_splash_damage" "damage_tfTailChargedSplash"