WEAPON_NAILGUN: use the small shot impact decal
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@ -79,7 +79,7 @@ w_nailgun_shootnail(player pl)
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#ifndef CLIENT
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/* impact per bullet */
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if (trace_ent.iBleeds == 0) {
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DecalGroups_Place("Impact.BigShot", trace_endpos + (v_forward * -2));
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DecalGroups_Place("Impact.Shot", trace_endpos + (v_forward * -2));
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SurfData_Impact(trace_ent, trace_surfaceflagsi, trace_endpos, trace_plane_normal);
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}
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if (trace_ent.takedamage == DAMAGE_YES) {
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