item_tfgoal: add QUAKED comment documenting implemented behaviour
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/*
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2022 Marco Cawthorne <marco@icculus.org>
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*
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*
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* Permission to use, copy, modify, and distribute this software for any
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* purpose with or without fee is hereby granted, provided that the above
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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*/
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/*QUAKED item_tfgoal (0 0 0.8) (-16 -16 -36) (16 16 36)
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TEAM FORTRESS (1996) ENTITY
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A gameplay pickup. It generally gets picked up and held.
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-------- KEYS --------
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"targetname" : Name
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"noise" : Sound sample to play when picked up
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"mdl" : Model the pickup should use
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"goal_no" : Identifer for this pickup, should be unique per map
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"team_no" : Which team can use this item (0 means all)
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"owned_by" : Which team owns this item (aka who can return it)
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"b_b" : Message to show to all when picked up
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"message" : Message to show to the activator when picked up
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"b_t" : Message to show to activator's team when picked up
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"b_n" : Message to show to non-activator's team when picked up
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"b_o" : Message to show to owner team when picked up
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"non_owners_team_broadcast" : Message to show to everyone else?
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"speak" : VOX announcement to everyone when picked up
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"AP_speak" : VOX announcement to activator when picked up
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"team_speak" : VOX announcement to activator's team when picked up
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"non_team_speak" : VOX announcement to non-activator's team when picked up
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"owners_team_speak" : VOX announcement to owner team when picked up
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"non_owners_team_speak": VOX announcement to everyone else
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Duplicate keys:
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"team_broadcast" : Same as b_t
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"netname_non_team_broadcast" : Same as b_n
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"owners_team_broadcast" : Same as b_o
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*/
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class item_tfgoal:NSRenderableEntity
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class item_tfgoal:NSRenderableEntity
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{
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{
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float m_dItemID;
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float m_dItemID;
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