Server: Gamerules now marked as teamplay, which will fix some doors and friendly fire
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2 changed files with 8 additions and 0 deletions
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@ -18,6 +18,8 @@ class TFCGameRules:CGameRules
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{
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{
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void(void) TFCGameRules;
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void(void) TFCGameRules;
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virtual bool(void) IsTeamPlay;
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virtual void(NSClientPlayer) PlayerConnect;
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virtual void(NSClientPlayer) PlayerConnect;
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virtual void(NSClientPlayer) PlayerDisconnect;
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virtual void(NSClientPlayer) PlayerDisconnect;
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virtual void(NSClientPlayer) PlayerPostFrame;
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virtual void(NSClientPlayer) PlayerPostFrame;
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@ -16,6 +16,12 @@
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var int autocvar_sv_playerkeepalive = TRUE;
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var int autocvar_sv_playerkeepalive = TRUE;
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bool
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TFCGameRules::IsTeamPlay(void)
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{
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return TRUE;
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}
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/* we check what fields have changed over the course of the frame and network
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/* we check what fields have changed over the course of the frame and network
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* only the ones that have actually changed */
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* only the ones that have actually changed */
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void
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void
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