Redo spawn logic. start work on info_tfdetect
This commit is contained in:
parent
43c7bcc03b
commit
1152939d93
9 changed files with 392 additions and 217 deletions
|
@ -167,26 +167,26 @@ TFCGameRules::ImpulseCommand(NSClient bp, float num)
|
|||
case 101:
|
||||
player pl = (player)bp;
|
||||
if (cvar("sv_cheats") > 0) {
|
||||
Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
|
||||
Weapons_AddItem(pl, WEAPON_MEDKIT, -1);
|
||||
Weapons_AddItem(pl, WEAPON_KNIFE, -1);
|
||||
Weapons_AddItem(pl, WEAPON_WRENCH, -1);
|
||||
Weapons_AddItem(pl, WEAPON_UMBRELLA, -1);
|
||||
Weapons_AddItem(pl, WEAPON_SBS, -1);
|
||||
Weapons_AddItem(pl, WEAPON_SNIPER, -1);
|
||||
Weapons_AddItem(pl, WEAPON_TRANQUIL, -1);
|
||||
Weapons_AddItem(pl, WEAPON_RAILGUN, -1);
|
||||
Weapons_AddItem(pl, WEAPON_AUTORIFLE, -1);
|
||||
Weapons_AddItem(pl, WEAPON_DBS, -1);
|
||||
Weapons_AddItem(pl, WEAPON_NAILGUN, -1);
|
||||
Weapons_AddItem(pl, WEAPON_GLAUNCHER, -1);
|
||||
Weapons_AddItem(pl, WEAPON_SUPERNAIL, -1);
|
||||
Weapons_AddItem(pl, WEAPON_FLAMER, -1);
|
||||
Weapons_AddItem(pl, WEAPON_RPG, -1);
|
||||
Weapons_AddItem(pl, WEAPON_PIPEBOMB, -1);
|
||||
Weapons_AddItem(pl, WEAPON_ASSCAN, -1);
|
||||
Weapons_AddItem(pl, WEAPON_INCENDIARY, -1);
|
||||
Weapons_AddItem(pl, WEAPON_GRAPPLE, -1);
|
||||
Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
|
||||
Weapons_AddItem(pl, WEAPON_MEDKIT, -1);
|
||||
Weapons_AddItem(pl, WEAPON_KNIFE, -1);
|
||||
Weapons_AddItem(pl, WEAPON_WRENCH, -1);
|
||||
Weapons_AddItem(pl, WEAPON_UMBRELLA, -1);
|
||||
Weapons_AddItem(pl, WEAPON_SBS, -1);
|
||||
Weapons_AddItem(pl, WEAPON_SNIPER, -1);
|
||||
Weapons_AddItem(pl, WEAPON_TRANQUIL, -1);
|
||||
Weapons_AddItem(pl, WEAPON_RAILGUN, -1);
|
||||
Weapons_AddItem(pl, WEAPON_AUTORIFLE, -1);
|
||||
Weapons_AddItem(pl, WEAPON_DBS, -1);
|
||||
Weapons_AddItem(pl, WEAPON_NAILGUN, -1);
|
||||
Weapons_AddItem(pl, WEAPON_GLAUNCHER, -1);
|
||||
Weapons_AddItem(pl, WEAPON_SUPERNAIL, -1);
|
||||
Weapons_AddItem(pl, WEAPON_FLAMER, -1);
|
||||
Weapons_AddItem(pl, WEAPON_RPG, -1);
|
||||
Weapons_AddItem(pl, WEAPON_PIPEBOMB, -1);
|
||||
Weapons_AddItem(pl, WEAPON_ASSCAN, -1);
|
||||
Weapons_AddItem(pl, WEAPON_INCENDIARY, -1);
|
||||
Weapons_AddItem(pl, WEAPON_GRAPPLE, -1);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -199,43 +199,9 @@ TFCGameRules::ImpulseCommand(NSClient bp, float num)
|
|||
void
|
||||
TFCGameRules::InitPostEnts(void)
|
||||
{
|
||||
int team_count = 0i;
|
||||
entity e = __NULL__;
|
||||
|
||||
super::InitPostEnts();
|
||||
|
||||
/* populate the serverinfo field with the teams we have on the map */
|
||||
e = find(world, ::classname, "info_teamspawn_blue");
|
||||
if (e) {
|
||||
team_count += 1;
|
||||
forceinfokey(world, sprintf("team_%i", team_count), "Blue");
|
||||
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
|
||||
g_tfcHasBlueTeam = true;
|
||||
}
|
||||
|
||||
e = find(world, ::classname, "info_teamspawn_red");
|
||||
if (e) {
|
||||
team_count += 1;
|
||||
forceinfokey(world, sprintf("team_%i", team_count), "Red");
|
||||
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
|
||||
g_tfcHasRedTeam = true;
|
||||
}
|
||||
|
||||
e = find(world, ::classname, "info_teamspawn_green");
|
||||
if (e) {
|
||||
team_count += 1;
|
||||
forceinfokey(world, sprintf("team_%i", team_count), "Green");
|
||||
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
|
||||
g_tfcHasGreenTeam = true;
|
||||
}
|
||||
|
||||
e = find(world, ::classname, "info_teamspawn_yellow");
|
||||
if (e) {
|
||||
team_count += 1;
|
||||
forceinfokey(world, sprintf("team_%i", team_count), "Yellow");
|
||||
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
|
||||
g_tfcHasYellowTeam = true;
|
||||
}
|
||||
|
||||
forceinfokey(world, "teams", itos(team_count));
|
||||
/* rename the team spawns. */
|
||||
info_player_teamspawn::RenameTeamSpawns();
|
||||
info_tfdetect::Setup();
|
||||
}
|
||||
|
|
|
@ -14,40 +14,55 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
class info_player_teamspawn:NSRenderableEntity
|
||||
class info_player_teamspawn:NSSpawnPoint
|
||||
{
|
||||
void(void) info_player_teamspawn;
|
||||
|
||||
virtual void SpawnKey(string, string);
|
||||
|
||||
nonvirtual void RenameTeamSpawns(void);
|
||||
};
|
||||
|
||||
void
|
||||
info_player_teamspawn::info_player_teamspawn(void)
|
||||
{
|
||||
int team = 1;
|
||||
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
|
||||
switch (argv(i)) {
|
||||
case "team_no":
|
||||
team = stoi(argv(i+1));
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
info_player_teamspawn::SpawnKey(string keyName, string setValue)
|
||||
{
|
||||
switch (keyName) {
|
||||
case "team_no":
|
||||
team = ReadInt(setValue);
|
||||
break;
|
||||
default:
|
||||
super::SpawnKey(keyName, setValue);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
info_player_teamspawn::RenameTeamSpawns(void)
|
||||
{
|
||||
for (entity e = world; (e = find(e, ::classname, "info_player_teamspawn"));) {
|
||||
info_player_teamspawn findSpawn = (info_player_teamspawn)e;
|
||||
|
||||
switch (findSpawn.team) {
|
||||
case 1:
|
||||
e.classname = "info_teamspawn_blue";
|
||||
break;
|
||||
default:
|
||||
case 2:
|
||||
e.classname = "info_teamspawn_red";
|
||||
break;
|
||||
case 3:
|
||||
e.classname = "info_teamspawn_yellow";
|
||||
break;
|
||||
case 4:
|
||||
e.classname = "info_teamspawn_green";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (team) {
|
||||
case 1:
|
||||
classname = "info_teamspawn_blue";
|
||||
break;
|
||||
case 2:
|
||||
classname = "info_teamspawn_red";
|
||||
break;
|
||||
case 3:
|
||||
classname = "info_teamspawn_yellow";
|
||||
break;
|
||||
case 4:
|
||||
classname = "info_teamspawn_green";
|
||||
break;
|
||||
}
|
||||
|
||||
botinfo = BOTINFO_SPAWNPOINT;
|
||||
}
|
||||
|
||||
|
|
209
src/server/info_tfdetect.qc
Normal file
209
src/server/info_tfdetect.qc
Normal file
|
@ -0,0 +1,209 @@
|
|||
/*
|
||||
* Copyright (c) 2024 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TFDFL_CIVILIANONLY = -1,
|
||||
TFDFL_NONE = 0,
|
||||
TFDFL_NOSCOUNT = 1,
|
||||
TFDFL_NOSNIPER = 2,
|
||||
TFDFL_NOSOLDIER = 4,
|
||||
TFDFL_NODEMOMAN = 8,
|
||||
TFDFL_NOMEDIC = 16,
|
||||
TFDFL_NOHEAVY = 32,
|
||||
TFDFL_NOPYRO = 64,
|
||||
TFDFL_NORANDOM = 128,
|
||||
TFDFL_NOSPY = 256,
|
||||
TFDFL_NOENGINEER = 512,
|
||||
} tfdetectTeamFlags_t;
|
||||
|
||||
/*QUAKED info_tfdetect (0 0 0.8) (-16 -16 -16) (16 16 16)
|
||||
# OVERVIEW
|
||||
|
||||
# KEYS
|
||||
- "broadcast" : ???
|
||||
- "number_of_teams" : Number of teams.
|
||||
- "team1_name" : Name of team blue.
|
||||
- "team2_name" : Name of team red.
|
||||
- "team3_name" : Name of team yellow.
|
||||
- "team4_name" : Name of team green.
|
||||
- "impulse" : Game settings field.
|
||||
- "message" : commands to insert into the server console.
|
||||
- "maxammo_shells" : Blue team flags bitfield.
|
||||
- "maxammo_nails" : Red team flags bitfield.
|
||||
- "maxammo_rockets" : Yellow team flags bitfield.
|
||||
- "maxammo_cells" : Green team flags bitfield.
|
||||
- "ammo_medikit" : Blue team max player count.
|
||||
- "ammo_detpack" : Red team max player count.
|
||||
- "maxammo_medikit" : Yellow team max player count.
|
||||
- "maxammo_detpack" : Green team max player count.
|
||||
- "team1_allies" : Blue team ally bitfield.
|
||||
- "team2_allies" : Red team ally bitfield.
|
||||
- "team3_allies" : Yellow team ally bitfield.
|
||||
- "team4_allies" : Green team ally bitfield.
|
||||
|
||||
# NOTES
|
||||
|
||||
|
||||
# TRIVIA
|
||||
This entity was introduced in Team Fortress (1996).
|
||||
*/
|
||||
class
|
||||
info_tfdetect:NSPointTrigger
|
||||
{
|
||||
public:
|
||||
void info_tfdetect(void);
|
||||
|
||||
virtual void SpawnKey(string, string);
|
||||
virtual void Respawn(void);
|
||||
|
||||
nonvirtual void Setup(void);
|
||||
|
||||
private:
|
||||
string m_strTeam1Name;
|
||||
string m_strTeam2Name;
|
||||
string m_strTeam3Name;
|
||||
string m_strTeam4Name;
|
||||
string m_strLocalCommand;
|
||||
|
||||
tfdetectTeamFlags_t m_bfTeam1Flags;
|
||||
tfdetectTeamFlags_t m_bfTeam2Flags;
|
||||
tfdetectTeamFlags_t m_bfTeam3Flags;
|
||||
tfdetectTeamFlags_t m_bfTeam4Flags;
|
||||
};
|
||||
|
||||
void
|
||||
info_tfdetect::info_tfdetect(void)
|
||||
{
|
||||
m_strTeam1Name = "Blue";
|
||||
m_strTeam2Name = "Red";
|
||||
m_strTeam3Name = "Yellow";
|
||||
m_strTeam4Name = "Green";
|
||||
m_strLocalCommand = "";
|
||||
m_bfTeam1Flags = TFDFL_NONE;
|
||||
m_bfTeam2Flags = TFDFL_NONE;
|
||||
m_bfTeam3Flags = TFDFL_NONE;
|
||||
m_bfTeam4Flags = TFDFL_NONE;
|
||||
}
|
||||
|
||||
void
|
||||
info_tfdetect::SpawnKey(string keyName, string setValue)
|
||||
{
|
||||
switch (keyName) {
|
||||
case "team1_name":
|
||||
m_strTeam1Name = ReadString(setValue);
|
||||
break;
|
||||
case "team2_name":
|
||||
m_strTeam2Name = ReadString(setValue);
|
||||
break;
|
||||
case "team3_name":
|
||||
m_strTeam3Name = ReadString(setValue);
|
||||
break;
|
||||
case "team4_name":
|
||||
m_strTeam4Name = ReadString(setValue);
|
||||
break;
|
||||
case "message":
|
||||
m_strLocalCommand = ReadString(setValue);
|
||||
break;
|
||||
case "maxammo_shells":
|
||||
m_bfTeam1Flags = ReadFloat(setValue);
|
||||
break;
|
||||
case "maxammo_nails":
|
||||
m_bfTeam2Flags = ReadFloat(setValue);
|
||||
break;
|
||||
case "maxammo_rockets":
|
||||
m_bfTeam3Flags = ReadFloat(setValue);
|
||||
break;
|
||||
case "maxammo_cells":
|
||||
m_bfTeam4Flags = ReadFloat(setValue);
|
||||
break;
|
||||
default:
|
||||
super::SpawnKey(keyName, setValue);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
info_tfdetect::Respawn(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
info_tfdetect::Setup(void)
|
||||
{
|
||||
int team_count = 0i;
|
||||
entity e = __NULL__;
|
||||
info_tfdetect globalTFD = (info_tfdetect)find(world, ::classname, "info_tfdetect");
|
||||
|
||||
/* populate the serverinfo field with the teams we have on the map */
|
||||
e = find(world, ::classname, "info_teamspawn_blue");
|
||||
if (e) {
|
||||
team_count += 1;
|
||||
forceinfokey(world, sprintf("team_%i", team_count), "Blue");
|
||||
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
|
||||
g_tfcHasBlueTeam = true;
|
||||
}
|
||||
|
||||
e = find(world, ::classname, "info_teamspawn_red");
|
||||
if (e) {
|
||||
team_count += 1;
|
||||
forceinfokey(world, sprintf("team_%i", team_count), "Red");
|
||||
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
|
||||
g_tfcHasRedTeam = true;
|
||||
}
|
||||
|
||||
e = find(world, ::classname, "info_teamspawn_green");
|
||||
if (e) {
|
||||
team_count += 1;
|
||||
forceinfokey(world, sprintf("team_%i", team_count), "Green");
|
||||
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
|
||||
g_tfcHasGreenTeam = true;
|
||||
}
|
||||
|
||||
e = find(world, ::classname, "info_teamspawn_yellow");
|
||||
if (e) {
|
||||
team_count += 1;
|
||||
forceinfokey(world, sprintf("team_%i", team_count), "Yellow");
|
||||
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
|
||||
g_tfcHasYellowTeam = true;
|
||||
}
|
||||
forceinfokey(world, "teams", itos(team_count));
|
||||
|
||||
if (!globalTFD) {
|
||||
NSLog("No info_tfdetect in level.");
|
||||
forceinfokey(world, "teamflags_1", "0");
|
||||
forceinfokey(world, "teamflags_2", "0");
|
||||
forceinfokey(world, "teamflags_3", "0");
|
||||
forceinfokey(world, "teamflags_4", "0");
|
||||
return;
|
||||
}
|
||||
|
||||
forceinfokey(world, "team_1", globalTFD.m_strTeam1Name);
|
||||
forceinfokey(world, "team_2", globalTFD.m_strTeam2Name);
|
||||
forceinfokey(world, "team_3", globalTFD.m_strTeam3Name);
|
||||
forceinfokey(world, "team_4", globalTFD.m_strTeam4Name);
|
||||
|
||||
forceinfokey(world, "teamflags_1", ftos(globalTFD.m_bfTeam1Flags));
|
||||
forceinfokey(world, "teamflags_2", ftos(globalTFD.m_bfTeam1Flags));
|
||||
forceinfokey(world, "teamflags_3", ftos(globalTFD.m_bfTeam1Flags));
|
||||
forceinfokey(world, "teamflags_4", ftos(globalTFD.m_bfTeam1Flags));
|
||||
|
||||
/* the evil localcmd feature of this entity. */
|
||||
if (m_strLocalCommand) {
|
||||
localcmd(m_strLocalCommand);
|
||||
localcmd("\n");
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* Copyright (c) 2022 Marco Cawthorne <marco@icculus.org>
|
||||
* Copyright (c) 2022-2024 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
|
@ -14,63 +14,67 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED item_armor1 (0 0 0.8) (-16 -16 0) (16 16 56)
|
||||
|
||||
TEAM FORTRESS/QUAKE (1996) ENTITY
|
||||
|
||||
Armor pickup, which will also replenish metal.
|
||||
It has a 100 points.
|
||||
|
||||
-------- KEYS --------
|
||||
"targetname" : Name
|
||||
"areaname" : Name of the specified area
|
||||
"team_no" : Which team can pick up the armor (0 = all)
|
||||
"respawn_delay" : Time it takes to respawn after having been picked up
|
||||
*/
|
||||
|
||||
/*QUAKED item_armor2 (0 0 0.8) (-16 -16 0) (16 16 56)
|
||||
|
||||
TEAM FORTRESS/QUAKE (1996) ENTITY
|
||||
|
||||
Armor pickup, which will also replenish metal
|
||||
It has a 150 points.
|
||||
|
||||
-------- KEYS --------
|
||||
"targetname" : Name
|
||||
"areaname" : Name of the specified area
|
||||
"team_no" : Which team can pick up the armor (0 = all)
|
||||
"respawn_delay" : Time it takes to respawn after having been picked up
|
||||
*/
|
||||
|
||||
/*QUAKED item_armor3 (0 0 0.8) (-16 -16 0) (16 16 56)
|
||||
|
||||
TEAM FORTRESS/QUAKE (1996) ENTITY
|
||||
|
||||
Armor pickup, which will also replenish metal
|
||||
It has a 200 points.
|
||||
|
||||
-------- KEYS --------
|
||||
"targetname" : Name
|
||||
"areaname" : Name of the specified area
|
||||
"team_no" : Which team can pick up the armor (0 = all)
|
||||
"respawn_delay" : Time it takes to respawn after having been picked up
|
||||
*/
|
||||
|
||||
class
|
||||
item_armor:NSRenderableEntity
|
||||
TFCArmor:NSRenderableEntity
|
||||
{
|
||||
float m_flRespawnDelay;
|
||||
int m_iTeamUses;
|
||||
int m_iArmorValue;
|
||||
|
||||
void(void) item_armor;
|
||||
void(void) TFCArmor;
|
||||
|
||||
virtual void(entity) Touch;
|
||||
virtual void(void) Respawn;
|
||||
virtual void(void) Spawned;
|
||||
virtual void(string,string) SpawnKey;
|
||||
};
|
||||
|
||||
void
|
||||
item_armor::Touch(entity eToucher)
|
||||
TFCArmor::TFCArmor(void)
|
||||
{
|
||||
m_flRespawnDelay = 0.0f;
|
||||
m_iTeamUses = 0i;
|
||||
m_iArmorValue = 0i;
|
||||
}
|
||||
|
||||
void
|
||||
TFCArmor::SpawnKey(string keyName, string setValue)
|
||||
{
|
||||
switch (keyName) {
|
||||
case "armorvalue":
|
||||
m_iArmorValue = ReadInt(setValue);
|
||||
break;
|
||||
case "team_no":
|
||||
m_iTeamUses = ReadInt(setValue);
|
||||
break;
|
||||
case "respawn_delay":
|
||||
m_flRespawnDelay = ReadFloat(setValue);
|
||||
break;
|
||||
default:
|
||||
super::SpawnKey(keyName, setValue);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
TFCArmor::Spawned(void)
|
||||
{
|
||||
super::Spawned();
|
||||
Sound_Precache("item_armor_tfc.pickup");
|
||||
}
|
||||
|
||||
void
|
||||
TFCArmor::Respawn(void)
|
||||
{
|
||||
SetModel(GetSpawnModel());
|
||||
SetSize([-16,-16,0], [16,16,56]);
|
||||
SetSolid(SOLID_TRIGGER);
|
||||
SetOrigin(GetSpawnOrigin());
|
||||
DropToFloor();
|
||||
botinfo = BOTINFO_ARMOR;
|
||||
}
|
||||
|
||||
void
|
||||
TFCArmor::Touch(entity eToucher)
|
||||
{
|
||||
if (eToucher.classname != "player") {
|
||||
return;
|
||||
|
@ -91,22 +95,7 @@ item_armor::Touch(entity eToucher)
|
|||
|
||||
/* get remaining points */
|
||||
ap = pl.m_iMaxArmor - pl.armor;
|
||||
|
||||
/* get the total points the armor can give */
|
||||
switch (classname) {
|
||||
case "item_armor1":
|
||||
tp = 100;
|
||||
break;
|
||||
case "item_armor2":
|
||||
tp = 150;
|
||||
break;
|
||||
case "item_armor3":
|
||||
tp = 200;
|
||||
break;
|
||||
default:
|
||||
print("^1item_armor: unknown armor type\n");
|
||||
return;
|
||||
}
|
||||
tp = m_iArmorValue;
|
||||
|
||||
/* if that's all we can give... */
|
||||
if (ap > tp) {
|
||||
|
@ -127,75 +116,3 @@ item_armor::Touch(entity eToucher)
|
|||
Disappear();
|
||||
ScheduleThink(Respawn, m_flRespawnDelay);
|
||||
}
|
||||
|
||||
void
|
||||
item_armor::SpawnKey(string strKey, string strValue)
|
||||
{
|
||||
switch (strKey) {
|
||||
case "team_no":
|
||||
m_iTeamUses = stoi(strValue);
|
||||
break;
|
||||
case "respawn_delay":
|
||||
m_flRespawnDelay = stof(strValue);
|
||||
break;
|
||||
default:
|
||||
super::SpawnKey(strKey, strValue);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
item_armor::Respawn(void)
|
||||
{
|
||||
/* get the total points the armor can give */
|
||||
switch (classname) {
|
||||
case "item_armor1":
|
||||
SetModel("models/g_armor.mdl");
|
||||
break;
|
||||
case "item_armor2":
|
||||
SetModel("models/y_armor.mdl");
|
||||
break;
|
||||
case "item_armor3":
|
||||
SetModel("models/r_armor.mdl");
|
||||
break;
|
||||
default:
|
||||
print("^1item_armor: unknown armor type\n");
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
SetSize([-16,-16,0], [16,16,56]);
|
||||
SetSolid(SOLID_TRIGGER);
|
||||
SetOrigin(GetSpawnOrigin());
|
||||
DropToFloor();
|
||||
botinfo = BOTINFO_ARMOR;
|
||||
}
|
||||
|
||||
void
|
||||
item_armor::item_armor(void)
|
||||
{
|
||||
Sound_Precache("item_armor_tfc.pickup");
|
||||
}
|
||||
|
||||
void
|
||||
item_armor1(void)
|
||||
{
|
||||
precache_model("models/g_armor.mdl");
|
||||
spawnfunc_item_armor();
|
||||
self.classname = "item_armor1";
|
||||
}
|
||||
|
||||
void
|
||||
item_armor2(void)
|
||||
{
|
||||
precache_model("models/y_armor.mdl");
|
||||
spawnfunc_item_armor();
|
||||
self.classname = "item_armor2";
|
||||
}
|
||||
|
||||
void
|
||||
item_armor3(void)
|
||||
{
|
||||
precache_model("models/r_armor.mdl");
|
||||
spawnfunc_item_armor();
|
||||
self.classname = "item_armor3";
|
||||
}
|
||||
|
|
|
@ -38,6 +38,7 @@ info_player_teamspawn.qc
|
|||
item_tfgoal.qc
|
||||
info_tfgoal.qc
|
||||
info_areadef.qc
|
||||
info_tfdetect.qc
|
||||
item_armor.qc
|
||||
item_healthkit.qc
|
||||
nades.qc
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
|
||||
* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
|
@ -80,7 +80,7 @@ w_nailgun_shootnail(player pl)
|
|||
/* impact per bullet */
|
||||
if (trace_ent.iBleeds == 0) {
|
||||
DecalGroups_Place("Impact.Shot", trace_endpos + (v_forward * -2));
|
||||
SurfData_Impact(trace_ent, trace_surfaceflagsi, trace_endpos, trace_plane_normal);
|
||||
SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
|
||||
}
|
||||
if (trace_ent.takedamage == DAMAGE_YES) {
|
||||
Damage_Apply(trace_ent, self.owner, 9, WEAPON_NAILGUN, DMG_BULLET);
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
|
||||
* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
|
@ -83,7 +83,7 @@ w_supernail_shootnail(player pl)
|
|||
/* impact per bullet */
|
||||
if (trace_ent.iBleeds == 0) {
|
||||
DecalGroups_Place("Impact.BigShot", trace_endpos + (v_forward * -2));
|
||||
SurfData_Impact(trace_ent, trace_surfaceflagsi, trace_endpos, trace_plane_normal);
|
||||
SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
|
||||
}
|
||||
if (trace_ent.takedamage == DAMAGE_YES) {
|
||||
Damage_Apply(trace_ent, self.owner, 14, WEAPON_NAILGUN, DMG_BULLET);
|
||||
|
|
23
zpak001.pk3dir/def/armor.def
Normal file
23
zpak001.pk3dir/def/armor.def
Normal file
|
@ -0,0 +1,23 @@
|
|||
entityDef item_armor1
|
||||
{
|
||||
spawnclass TFCArmor
|
||||
model "models/g_armor.mdl"
|
||||
armorvalue "100"
|
||||
snd_pickup "item_armor_tfc.pickup"
|
||||
}
|
||||
|
||||
entityDef item_armor2
|
||||
{
|
||||
spawnclass TFCArmor
|
||||
model "models/y_armor.mdl"
|
||||
armorvalue "150"
|
||||
snd_pickup "item_armor_tfc.pickup"
|
||||
}
|
||||
|
||||
entityDef item_armor3
|
||||
{
|
||||
spawnclass TFCArmor
|
||||
model "models/r_armor.mdl"
|
||||
armorvalue "200"
|
||||
snd_pickup "item_armor_tfc.pickup"
|
||||
}
|
44
zpak001.pk3dir/def/spawns.def
Normal file
44
zpak001.pk3dir/def/spawns.def
Normal file
|
@ -0,0 +1,44 @@
|
|||
entityDef info_player_start
|
||||
{
|
||||
editor_mins "-16 -16 -36"
|
||||
editor_maxs "16 16 36"
|
||||
editor_description "Singleplayer Spawn"
|
||||
|
||||
spawnclass NSSpawnPoint
|
||||
}
|
||||
|
||||
entityDef info_teamspawn_blue
|
||||
{
|
||||
editor_mins "-16 -16 -36"
|
||||
editor_maxs "16 16 36"
|
||||
editor_description "Blue Team Spawn"
|
||||
|
||||
spawnclass NSSpawnPoint
|
||||
}
|
||||
|
||||
entityDef info_teamspawn_red
|
||||
{
|
||||
editor_mins "-16 -16 -36"
|
||||
editor_maxs "16 16 36"
|
||||
editor_description "Red Team Spawn"
|
||||
|
||||
spawnclass NSSpawnPoint
|
||||
}
|
||||
|
||||
entityDef info_teamspawn_green
|
||||
{
|
||||
editor_mins "-16 -16 -36"
|
||||
editor_maxs "16 16 36"
|
||||
editor_description "Yellow Team Spawn"
|
||||
|
||||
spawnclass NSSpawnPoint
|
||||
}
|
||||
|
||||
entityDef info_teamspawn_yellow
|
||||
{
|
||||
editor_mins "-16 -16 -36"
|
||||
editor_maxs "16 16 36"
|
||||
editor_description "Yellow Team Spawn"
|
||||
|
||||
spawnclass NSSpawnPoint
|
||||
}
|
Loading…
Reference in a new issue