2022-07-10 04:55:09 +00:00
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/*
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* Copyright (c) 2022 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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2022-07-10 04:50:07 +00:00
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2022-07-10 23:40:22 +00:00
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void
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TFCSentry::Think(void)
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{
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2022-12-31 20:07:11 +00:00
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ScheduleThink(Think, 0.1f);
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2022-07-15 05:35:45 +00:00
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/* searching */
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entity t = world;
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{
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for (entity p = world; (p = find(p, ::classname, "player"));) {
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/* out of range */
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if (vlen(origin - p.origin) > 1024)
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continue;
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2023-01-19 05:04:56 +00:00
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print(sprintf("Is Facing? %d\n", IsFacing(p)));
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if (IsFacing(p) == false)
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continue;
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2022-07-15 05:35:45 +00:00
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/* find them */
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traceline(origin, p.origin, MOVE_NORMAL, this);
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if (trace_ent == p) {
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t = p;
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break;
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}
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}
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}
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if (m_state == SENTRY_SEARCHING) {
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float twist = sin(time);
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m_eHead.SetBoneControl1(twist);
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m_eHead.SetBoneControl2(0.5f);
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if (m_flNextIdleSound < time) {
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2022-08-05 21:25:01 +00:00
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Sound_Play(this, CHAN_VOICE, "turret_tfc.idle_noise");
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2022-07-15 05:35:45 +00:00
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m_flNextIdleSound = time + 10.0f;
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}
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if (t)
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m_state = SENTRY_ALERTED;
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} else if (m_state == SENTRY_ALERTED) {
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2022-08-05 21:25:01 +00:00
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Sound_Play(this, CHAN_VOICE, "turret_tfc.target_spotted");
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2022-07-15 05:35:45 +00:00
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m_state = SENTRY_SHOOTING;
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} else if (m_state == SENTRY_SHOOTING) {
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// shoot things
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if (!t)
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m_state = SENTRY_SEARCHING;
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else {
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makevectors([0, angles[1], 0]);
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m_flWantAngle = dotproduct(normalize(origin - t.origin), v_right);
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m_flCurrAngle = Math_Lerp(m_flCurrAngle, m_flWantAngle, 0.25f);
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m_eHead.SetBoneControl1(m_flCurrAngle);
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/* fire bullets */
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v_angle = vectoangles(normalize(origin - t.origin));
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TraceAttack_FireBullets(1, origin, 5, [0.025,0.025], WEAPON_NONE);
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}
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}
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2022-07-10 23:40:22 +00:00
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}
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2022-07-10 04:50:07 +00:00
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void
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2022-07-15 05:35:45 +00:00
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TFCSentry::Place(NSClientPlayer pl)
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2022-07-10 04:50:07 +00:00
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{
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2023-01-19 05:04:56 +00:00
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vector newAngles = pl.GetAngles();
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newAngles[0] = newAngles[2] = 0;
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SetAngles(newAngles);
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2022-07-10 04:50:07 +00:00
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makevectors([0, pl.v_angle[1], 0]);
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SetOrigin(pl.origin + (v_forward * 48));
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DropToFloor();
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2022-12-23 00:11:13 +00:00
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ScheduleThink(FinishPlacing, 5.0f);
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2022-07-10 04:50:07 +00:00
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real_owner = pl;
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colormap = pl.colormap;
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env_message_single(real_owner, "#Engineer_building");
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Sound_Play(this, CHAN_BODY, "engineer.build");
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}
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void
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TFCSentry::FinishPlacing(void)
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{
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/* put the top on that spins */
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m_eHead.SetModel("models/sentry1.mdl");
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m_eHead.SetAngles(GetAngles());
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m_eHead.SetSolid(SOLID_BBOX);
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m_eHead.SetMovetype(MOVETYPE_NONE);
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m_eHead.SetSize([-16,-16,0], [16,16,32]);
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m_eHead.SetOrigin(GetOrigin() + [0,0,20]);
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2022-07-10 22:56:44 +00:00
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m_eHead.colormap = colormap;
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2022-12-23 00:11:13 +00:00
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ScheduleThink(Think, 0.1f);
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2022-07-15 05:35:45 +00:00
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m_state = SENTRY_SEARCHING;
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m_flNextIdleSound = time + 5.0f;
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2022-07-10 04:50:07 +00:00
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env_message_single(real_owner, "#Sentry_finish");
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Sound_Play(this, CHAN_BODY, "engineer.turret_set");
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}
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void
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TFCSentry::TFCSentry(void)
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{
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m_eHead = spawn(NSSurfacePropEntity);
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SetModel("models/base.mdl");
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SetSolid(SOLID_BBOX);
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SetMovetype(MOVETYPE_NONE);
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SetSize([-16,-16,0], [16,16,20]);
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2022-07-15 05:35:45 +00:00
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SetTakedamage(DAMAGE_YES);
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SetHealth(100);
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m_eHead.SetTakedamage(DAMAGE_YES);
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m_eHead.SetHealth(100);
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m_state = SENTRY_IDLE;
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2022-07-10 04:50:07 +00:00
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}
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void
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2022-07-10 06:06:44 +00:00
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TFCSentry_Build(void)
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2022-07-10 04:50:07 +00:00
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{
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player pl = (player)self;
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/* only engineers can do this */
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if (pl.classtype != CLASS_ENGINEER)
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return;
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/* it costs */
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2022-07-10 04:55:09 +00:00
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if (pl.m_iAmmoCells < TFC_SENTRY_COST) {
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env_message_single(pl, "#Build_nometal");
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2022-07-10 04:50:07 +00:00
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return;
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2022-07-10 04:55:09 +00:00
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}
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2022-07-10 04:50:07 +00:00
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2022-07-10 05:04:41 +00:00
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/* can't build in the air */
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if (!(pl.flags & FL_ONGROUND)) {
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env_message_single(pl, "#Build_air");
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return;
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}
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if (TFC_ExistsForPlayer(pl, "TFCSentry")) {
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env_message_single(pl, "#Build_onesentry");
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return;
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}
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2022-07-10 04:50:07 +00:00
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pl.m_iAmmoCells -= TFC_SENTRY_COST;
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/* deploy */
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TFCSentry sentry = spawn(TFCSentry);
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sentry.Place(pl);
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2022-07-10 06:06:44 +00:00
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}
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void
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TFCSentry_Dismantle(void)
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{
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2022-07-10 06:51:21 +00:00
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TFC_DetonateTypeForPlayer((player)self, "TFCSentry");
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2022-07-10 06:06:44 +00:00
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}
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