entityDef tf_weapon_railgun
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"RailGun"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/p_9mmhandgun.mdl"
	"model_view"		"models/v_tfc_railgun.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_fireInfo"		"fireInfo_tfRailGun"
//	"def_altFireInfo"	"fireInfo_tfRailGunCharge"	// Fortress Forever style charge attack
	"inv_name"			"RailGun"
	"ammoType" 			"ammo_nails"
	"ammoRequired" 		"1"
	"ammoPerShot"		"1"
	"punchAngle"		"-2 0 0"

	"actFire"			"1"
//	"actAltFire"		"1"
	"actHolster"		"3"
	"actDraw"			"2"
	"actIdle"			"0"

	"snd_fire"		"Weapon_Railgun.Single"
	"snd_altfire"	"Weapon_Railgun.WindUp"
	"snd_empty"		"Weapon_Pistol.ClipEmpty"

	// HLWeapon specific
	"hudSlot"		"1"
	"hudSlotPos"	"0"
	"weight"		"10"
}

entityDef projectile_tfRailShot
{
	"spawnclass"		"NSProjectile"
	"model"				"models/nail.mdl"

	"def_damage"		"damage_tfRailDirect"

	"health"				"0"
	"velocity"				"250"
	"angular_velocity"		"0 0 200"
	"fuse"					"10"
	"detonate_on_fuse"		"0"
	"detonate_on_death"		"1"
	"detonate_on_world"		"1"
	"detonate_on_actor"		"1"
	"impact_damage_effect"	"1"
	"impact_gib"			"1"

	"thrust"			"2000"
	"thrust_start"		"0.1"
	"thrust_end"		"2"

	"smoke_fly"			"weapon_railgun.trail"
	"decal_detonate"	"Impact.BigShot"
	"model_detonate"	"fx_spark.main"
	"snd_explode"		"fx.spark
	"light_color"		"0 0.5 0"
	"light_radius"		"160"
	"light_offset"		"0 0 0"
}

entityDef projectile_tfRailChargedShot
{
	"spawnclass"		"NSProjectile"
	"model"				"models/nail.mdl"

	"def_damage"		"damage_tfRailChargeDirect"
	"def_splash_damage"	"damage_tfTailChargedSplash"

	"health"				"0"
	"velocity"				"250"
	"angular_velocity"		"0 0 200"
	"fuse"					"10"
	"detonate_on_fuse"		"0"
	"detonate_on_death"		"1"
	"detonate_on_world"		"1"
	"detonate_on_actor"		"1"
	"impact_damage_effect"	"1"
	"impact_gib"			"1"

	"thrust"			"2000"
	"thrust_start"		"0.1"
	"thrust_end"		"2"

	"smoke_fly"			"weapon_railgun.trail"
	"decal_detonate"	"ExplosionScorch"
	"model_detonate"	"fx_explosion.main"
	"light_color"		"0 0.5 0"
	"light_radius"		"160"
	"light_offset"		"0 0 0"

	"explode_light_color"		"2 1.6 0.8"
	"explode_light_radius"		"320"
	"explode_light_fadetime"	"0.5"

	"snd_explode"	"fx.explosion"
}

entityDef damage_tfRailDirect
{
	"damage"		"skill:plr_railgun"
}

entityDef damage_tfRailChargeDirect
{
	"damage"		"skill:plr_railgun_charge"
}

entityDef damage_tfTailChargedSplash
{
	"damage"	"skill:plr_railgun_charge_splash"
	"radius"	"250"
}

entityDef fireInfo_tfRailGun
{
	"def_onFire"	"projectile_tfRailShot"
	"ammoPerShot"	"1"
	"fireRate"		"0.4"
	"punchAngle"	"-2 0 0"
}

entityDef fireInfo_tfRailGunCharge
{
	"def_onFire"	"projectile_tfRailChargedShot"
	"ammoPerShot"	"1"
	"fireRate"		"0.75"
	"punchAngle"	"-10 0 0"
}