entityDef tf_weapon_shotgun
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Single-Barrel Shotgun"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/p_shotgun.mdl"
	"model_view"		"models/v_tfc_12gauge.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_fireInfo"		"fireInfo_tfShotgun"
	"inv_name"			"Single-Barrel Shotgun"
	"inv_ammo_shells"	"4"
	"ammoType"			"ammo_shells"
	"ammoRequired"		"1"
	"clipSize"			"8"

	"actFire"			"1"
	"actHolster"		"7"
	"actReloadStart"	"5"
	"actReload"			"3"
	"actReloadEnd"		"4"
	"actDraw"			"6"
	"actIdle"			"0,8,9"

	//TODO Fast Reload

	"snd_fire"			"Weapon_Shotgun.Single"
	"snd_empty"			"Weapon_Shotgun.Empty"

	"snd_reload"		"Weapon_Shotgun.Reload"
	"snd_reload_end"	"Weapon_Shotgun.Pump"

	// HLWeapon specific
	"hudSlot"		"1"
	"hudSlotPos"	"0"
	"weight"		"10"
}

// TODO Damage should be 4-24
entityDef projectile_tfShotgun
{
	"inherit"		"projectile_bullet_base"
	"damage"		"skill:plr_shotgun"
	"hitscans"		"12"
	"spread"		"0.08716 0.08716"
}

entityDef fireInfo_tfShotgun
{
	"def_onFire"	"projectile_tfShotgun"
	"ammoPerShot"	"1"
	"fireRate"		"0.5"
	"punchAngle"	"-2 0 0"
	"model_flash"	"sprites/muzzleflash2.spr"
	"reloadTime"	"0.2"
}