entityDef tf_weapon_axe
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Crowbar (Axe)"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_crowbar.mdl"
	"model_view"		"models/v_tfc_crowbar.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_melee"			"damage_tfAxe"
	"melee_distance"	"32"
	"inv_name"			"Crowbar (Axe)"
	"ammoType"			""
	"ammoRequired"		"0"
	"clipSize"			"0"
	"silent_fire"		"1"

	"meleeRateMiss"		"0.5"
	"meleeRateHit"		"0.5"

	"actIdle"			"0"
	"actDraw"			"1"
	"actHolster"		"2"
	"actMeleeMiss"		"4,5,7"
	"actMeleeHit"		"3,6,8"

	// HLWeapon specific
	"hudSlot"		"0"
	"hudSlotPos"	"0"
	"weight"		"0"
	"crosshair"		"none"
	"ammoIcon"		"none"
}

entityDef damage_tfAxe
{
	"damage"			"skill:plr_crowbar"
	"gib"				"1"

	"snd_hit"			"Weapon_Crowbar.HitWorld"
	"snd_hitFlesh"		"Weapon_Crowbar.HitFlesh"
	"snd_miss"			"Weapon_Crowbar.Miss"
}