entityDef tf_weapon_supershotgun
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Double-Barrel Shotgun"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_shotgun.mdl"
	"model_view"		"models/v_tfc_shotgun.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_fireInfo"		"fireInfo_tfSuperShotgun"
	"inv_name"			"Double-Barrel Shotgun"
	"inv_ammo_shells"	"4"
	"ammoType"			"ammo_shells"
	"ammoRequired"		"2"
	"clipSize"			"16"

	"actFire"			"1"
	"actHolster"		"7"
	"actReloadStart"	"5"
	"actReload"			"3"
	"actReloadEnd"		"4"
	"actDraw"			"6"
	"actIdle"			"0,8,9"

	"snd_fire"			"Weapon_SuperShotgun.Single"
	"snd_empty"			"Weapon_Shotgun.Empty"

	"snd_reload"		"Weapon_Shotgun.Reload"
	"snd_reload_end"	"Weapon_Shotgun.Pump"

	// HLWeapon specific
	"hudSlot"		"2"
	"hudSlotPos"	"1"
	"weight"		"20"
}


// TODO Damage should be 4-56
entityDef projectile_tfSuperShotgun
{
	"inherit"		"projectile_bullet_base"
	"damage"		"skill:plr_shotgun_super"
	"hitscans"		"12"
	"spread"		"0.08716 0.08716"
}

entityDef fireInfo_tfSuperShotgun
{
	"def_onFire"	"projectile_tfSuperShotgun"
	"ammoPerShot"	"2"
	"fireRate"		"0.7"
	"punchAngle"	"-4 0 0"
	"model_flash"	"sprites/muzzleflash2.spr"
	"reloadTime"	"0.4"
}
