entityDef tf_weapon_medikit
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Medkit"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/p_medkit.mdl"
	"model_view"		"models/v_tfc_medkit.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_melee"			"damage_tfMedikit"
	"melee_distance"	"32"
	"inv_name"			"Medikit"
	"ammoType"			""
	"ammoRequired"		"0"
	"clipSize"			"0"
	"silent_fire"		"1"

	"meleeRateMiss"		"0.35"
	"meleeRateHit"		"0.35"

	"actIdle"			"0,1"
	"actDraw"			"5"
	"actHolster"		"4"
	"actMeleeMiss"		"3"
	"actMeleeHit"		"2"

	// HLWeapon specific
	"hudSlot"		"0"
	"hudSlotPos"	"0"
	"weight"		"0"
	"crosshair"		"none"
	"ammoIcon"		"none"
}

//TODO

// Does initial damage then triggers tfInfection
entityDef damage_tfBioweapon
{
	"damage"			"skill:plr_bioweapon"
	"snd_hitFlesh"		"Weapon_Bioweapon.HitFlesh"
}

// Damages every couple seconds until death or heal
// Spreads to other players (except medic)
entityDef damage_tfBioweaponInfection
{
	"damage"			"skill:plr_bioweapon_infection"
}

// Initial heal will always fully heal player
entityDef damage_tfMedikit
{
	"snd_hitFlesh"		"Weapon_Medikit.HitFlesh"
}

// Overheal applys heal every attack, maxes at 50+
entityDef damage_tfMedikitOverheal
{
	"damage"			"skill:plr_medikit_overheal"
	"snd_hitFlesh"		"Weapon_Medikit.Overheal"
}
