entityDef tf_weapon_sniperrifle
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Sniper Rifle"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/p_sniper2.mdl"
	"model_view"		"models/v_tfc_sniper.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_fireInfo"		"fireInfo_tfSniperRifle"
	"inv_name"			"Sniper Rifle"
	"inv_ammo_shells"	"75"
	"ammoType" 			"ammo_shells"
	"ammoRequired"		"1"
	"ammoPerShot"		"1"
	"punchAngle"		"-2 0 0"

	"actFire"			"6"
	"actHolster"		"8"
	"actDraw"			"7"
	"actIdle"			"5"

	"snd_fire"		"Weapon_SniperRifle.Single"
	"snd_empty"		"Weapon_SniperRifle.ClipEmpty"

	// HLWeapon specific
	"hudSlot"		"1"
	"hudSlotPos"	"0"
	"weight"		"10"

	"zoomDuration"			"0"
	"zoomFov"				"20"
	"zoomFovStep"			"5"
	"zoomFovMin"			"5"
	"zoomFovMax"			"40"
}

entityDef projectile_tfSniperRifleBullet
{
	"inherit"		"projectile_bullet_base"
	"damage"		"skill:plr_sniperrifle"
	"spread"		"0.025 0.025"
}

entityDef fireInfo_tfSniperRifle
{
	"def_onFire"		"projectile_tfSniperRifleBullet"
	"ammoType"			"ammo_shells"
	"fireRate"			"0.75"
	"punchAngle"		"-2 0 0"
	"model_flash"		"sprites/muzzleflash1.spr"
}

