entityDef tf_weapon_ic
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Incendiary Cannon"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_9mmhandgun.mdl"
	"model_view"		"models/v_tfc_rpg.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_fireInfo"		"fireInfo_tfIncendiaryCannon"
	"inv_name"			"Incendiary Cannon"
	"ammoType" 			"ammo_rockets"
	"ammoRequired" 		"1"						// 3 in Quake Team Fortress
	"ammoPerShot"		"1"
	"punchAngle"		"-4 0 0"

	"actIdle"			"0,1"
	"actIdleEmpty"		"10,11"
	"actDraw"			"4"
	"actDrawEmpty"		"6"
	"actHolster"		"3"
	"actHolsterEmpty"	"5"
	"actReloadStart"	"7"
	"actReload"			"8"
	"actReloadEnd"		"9"
	"actFire"			"2"

	"snd_fire"		"Weapon_FlameThrower.FireRocket"
	"snd_empty"		"Weapon_Pistol.ClipEmpty"

	// HLWeapon specific
	"hudSlot"		"1"
	"hudSlotPos"	"0"
	"weight"		"10"
}

entityDef projectile_tfIncendiaryRocket
{
	"spawnclass"		"NSProjectile"
	"model"				"models/rpgrocket.mdl"

	"def_damage"		"damage_tfIncendiaryRocketDirect"
	"def_splash_damage"	"damage_tfIncendiaryRocketSplash"

	"health"				"0"
	"velocity"				"250"
	"angular_velocity"		"0 0 200"
	"fuse"					"10"
	"detonate_on_fuse"		"0"
	"detonate_on_death"		"1"
	"detonate_on_world"		"1"
	"detonate_on_actor"		"1"
	"impact_damage_effect"	"1"
	"impact_gib"			"1"

	"thrust"			"2000"
	"thrust_start"		"0.1"
	"thrust_end"		"2"

	"smoke_fly"			"weapon_rpg.trail"
	"decal_detonate"	"ExplosionScorch"
	"model_detonate"	"fx_explosion.main"
	"light_color"		"1 0.8 0.4"
	"light_radius"		"160"
	"light_offset"		"0 0 0"

	"explode_light_color"		"2 1.6 0.8"
	"explode_light_radius"		"320"
	"explode_light_fadetime"	"0.5"

	"snd_explode"	"fx.explosion"
}

entityDef damage_tfIncendiaryRocketDirect
{
	"damage"		"skill:plr_incendiarylauncher"
}

entityDef damage_tfIncendiaryRocketSplash
{
	"damage"	"skill:plr_incendiarylauncher_splash"
	"radius"	"250"
}

entityDef fireInfo_tfIncendiaryCannon
{
	"def_onFire"	"projectile_tfIncendiaryRocket"
	"punchAngle"	"-10 0 0"
}
