entityDef tf_weapon_tranq
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Tranquilizer Gun"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_9mmhandgun.mdl"
	"model_view"		"models/v_tfc_pistol.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_fireInfo"		"fireInfo_tfTranq"
	"inv_name"			"Tranquilizer Gun"
	"ammoType" 			"ammo_shells"
	"ammoRequired" 		"1"
	"ammoPerShot"		"1"
	"punchAngle"		"-2 0 0"

	"actFire"			"3"
	"actAltFire"		"3"
	"actFireLast"		"4"
	"actAltFireLast"	"4"
	"actHolster"		"8"
	"actReload"			"6"
	"actReloadEmpty"	"5"
	"actDraw"			"7"
	"actIdle"			"0,1,2"
	"view_geomset"		"geomset 2 2\n"

	"snd_fire"		"Weapon_Tranq.Single"
	"snd_empty"		"Weapon_Tranq.ClipEmpty"

	// HLWeapon specific
	"hudSlot"		"1"
	"hudSlotPos"	"0"
	"weight"		"10"
}

entityDef fireInfo_tfTranq
{
	"def_onFire"		"projectile_tfTranq"
	"fireRate" 			"2.0"
	"punchAngle"		"-4 0 0"
}

entityDef projectile_tfTranq
{
	"spawnclass"		"NSProjectile"
	"model"				"models/nail.mdl"
	"velocity"			"1000 0 0"
	"angular_velocity"	"0 0 20"
	"mins"				"0 0 0"
	"maxs"				"0 0 0"
	"damage"			"skill:plr_tranq"
	"snd_explode"		"impact.tfNail"
	"snd_hit"			"impact.tfNailHitFlesh"
	"detonate_on_fuse"	"0"
	"detonate_on_death"	"1"
	"detonate_on_world"	"1"
	"detonate_on_actor"	"1"
	"projectile_debris" "debris_tfNail"
	"model_detonate"	"impact_default.main"
	"decal_detonate"	"ExplosionScorch"
	"debris_count"		"1"
	"debris_stick"		"1"
	"debris_offset"		"-2 0 0"
}