void SHGameFear::SHGameFear(void) { } void SHGameFear::ScientistKill(ncPlayer pp, entity sci) { SHPlayer pl = (SHPlayer)pp; if (pl.IsScientist() == true) { pl.frags++; } else { pl.frags--; } } string SHGameFear::Title(void) { return ("Stealth"); }