CVARs & Commands #9

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opened 2023-04-25 10:44:36 +00:00 by xylemon · 0 comments
xylemon commented 2023-04-25 10:44:36 +00:00 (Migrated from vcs.vera-visions.com)

Status of reimplementing the original CVARs used in Scientist Hunt.

CVAR - Description - Values - Default - Notes (if any)

Advanced Options menu:

  • mp_fraglimit - Frag Limit (0/1+) - 150
  • mp_timelimit - Time Limit (Min.) (0/1+) - 20
  • sh_realistic - Game Mode (0/4) - 2 (Traditional Slaughter)
  • mp_falldamage - Falling Damage (0/1) - 0 (Normal)
  • sh_noplrdmg - No Player Damage (0/1) - 0
  • sh_enablebots - Enable Bots (0/1) - 0 (Off)
  • sh_bot_order - Bot Ordering (0/1) - 1 (On)
  • sh_bot_evil - Bots Murder Creatively (0/1) - 0 (Off)
  • lvlconfig - Exec Level Configs (0/1) - 1 (On) - Old alias for sh_levelexec?
  • sh_respbreak - Respawn Breakables Each Round (0/1) - 1 (On)
  • sh_glassbreak - Scientists Break Glass (0/1) - 1 (On)
  • sh_allmonsfly - All Monsters Use Scientist Physics (0/1) - 1 (On)
  • sh_teamdisplay - Client Team Display (0/1) - 1 (On)
  • sh_gibcount - Maximum Gib Number (leave blank for no max) (0/1+) - 20
  • sh_insanity - Insanity Value (leave blank for no insanity) (0/1+) - 5
  • sh_chaingore - Extra Chainsaw Gore (0/1) - 1 (On)
  • sh_chainspark - Chainsaw Spark Delay (in seconds, setting > 1 disables sparks) (0/1+) - 0 (No delay)
  • sh_hcgib - Handcannon Can Gib (0/1) - 0 (Off)
  • sh_moregibs - Extra Scientist Gibs (0/1) - 0 (Off)
  • sh_corpsemass - Solid Scientist Corpses (0/1) - 1 (On)
  • sh_scirand - Force Random Scientist Appearance (0/1) - 1 (On)
  • sh_bloodstream - Scientist Blood Bursts (0/1) - 0 (Off)
  • sh_goremultiply - Gore Multiplication Value (0/1+) - 0 (None)
  • sh_wallclimb - Wall Climbing (0/1) - 0 (Off)
  • mp_friendlyfire - Friendly Fire (0/1) - 0 (Off)
  • mp_weaponstay - Weapons Stay (0/1) - 0 (Off)
  • mp_forcerespawn - Force Respawn (0/1) - 0 (Off)
  • mp_footsteps - Footsteps (0/1) - 1 (On)
  • mp_autocrosshair - Autocrosshair (0/1) - 0 (Off)
  • sv_sendvelocity - Low ping server physics (0/1) - 0 (Off)

Commands:

  • +sciboard (Command) - As a client, it will show you the "Scientist Scoreboard"
  • changeteam (Command) - As a client, this will change the team you are on
  • hud_hide - As a client, setting this to 1 will hide your HUD display (0/1) - 0 (Off)
  • teamdisplay (Command) - Client option to have the names of your team members show up on your screen when you look at them

Other CVARs:

  • sh_hchorror - This is a server-side cvar. Setting to 1 allows you to fire the handcannon rapidly without having to ever reload. HOORAY!!! (0/1) - 0 (Off)
  • sh_allowteamchange - Setting this to 1 allows clients to change teams with the changeteam command. Setting this to 0 disables that ability. (0/1) - 1 (Allow)
  • sh_forcemodel - Setting this to 1 forces players to use the Gordon model. This is because some models do not have visible colors on them, and you cannot see what team a person is on that way. Setting to 0 allows players to use any model they wish. (0/1) - 1 (Force)
  • sh_scispeed - Set this to the speed you want scientists to run at. Higher is faster, lower is slower. Usually overridden by map configs unless sh_levelexec is 0 - (0/1+) - 40
  • sh_scifly - If set to 1, this allows scientists to fly back with impact damage when hit. Setting to 0 disables this and makes them act the same as they do in regular single player (0/1) - 1
  • sh_deadsciphys - Allows corpse juggling and other fun things if set to 1 (0/1) - 1 (On)
  • sh_announcescideath - Set to 1 to announce scientist deaths to everyone playing (0/1) - 0 - Is On by default in FreeSci
  • sh_announcescinum - Set to 0 to disable the client's ability to see the scientist round score with +sciscore (0/1) - 1 (Allow)
  • sh_scimax - Sets the maximum amount of scientists to spawn on the level. If sh_scimax is less than the number of scientist spots on the level, then the scientists will treat each scientist spot as a spawn spot and spawn on them randomly each round. Usually overridden by map configs unless sh_levelexec is 0 - (0/1+) - 5
  • sh_crowbar - Set to 1 to make it so no one can use any weapon other than the crowbar. This rule applies to both bots and humans (0/1) - 0 (Disabled)
  • sh_clprint - Allows the server to toggle client messages on and off (0/1) - 0 (Off)
  • sh_restorehealth - Set this to 1 to restore every player's health to 100 if it is less than that at the start of each round (0/1) - 0 (Disabled)
  • sh_resarsenal - Set this to 1 to destroy the player's weapons and restore his arsenal to the default each new round (0/1) - 0 (Disabled)
  • sh_levelexec - Looks in the maps folder to see if there is a CFG with the same name as the map name and executes it (0/1) - 0 (Disabled) - Part of Nuclide with sv_levelexec
  • sh_weapfileloc - Points to the location of the file which tells what weapons and ammo to give players upon spawning in non-crowbar mode (string - file location) - arsenals/starteqp.txt
  • sh_mondmg9mm_sci - Monster's damage value against scientists with 9mm weapons (0/1+) - 3
  • executed - Tells you the SH server config file has been ran and it won't get executed anymore. 0 makes it executed each level change. (0/1) - 1
Status of reimplementing the original CVARs used in Scientist Hunt. CVAR - Description - Values - Default - Notes (if any) Advanced Options menu: - [ ] mp_fraglimit - Frag Limit (0/1+) - 150 - [ ] mp_timelimit - Time Limit (Min.) (0/1+) - 20 - [x] sh_realistic - Game Mode (0/4) - 2 (Traditional Slaughter) - [ ] mp_falldamage - Falling Damage (0/1) - 0 (Normal) - [ ] sh_noplrdmg - No Player Damage (0/1) - 0 - [ ] sh_enablebots - Enable Bots (0/1) - 0 (Off) - [ ] sh_bot_order - Bot Ordering (0/1) - 1 (On) - [ ] sh_bot_evil - Bots Murder Creatively (0/1) - 0 (Off) - [ ] lvlconfig - Exec Level Configs (0/1) - 1 (On) - Old alias for `sh_levelexec`? - [x] sh_respbreak - Respawn Breakables Each Round (0/1) - 1 (On) - [ ] sh_glassbreak - Scientists Break Glass (0/1) - 1 (On) - [ ] sh_allmonsfly - All Monsters Use Scientist Physics (0/1) - 1 (On) - [ ] sh_teamdisplay - Client Team Display (0/1) - 1 (On) - [ ] sh_gibcount - Maximum Gib Number (leave blank for no max) (0/1+) - 20 - [x] sh_insanity - Insanity Value (leave blank for no insanity) (0/1+) - 5 - [ ] sh_chaingore - Extra Chainsaw Gore (0/1) - 1 (On) - [x] sh_chainspark - Chainsaw Spark Delay (in seconds, setting > 1 disables sparks) (0/1+) - 0 (No delay) - [ ] sh_hcgib - Handcannon Can Gib (0/1) - 0 (Off) - [ ] sh_moregibs - Extra Scientist Gibs (0/1) - 0 (Off) - [ ] sh_corpsemass - Solid Scientist Corpses (0/1) - 1 (On) - [ ] sh_scirand - Force Random Scientist Appearance (0/1) - 1 (On) - [ ] sh_bloodstream - Scientist Blood Bursts (0/1) - 0 (Off) - [ ] sh_goremultiply - Gore Multiplication Value (0/1+) - 0 (None) - [ ] sh_wallclimb - Wall Climbing (0/1) - 0 (Off) - [ ] mp_friendlyfire - Friendly Fire (0/1) - 0 (Off) - [ ] mp_weaponstay - Weapons Stay (0/1) - 0 (Off) - [ ] mp_forcerespawn - Force Respawn (0/1) - 0 (Off) - [ ] mp_footsteps - Footsteps (0/1) - 1 (On) - [ ] mp_autocrosshair - Autocrosshair (0/1) - 0 (Off) - [ ] sv_sendvelocity - Low ping server physics (0/1) - 0 (Off) Commands: - [x] +sciboard (Command) - As a client, it will show you the "Scientist Scoreboard" - [x] changeteam (Command) - As a client, this will change the team you are on - [ ] hud_hide - As a client, setting this to 1 will hide your HUD display (0/1) - 0 (Off) - [ ] teamdisplay (Command) - Client option to have the names of your team members show up on your screen when you look at them Other CVARs: - [x] sh_hchorror - This is a server-side cvar. Setting to 1 allows you to fire the handcannon rapidly without having to ever reload. HOORAY!!! (0/1) - 0 (Off) - [x] sh_allowteamchange - Setting this to 1 allows clients to change teams with the changeteam command. Setting this to 0 disables that ability. (0/1) - 1 (Allow) - [ ] sh_forcemodel - Setting this to 1 forces players to use the Gordon model. This is because some models do not have visible colors on them, and you cannot see what team a person is on that way. Setting to 0 allows players to use any model they wish. (0/1) - 1 (Force) - [x] sh_scispeed - Set this to the speed you want scientists to run at. Higher is faster, lower is slower. Usually overridden by map configs unless `sh_levelexec` is `0` - (0/1+) - 40 - [ ] sh_scifly - If set to 1, this allows scientists to fly back with impact damage when hit. Setting to 0 disables this and makes them act the same as they do in regular single player (0/1) - 1 - [ ] sh_deadsciphys - Allows corpse juggling and other fun things if set to 1 (0/1) - 1 (On) - [x] sh_announcescideath - Set to 1 to announce scientist deaths to everyone playing (0/1) - 0 - Is On by default in FreeSci - [x] sh_announcescinum - Set to 0 to disable the client's ability to see the scientist round score with +sciscore (0/1) - 1 (Allow) - [x] sh_scimax - Sets the maximum amount of scientists to spawn on the level. If sh_scimax is less than the number of scientist spots on the level, then the scientists will treat each scientist spot as a spawn spot and spawn on them randomly each round. Usually overridden by map configs unless `sh_levelexec` is `0` - (0/1+) - 5 - [ ] sh_crowbar - Set to 1 to make it so no one can use any weapon other than the crowbar. This rule applies to both bots and humans (0/1) - 0 (Disabled) - [ ] sh_clprint - Allows the server to toggle client messages on and off (0/1) - 0 (Off) - [ ] sh_restorehealth - Set this to 1 to restore every player's health to 100 if it is less than that at the start of each round (0/1) - 0 (Disabled) - [ ] sh_resarsenal - Set this to 1 to destroy the player's weapons and restore his arsenal to the default each new round (0/1) - 0 (Disabled) - [x] sh_levelexec - Looks in the maps folder to see if there is a CFG with the same name as the map name and executes it (0/1) - 0 (Disabled) - Part of Nuclide with `sv_levelexec` - [ ] sh_weapfileloc - Points to the location of the file which tells what weapons and ammo to give players upon spawning in non-crowbar mode (string - file location) - arsenals/starteqp.txt - [ ] sh_mondmg9mm_sci - Monster's damage value against scientists with 9mm weapons (0/1+) - 3 - [ ] executed - Tells you the SH server config file has been ran and it won't get executed anymore. 0 makes it executed each level change. (0/1) - 1
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Reference: fn/scihunt#9
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