Compare commits
4 commits
Author | SHA1 | Date | |
---|---|---|---|
2aa2e39ff9 | |||
bd884cb6c9 | |||
9cea5fa609 | |||
802cf3a66a |
31 changed files with 212 additions and 252 deletions
1
PROJECT
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1
PROJECT
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@ -0,0 +1 @@
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ScientistHunt
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -19,7 +19,6 @@ void VGUI_ChooseTeam(void);
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int
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ClientGame_ConsoleCommand(void)
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{
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switch(argv(0)) {
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case "+sciscore":
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if (cvar("sh_announcescinum") == 1)
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@ -36,15 +35,18 @@ ClientGame_ConsoleCommand(void)
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default:
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return (0);
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}
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return (1);
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}
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void
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CMD_ChooseTeam(void)
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{
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if (serverkeyfloat("sv_playerslots") <= 1)
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if (serverkeyfloat("sv_playerslots") <= 1) {
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return;
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}
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if (serverkeyfloat("teams") > 1)
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if (serverkeyfloat("teams") > 1) {
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VGUI_ChooseTeam();
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}
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}
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -29,28 +29,28 @@ SH_DrawSciScore(void)
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vector pos;
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line = "^xFA0Scientist round score info:";
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pos = (video_res / 2);
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pos = (g_vidsize / 2);
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pos[0] -= (Font_StringWidth(line, FALSE, FONT_CON) / 2);
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pos[1] -= 64;
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Font_DrawText(pos, line, FONT_CON);
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line = sprintf("^xFA0Team Red: %d kills", serverkeyfloat("teamkills_1"));
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pos = (video_res / 2);
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pos = (g_vidsize / 2);
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pos[0] -= (Font_StringWidth(line, FALSE, FONT_CON) / 2);
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pos[1] -= 36;
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Font_DrawText(pos, line, FONT_CON);
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line = sprintf("^xFA0Team Blue: %d kills", serverkeyfloat("teamkills_2"));
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pos = (video_res / 2);
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pos = (g_vidsize / 2);
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pos[0] -= (Font_StringWidth(line, FALSE, FONT_CON) / 2);
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pos[1] -= 24;
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Font_DrawText(pos, line, FONT_CON);
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line = sprintf("^xFA0Scientists left: %d", serverkeyfloat("sci_count"));
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pos = (video_res / 2);
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pos = (g_vidsize / 2);
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pos[0] -= (Font_StringWidth(line, FALSE, FONT_CON) / 2);
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Font_DrawText(pos, line, FONT_CON);
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}
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -309,8 +309,9 @@ HUD_DrawAmmo3(void)
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void
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HUD_DrawAmmoBar(vector pos, float val, float max, float a)
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{
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if (val <= 0)
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if (val <= 0) {
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return;
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}
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float perc;
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perc = val / max;
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@ -390,6 +391,7 @@ HUD_DrawLogo(void)
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frame_timer = 0.1f;
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f++;
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if (f == 31) {
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f = 0;
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}
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@ -447,8 +449,9 @@ HUD_DrawDamageIndicator(void)
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{
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vector cross_pos;
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if (pSeatLocal->m_flDamageIndicator <= 0.0)
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if (pSeatLocal->m_flDamageIndicator <= 0.0) {
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return;
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}
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cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
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@ -478,7 +481,7 @@ HUD_DrawInsanityIcon(void)
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insanityalpha = bound(0,pl.sh_insaneactive * 0.05f,0.4);
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drawfill(
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video_mins,
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video_res,
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g_vidsize,
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[1,0,0],
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insanityalpha,
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DRAWFLAG_ADDITIVE
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@ -568,8 +571,9 @@ HUD_Draw(void)
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#endif
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/* little point in not drawing these, even if you don't have a suit */
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if (pl.m_activeWeapon)
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if (pl.m_activeWeapon) {
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pl.m_activeWeapon.UpdateGUI();
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}
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HUD_DrawDamageIndicator();
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HUD_DrawWeaponSelect();
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -32,7 +32,6 @@ void
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TeamButton::OnMouseUp(void)
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{
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int tag = GetTag();
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localcmd("changeclass\n");
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sendevent("TeamJoin", "f", (float)tag);
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winChooseTeam.Hide();
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@ -44,8 +43,9 @@ VGUI_ChooseTeam_MapInfo(void)
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{
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static string mapinfo = __NULL__;
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if (mapinfo != __NULL__)
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if (mapinfo != __NULL__) {
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return mapinfo;
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}
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filestream fileMap = fopen(strcat("maps/", mapname, ".txt"), FILE_READ);
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string temp;
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@ -167,5 +167,5 @@ VGUI_ChooseTeam(void)
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}
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winChooseTeam.Show();
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winChooseTeam.SetPos((video_res / 2) - (winChooseTeam.GetSize() / 2));
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winChooseTeam.SetPos((g_vidsize / 2) - (winChooseTeam.GetSize() / 2));
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}
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2023-2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -30,8 +30,9 @@ VGUI_ShowMOTD(void)
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winMotd.Hide();
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}
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if (MOTD_GetLineCount() < 1i)
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if (MOTD_GetLineCount() < 1i) {
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return;
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}
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if (!initialized) {
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initialized = TRUE;
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@ -75,5 +76,5 @@ VGUI_ShowMOTD(void)
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}
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winMotd.Show();
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winMotd.SetPos((video_res / 2) - (winMotd.GetSize() / 2));
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winMotd.SetPos((g_vidsize / 2) - (winMotd.GetSize() / 2));
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}
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@ -171,6 +171,3 @@ var int autocvar_sh_announcescinum = 1;
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/* default kills required for insanity */
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var int autocvar_sh_insanity = 5;
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/* an override for sh_scimax */
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var int autocvarsh_scimax_override = 0;
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@ -399,8 +399,6 @@ HLGameRules::PlayerSpawn(NSClientPlayer pp)
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pl.SetOrigin(spot.origin);
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pl.SetAngles(spot.angles);
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Client_FixAngle(pl, pl.angles);
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pl.GiveItem("item_suit");
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SHData_GetItems(pl);
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}
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@ -339,6 +339,8 @@ SHScientist::PlayerUse(void)
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void
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SHScientist::Pain(entity inflictor, entity attacker, int damage, vector dir, int location)
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{
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super::Pain(inflictor, attacker, damage, dir, location);
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/* make everyone on edge */
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WarnAllies();
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@ -369,7 +371,7 @@ SHScientist::Death(entity inflictor, entity attacker, int damage, vector dir, in
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rules.ScientistKill((SHPlayer)attacker, (entity)this);
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Plugin_PlayerObituary(attacker, this, g_dmg_iWeapon, g_dmg_iHitBody, g_dmg_iDamage);
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Sound_Speak(this, "SHScientist.die");
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Sound_Speak(this, "monster_scientist.die");
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deathcheck = true;
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}
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@ -51,6 +51,7 @@ Game_Worldspawn(void)
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Sound_Precache("Player.FlashLightOff");
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Sound_Precache("Player.FlashLightOn");
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EntityDef_Precache("monster_scientist");
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EntityDef_Precache("weapon_crowbar");
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EntityDef_Precache("weapon_9mmhandgun");
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EntityDef_Precache("weapon_357");
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@ -1,54 +0,0 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#define ITEM_CROWBAR 0x00000001
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#define ITEM_GLOCK 0x00000002
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#define ITEM_PYTHON 0x00000004
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#define ITEM_MP5 0x00000008
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#define ITEM_CROSSBOW 0x00000010
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#define ITEM_SHOTGUN 0x00000020
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#define ITEM_RPG 0x00000040
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#define ITEM_GAUSS 0x00000080
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#define ITEM_EGON 0x00000100
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#define ITEM_HORNETGUN 0x00000200
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#define ITEM_HANDGRENADE 0x00000400
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#define ITEM_TRIPMINE 0x00000800
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#define ITEM_SATCHEL 0x00001000
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#define ITEM_SNARK 0x00002000
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#define ITEM_SUIT 0x00004000
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#define ITEM_LONGJUMP 0x00008000
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#define ITEM_HEALTHKIT 0x00010000
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#define ITEM_BATTERY 0x00020000
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#define ITEM_CANNON 0x00040000
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#define ITEM_CHAINSAW 0x00080000
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#define ITEM_HAMMER 0x00100000
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#define ITEM_NEEDLE 0x00200000
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#define ITEM_UNUSED23 0x00400000
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#define ITEM_UNUSED24 0x00800000
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#define ITEM_UNUSED25 0x01000000
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#define ITEM_UNUSED26 0x02000000
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#define ITEM_UNUSED27 0x04000000
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#define ITEM_UNUSED28 0x08000000
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#define ITEM_UNUSED29 0x10000000
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#define ITEM_UNUSED30 0x20000000
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#define ITEM_UNUSED31 0x40000000
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#define ITEM_UNUSED32 0x80000000
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/* part of .gflags */
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#define GF_MADNESS (1<<23)
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
|
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* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
|
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*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
|
|
|
@ -1,5 +1,5 @@
|
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/*
|
||||
* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
|
||||
* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
|
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* Copyright (c) 2016-2023 Gethyn ThomasQuail <gethyn@vera-visions.com>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
|
@ -15,21 +15,7 @@
|
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
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*/
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#define PMOVE_AIRSTEPHEIGHT 0
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#define PMOVE_STEPHEIGHT 18
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#define PMOVE_FRICTION 4
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#define PMOVE_EDGEFRICTION 1
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#define PMOVE_STOPSPEED 100
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#define PMOVE_GRAVITY 800
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#define PMOVE_AIRACCELERATE 10
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#define PMOVE_WATERACCELERATE 10
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#define PMOVE_ACCELERATE 10
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#define PMOVE_MAXSPEED 270
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#define PMOVE_STEP_WALKSPEED 135
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#define PMOVE_STEP_RUNSPEED 220
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#define PHY_VIEWPOS [0,0,28]
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#define PHY_VIEWPOS_CROUCHED [0,0,12]
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#include "items.h"
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#define GF_MADNESS (1<<23)
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|
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/* insanity changes player move and attack speed
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* so lets override some base player functions */
|
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|
|
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@ -1,3 +1,19 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
typedef enum {
|
||||
SCIANIM_WALK = 0,
|
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SCIANIM_WALK_SCARED = 1,
|
||||
|
|
|
@ -1,17 +1,21 @@
|
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exec skill_valve.cfg
|
||||
|
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set sk_plr_hammer1 "50"
|
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set sk_plr_hammer2 "50"
|
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set sk_plr_hammer3 "50"
|
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|
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set sk_plr_hammeralt1 "200"
|
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set sk_plr_hammeralt2 "200"
|
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set sk_plr_hammeralt3 "200"
|
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|
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set sk_plr_chainsaw1 "10"
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set sk_plr_chainsaw2 "10"
|
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set sk_plr_chainsaw3 "10"
|
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|
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set sk_plr_hammer1 "50"
|
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set sk_plr_hammer2 "50"
|
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set sk_plr_hammer3 "50"
|
||||
|
||||
set sk_plr_hammer_alt1 "200"
|
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set sk_plr_hammer_alt2 "200"
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set sk_plr_hammer_alt3 "200"
|
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|
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set sk_plr_handcannon1 "5"
|
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set sk_plr_handcannon2 "5"
|
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set sk_plr_handcannon3 "5"
|
||||
|
||||
set sk_plr_needle1 "5"
|
||||
set sk_plr_needle2 "5"
|
||||
set sk_plr_needle3 "5"
|
|
@ -12,6 +12,8 @@ entityDef weapon_chainsaw
|
|||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
"snd_idle" "weapon_chainsaw.idle"
|
||||
"snd_start" "weapon_chainsaw.start"
|
||||
"snd_stop" "weapon_chainsaw.stop"
|
||||
|
||||
// weapon specific
|
||||
"def_melee" "damage_chainsaw"
|
||||
|
@ -25,12 +27,12 @@ entityDef weapon_chainsaw
|
|||
"meleeRateMiss" "0.5"
|
||||
"meleeRateHit" "0.25"
|
||||
|
||||
"actIdle" "5,6"
|
||||
"actDraw" "3"
|
||||
"actHolster" "4"
|
||||
"act_idle" "5,6"
|
||||
"act_draw" "3"
|
||||
"act_holster" "4"
|
||||
"actMeleeStart" "0"
|
||||
"actMeleeMiss" "1"
|
||||
"actMeleeHit" "1"
|
||||
"act_fireFailed" "1"
|
||||
"act_fire" "1"
|
||||
"actMeleeStop" "2"
|
||||
|
||||
// HLWeapon specific
|
76
zpak001.pk3dir/decls/def/weapons/hammer.def
Normal file
76
zpak001.pk3dir/decls/def/weapons/hammer.def
Normal file
|
@ -0,0 +1,76 @@
|
|||
entityDef weapon_hammer
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Hammer"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/p_hammer.mdl"
|
||||
"model_view" "models/v_hammer.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
"snd_hit" "weapon_hammer.hit"
|
||||
"snd_failed" "weapon_hammer.miss"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_hammer"
|
||||
"def_altFireInfo" "fireInfo_hammerCharged"
|
||||
"inv_name" "Hammer"
|
||||
"ammoRequired" "0"
|
||||
"silent_fire" "1"
|
||||
|
||||
"testDistance" "-32"
|
||||
|
||||
"act_idle" "0,5,6"
|
||||
"act_draw" "1"
|
||||
"act_holster" "2,7,8"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "0"
|
||||
"hudSlotPos" "1"
|
||||
"weight" "1"
|
||||
"crosshair" "none"
|
||||
"ammoIcon" "none"
|
||||
}
|
||||
|
||||
entityDef damage_hammerCharged
|
||||
{
|
||||
"damage" "skill: plr_hammer_alt"
|
||||
}
|
||||
|
||||
entityDef projectile_hammer
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"damage" "skill:plr_hammer"
|
||||
"is_bullet" "1"
|
||||
"decal_impact" "Impact.Shot"
|
||||
"detonate_on_world" "1"
|
||||
"push" "3500"
|
||||
}
|
||||
|
||||
entityDef projectile_hammerCharged
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"def_damage" "damage_hammerCharged"
|
||||
"is_bullet" "1"
|
||||
"decal_impact" "Impact.Shot"
|
||||
"detonate_on_world" "1"
|
||||
}
|
||||
|
||||
entityDef fireInfo_hammer
|
||||
{
|
||||
"def_onFire" "projectile_hammer"
|
||||
"failRate" "1.0"
|
||||
"fireRate" "1.0"
|
||||
"act_fireFailed" "3"
|
||||
"act_fire" "3"
|
||||
}
|
||||
|
||||
entityDef fireInfo_hammerCharged
|
||||
{
|
||||
"def_onRelease" "projectile_hammerCharged"
|
||||
"act_fireFailed" "4"
|
||||
"act_fire" "4"
|
||||
}
|
|
@ -21,10 +21,10 @@ entityDef weapon_handcannon
|
|||
"ammoRequired" "1"
|
||||
"model_flash" "sprites/muzzleflash2.spr"
|
||||
|
||||
"actHolster" "5"
|
||||
"actReload" "3"
|
||||
"actDraw" "4"
|
||||
"actIdle" "6,7"
|
||||
"act_holster" "5"
|
||||
"act_reload" "3"
|
||||
"act_draw" "4"
|
||||
"act_idle" "6,7"
|
||||
|
||||
"snd_fire" "weapon_handcannon.shoot"
|
||||
"snd_empty" "weapon_shotgun.empty"
|
||||
|
@ -56,7 +56,7 @@ entityDef fireInfo_handcannon
|
|||
"def_onFire" "projectile_handcannon"
|
||||
"ammoPerShot" "2"
|
||||
"fireRate" "1.5"
|
||||
"actFire" "0"
|
||||
"act_fire" "0"
|
||||
}
|
||||
|
||||
entityDef fireInfo_altCannon
|
||||
|
@ -64,7 +64,7 @@ entityDef fireInfo_altCannon
|
|||
"def_onFire" "projectile_handcannon_single"
|
||||
"ammoPerShot" "1"
|
||||
"fireRate" "1.5"
|
||||
"actFire" "1,2"
|
||||
"act_fire" "1,2"
|
||||
}
|
||||
|
||||
// TODO respect sh_hchorror = 1
|
||||
|
@ -72,6 +72,6 @@ entityDef fireInfo_handcannonHorror
|
|||
{
|
||||
"def_onFire" "projectile_handcannon"
|
||||
"fireRate" "0.5"
|
||||
"actFire" "0"
|
||||
"act_fire" "0"
|
||||
"ammoRequired" "0"
|
||||
}
|
|
@ -17,8 +17,7 @@ entityDef weapon_needle
|
|||
"clipSize" "0"
|
||||
|
||||
"meleeRateMiss" "0.5"
|
||||
"meleeRateHit" "0.25"
|
||||
|
||||
"meleeRateHit" "0.5"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "0"
|
||||
|
@ -26,16 +25,13 @@ entityDef weapon_needle
|
|||
"weight" "0"
|
||||
"crosshair" "none"
|
||||
"ammoIcon" "none"
|
||||
"icon" "none"
|
||||
"iconSelected" "none"
|
||||
}
|
||||
|
||||
// TODO needs infection
|
||||
entityDef damage_needle
|
||||
{
|
||||
"damage" "skill:plr_needle"
|
||||
// "kickDir" "-1 0 0"
|
||||
// "knockback" "20"
|
||||
// "push" "20000"
|
||||
"gib" "0"
|
||||
|
||||
"snd_hit" "weapon_needle.hit"
|
||||
"snd_miss" "weapon_needle.miss"
|
||||
}
|
|
@ -3,11 +3,6 @@ weapon_handcannon.shoot
|
|||
sample cannon/fire.wav
|
||||
}
|
||||
|
||||
weapon_chainsaw.attack
|
||||
{
|
||||
sample sh/chainsaw_idle2.wav
|
||||
}
|
||||
|
||||
weapon_chainsaw.draw
|
||||
{
|
||||
sample sh/chainsaw_pullout.wav
|
||||
|
@ -30,7 +25,12 @@ weapon_chainsaw.idle
|
|||
sample sh/chainsaw_idle.wav
|
||||
}
|
||||
|
||||
weapon_chainsaw.startup
|
||||
weapon_chainsaw.miss
|
||||
{
|
||||
sample sh/chainsaw_idle2.wav
|
||||
}
|
||||
|
||||
weapon_chainsaw.start
|
||||
{
|
||||
sample sh/chainsaw_startup.wav
|
||||
}
|
|
@ -1,65 +0,0 @@
|
|||
entityDef weapon_hammer
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Hammer"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/p_hammer.mdl"
|
||||
"model_view" "models/v_hammer.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
"snd_idle" "weapon_hammer.idle"
|
||||
"snd_hit" "weapon_hammer.hit"
|
||||
"snd_miss" "weapon_hammer.miss"
|
||||
|
||||
// weapon specific
|
||||
"def_melee" "damage_hammer"
|
||||
"def_meleeAlt" "damage_hammerWindup"
|
||||
"melee_distance" "32"
|
||||
"inv_name" "Hammer"
|
||||
"ammoType" ""
|
||||
"ammoRequired" "0"
|
||||
"clipSize" "0"
|
||||
|
||||
"meleeRateMiss" "1.0"
|
||||
"meleeRateHit" "1.0"
|
||||
|
||||
"actIdle" "0,5,6"
|
||||
"actDraw" "1"
|
||||
"actHolster" "2,7,8"
|
||||
"actMeleeMiss" "3"
|
||||
"actMeleeHit" "3"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "0"
|
||||
"hudSlotPos" "1"
|
||||
"weight" "1"
|
||||
"crosshair" "none"
|
||||
"ammoIcon" "none"
|
||||
}
|
||||
|
||||
|
||||
// TODO double check push/knockback works on victims
|
||||
entityDef damage_hammer
|
||||
{
|
||||
"damage" "skill:plr_hammer"
|
||||
// "kickDir" "-1 0 0"
|
||||
// "knockback" "20"
|
||||
"push" "20000"
|
||||
"gib" "0"
|
||||
|
||||
}
|
||||
|
||||
// TODO
|
||||
entityDef damage_hammerWindup
|
||||
{
|
||||
"damage" "skill:plr_hammeralt"
|
||||
"gib" "1"
|
||||
"meleeRateMiss" "0.75"
|
||||
"meleeRateHit" "0.75"
|
||||
"actMeleeMiss" "4"
|
||||
"actMeleeHit" "4"
|
||||
}
|
|
@ -1,39 +1,47 @@
|
|||
// Generic Binds
|
||||
bind "ESC" "togglemenu"
|
||||
bind "w" "+forward"
|
||||
bind "s" "+back"
|
||||
bind "a" "+moveleft"
|
||||
bind "d" "+moveright"
|
||||
bind "SPACE" "+jump"
|
||||
bind "CTRL" "+duck"
|
||||
bind "SHIFT" "+speed"
|
||||
bind "0" "slot10"
|
||||
bind "1" "slot1"
|
||||
bind "2" "slot2"
|
||||
bind "3" "slot3"
|
||||
bind "4" "slot4"
|
||||
bind "5" "slot5"
|
||||
bind "6" "slot6"
|
||||
bind "7" "slot7"
|
||||
bind "8" "slot8"
|
||||
bind "9" "slot9"
|
||||
bind "UPARROW" "+forward"
|
||||
bind "DOWNARROW" "+back"
|
||||
bind "LEFTARROW" "+left"
|
||||
bind "RIGHTARROW" "+right"
|
||||
bind "MOUSE1" "+attack"
|
||||
bind "MOUSE2" "+attack2"
|
||||
bind "MWHEELDOWN" "invnext"
|
||||
bind "MWHEELUP" "invprev"
|
||||
bind "r" "+reload"
|
||||
bind "e" "+use"
|
||||
bind "TAB" "+showscores"
|
||||
bind "y" "messagemode"
|
||||
bind "u" "messagemode2"
|
||||
bind "t" "impulse 201"
|
||||
bind "f" "impulse 100"
|
||||
bind "f1" "vote yes"
|
||||
bind "f2" "vote no"
|
||||
unbindall
|
||||
bind CTRL "+duck"
|
||||
bind DOWNARROW "+back"
|
||||
bind ESCAPE "togglemenu"
|
||||
bind F1 "vote yes"
|
||||
bind F2 "vote no"
|
||||
bind LEFTARROW "+left"
|
||||
bind MOUSE1 "+attack"
|
||||
bind MOUSE2 "+attack2"
|
||||
bind MWHEELDOWN "weapnext"
|
||||
bind MWHEELUP "weapprev"
|
||||
bind RIGHTARROW "+right"
|
||||
bind SHIFT "+speed"
|
||||
bind SPACE "+jump"
|
||||
bind TAB "+showscores"
|
||||
bind UPARROW "+forward"
|
||||
bind 0 "slot10"
|
||||
bind 1 "slot1"
|
||||
bind 2 "slot2"
|
||||
bind 3 "slot3"
|
||||
bind 4 "slot4"
|
||||
bind 5 "slot5"
|
||||
bind 6 "slot6"
|
||||
bind 7 "slot7"
|
||||
bind 8 "slot8"
|
||||
bind 9 "slot9"
|
||||
bind ` "toggleconsole"
|
||||
bind a "+moveleft"
|
||||
bind d "+moveright"
|
||||
bind e "+use"
|
||||
bind f "impulse 100"
|
||||
bind r "+reload"
|
||||
bind s "+back"
|
||||
bind t "impulse 201"
|
||||
bind u "messagemode2"
|
||||
bind w "+forward"
|
||||
bind y "messagemode"
|
||||
bind q "weaplast"
|
||||
bind ~ "toggleconsole"
|
||||
|
||||
// load game defaults
|
||||
exec cvar_defaults.cfg
|
||||
|
||||
// our mod overrides below
|
||||
|
||||
// Game Variables
|
||||
seta "hostname" "FreeSH Server"
|
||||
|
@ -43,18 +51,3 @@ seta "maxplayers" "8"
|
|||
seta "con_color" "255 255 215"
|
||||
seta "vgui_color" "255 255 215"
|
||||
seta "cross_color" "0 255 0"
|
||||
|
||||
// disable some nuclide niceties
|
||||
seta v_muzzledlight 0
|
||||
|
||||
// config compat
|
||||
alias mp_timelimit timelimit
|
||||
alias mp_fraglimit fraglimit
|
||||
alias sv_gamemode sh_realistic
|
||||
|
||||
// video settings
|
||||
seta gl_overbright 0
|
||||
seta gl_ldr 1
|
||||
seta r_lightmap_format rgb8
|
||||
|
||||
exec skill_scihunt.cfg
|
Loading…
Reference in a new issue