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0dbc2aed76
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Server: unreference player.h
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2022-04-25 13:34:26 -07:00 |
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ccfd887e7c
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monster_scientist: Fix the Pain() calling animations post-death
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2022-04-23 22:04:34 -07:00 |
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bf4ec8bcc3
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Extend FX_GibHuman with a dir (euler) and force parameter.
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2022-04-05 20:37:19 -07:00 |
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42555d426d
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Rebased against the latest Nuclide commit.
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2022-03-15 19:33:41 -07:00 |
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f8fae52db8
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Update copyright information
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2022-03-13 16:55:48 -07:00 |
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b0313f05ce
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Remove inclusion of gs-entbase/server/defs.h
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2022-01-20 16:25:09 -08:00 |
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a005f5b45a
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Client: Enable the damage/item notifications from Half-Life. Use the new corpse stuff.
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2021-12-17 18:24:04 -08:00 |
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b1d47ca4f3
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Client: Include ammo notify routines.
Add mirror shader for endlessrain.
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2021-12-16 17:24:32 -08:00 |
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bdbdcc6c68
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Client: Include FreeHL's damage.qc.
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2021-10-21 23:33:18 +02:00 |
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bd4abcc299
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Change FL_RESERVED1 to GF_MADNESS, move it from flags to gflags.
This was a bug! Glad it broke.
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2021-09-23 23:57:32 +02:00 |
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3cd5af1d19
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monster_scientist: Add FallNoise()
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2021-09-17 00:43:12 +02:00 |
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271bddb2db
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Use GetSpawnX() methods instead of peeking into some attribute that
may change.
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2021-09-16 18:43:09 +02:00 |
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0613f51e85
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Remove input_sequence definition.
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2021-09-15 22:46:22 +02:00 |
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9c735df0b6
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weapon_cannon: fix reload animation hiccup
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2021-09-12 10:48:51 +02:00 |
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1000dc8455
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Respawn env_shooters as part of the gamerules too...
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2021-09-12 00:29:46 +02:00 |
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3ddf61988f
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monster_scientist: Don't trigger pain sound when we're already dead.
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2021-09-12 00:19:47 +02:00 |
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d959313700
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Add breakables respawn timer.
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2021-09-12 00:09:40 +02:00 |
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ac5e2a1b72
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Update include.src against valve/src
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2021-08-29 17:46:47 +02:00 |
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92bf9615ad
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monster_scientist: Call WarnAllies() when death happens and stuff.
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2021-08-13 21:33:38 +02:00 |
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d49c91200c
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Gamerules: Call SHData_GetItems() every 2 minutes.
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2021-08-13 21:33:16 +02:00 |
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ba28697b9e
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Inherit valve/src's viewmodel effects
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2021-08-01 08:56:19 +02:00 |
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b8c9882a70
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Update skill_scihunt.cfg
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2021-06-18 09:28:34 +02:00 |
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ff1a7bda84
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WEAPON_HAMMER: Adjust primary damage to 50. Get rid of the player specific check.
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2021-06-18 09:23:28 +02:00 |
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57e5ca9b0f
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Include flashlight.qc from FreeHL
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2021-05-22 20:43:40 +02:00 |
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aeb72d23af
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Add .colormap support to players.
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2021-05-20 16:06:53 +02:00 |
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3c50f9c9a8
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Don't set view_ofs here.
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2021-05-16 23:14:29 +02:00 |
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9db1530971
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Use Base its damage.qc instead of FreeHL its.
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2021-05-10 11:37:33 +02:00 |
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227f9ad13b
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Shared: Inherit weapon_common and input from Nuclide's base game.
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2021-05-10 08:19:33 +02:00 |
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f1c4646451
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Simplify prediction code with the help from upstream SDK changes.
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2021-05-08 17:48:03 +02:00 |
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629a9c55aa
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Weapons: Add player model animations for the hammer, shotgun and change the aim animation for the chainsaw to be that of the Egon
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2021-04-10 23:14:28 +02:00 |
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a82c6fd12d
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Improved animation/sound code for WEAPON_CHAINSAW
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2021-04-10 22:48:37 +02:00 |
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ae04a19908
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Put the player animation code in line with upstream FreeHL
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2021-04-10 10:26:59 +02:00 |
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440e4d7269
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Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
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2021-03-31 13:44:29 +02:00 |
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7124ce1005
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monster_scientist: Force health reset on health and base_health... that's
a bug. We need to backtrace that some time.
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2021-03-24 07:54:14 +01:00 |
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27f94f7073
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Include draw.qc from Nuclide's base game
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2021-03-17 06:33:53 +01:00 |
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1d832d131e
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Merged Xylemon's diff that changes hard-coded sounds to sound shaders!
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2021-03-13 03:08:24 +01:00 |
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1b57acb5b7
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monster_scientist: Change attack to default to 0 (mistake on my part) and
fix the respawn timer.
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2021-03-12 00:13:54 +01:00 |
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13eb9618f9
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Merge client/input.qc and server/input.qc into shared/input.qc
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2021-03-09 11:55:18 +01:00 |
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eukara
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8b6a4df658
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Create FUNDING.yml
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2021-03-08 15:36:28 +01:00 |
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e6a063d1fe
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Remove junk files
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2021-03-08 12:11:54 +01:00 |
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a3ef032823
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 11:11:06 +01:00 |
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