Commit graph

91 commits

Author SHA1 Message Date
0dbc2aed76
Server: unreference player.h 2022-04-25 13:34:26 -07:00
ccfd887e7c
monster_scientist: Fix the Pain() calling animations post-death 2022-04-23 22:04:34 -07:00
bf4ec8bcc3
Extend FX_GibHuman with a dir (euler) and force parameter. 2022-04-05 20:37:19 -07:00
42555d426d
Rebased against the latest Nuclide commit. 2022-03-15 19:33:41 -07:00
f8fae52db8
Update copyright information 2022-03-13 16:55:48 -07:00
b0313f05ce
Remove inclusion of gs-entbase/server/defs.h 2022-01-20 16:25:09 -08:00
a005f5b45a
Client: Enable the damage/item notifications from Half-Life. Use the new corpse stuff. 2021-12-17 18:24:04 -08:00
b1d47ca4f3
Client: Include ammo notify routines.
Add mirror shader for endlessrain.
2021-12-16 17:24:32 -08:00
bdbdcc6c68
Client: Include FreeHL's damage.qc. 2021-10-21 23:33:18 +02:00
bd4abcc299
Change FL_RESERVED1 to GF_MADNESS, move it from flags to gflags.
This was a bug! Glad it broke.
2021-09-23 23:57:32 +02:00
3cd5af1d19
monster_scientist: Add FallNoise() 2021-09-17 00:43:12 +02:00
271bddb2db
Use GetSpawnX() methods instead of peeking into some attribute that
may change.
2021-09-16 18:43:09 +02:00
0613f51e85
Remove input_sequence definition. 2021-09-15 22:46:22 +02:00
9c735df0b6
weapon_cannon: fix reload animation hiccup 2021-09-12 10:48:51 +02:00
1000dc8455
Respawn env_shooters as part of the gamerules too... 2021-09-12 00:29:46 +02:00
3ddf61988f
monster_scientist: Don't trigger pain sound when we're already dead. 2021-09-12 00:19:47 +02:00
d959313700
Add breakables respawn timer. 2021-09-12 00:09:40 +02:00
ac5e2a1b72 Update include.src against valve/src 2021-08-29 17:46:47 +02:00
92bf9615ad monster_scientist: Call WarnAllies() when death happens and stuff. 2021-08-13 21:33:38 +02:00
d49c91200c Gamerules: Call SHData_GetItems() every 2 minutes. 2021-08-13 21:33:16 +02:00
ba28697b9e Inherit valve/src's viewmodel effects 2021-08-01 08:56:19 +02:00
b8c9882a70 Update skill_scihunt.cfg 2021-06-18 09:28:34 +02:00
ff1a7bda84 WEAPON_HAMMER: Adjust primary damage to 50. Get rid of the player specific check. 2021-06-18 09:23:28 +02:00
57e5ca9b0f Include flashlight.qc from FreeHL 2021-05-22 20:43:40 +02:00
aeb72d23af Add .colormap support to players. 2021-05-20 16:06:53 +02:00
3c50f9c9a8 Don't set view_ofs here. 2021-05-16 23:14:29 +02:00
9db1530971 Use Base its damage.qc instead of FreeHL its. 2021-05-10 11:37:33 +02:00
227f9ad13b Shared: Inherit weapon_common and input from Nuclide's base game. 2021-05-10 08:19:33 +02:00
f1c4646451 Simplify prediction code with the help from upstream SDK changes. 2021-05-08 17:48:03 +02:00
629a9c55aa Weapons: Add player model animations for the hammer, shotgun and change the aim animation for the chainsaw to be that of the Egon 2021-04-10 23:14:28 +02:00
a82c6fd12d Improved animation/sound code for WEAPON_CHAINSAW 2021-04-10 22:48:37 +02:00
ae04a19908 Put the player animation code in line with upstream FreeHL 2021-04-10 10:26:59 +02:00
440e4d7269 Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
2021-03-31 13:44:29 +02:00
7124ce1005 monster_scientist: Force health reset on health and base_health... that's
a bug. We need to backtrace that some time.
2021-03-24 07:54:14 +01:00
27f94f7073 Include draw.qc from Nuclide's base game 2021-03-17 06:33:53 +01:00
1d832d131e Merged Xylemon's diff that changes hard-coded sounds to sound shaders! 2021-03-13 03:08:24 +01:00
1b57acb5b7 monster_scientist: Change attack to default to 0 (mistake on my part) and
fix the respawn timer.
2021-03-12 00:13:54 +01:00
13eb9618f9 Merge client/input.qc and server/input.qc into shared/input.qc 2021-03-09 11:55:18 +01:00
eukara
8b6a4df658
Create FUNDING.yml 2021-03-08 15:36:28 +01:00
e6a063d1fe Remove junk files 2021-03-08 12:11:54 +01:00
a3ef032823 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:11:06 +01:00