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496116dab3
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player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
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2022-08-09 09:31:24 -07:00 |
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6c19e76e78
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Clean up our player enumflags.
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2022-08-07 14:13:35 -07:00 |
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6b4c63965c
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monster_scientist: Death check was wrong. oops.
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2022-08-05 19:12:54 -07:00 |
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f53ed471e1
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Fix warning in HLGameRules::PlayerDeath.
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2022-08-05 14:42:01 -07:00 |
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fefc95108f
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monster_scientist: Make use of the new NSMonster APIs
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2022-07-25 09:16:52 -07:00 |
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18bd1303b6
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Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
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2022-07-16 15:07:47 -07:00 |
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f0c13b1a41
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Get rid of some old pmove code.
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2022-07-14 21:27:19 -07:00 |
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87386226a1
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Server: Restart kill counter for Red/Blue teams whenever the round restarts so we don't mess up our counter.
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2022-07-14 18:26:14 -07:00 |
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8ba0153c0c
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Server: Move the forceinfokey calls into InitPostEnts() because constructors aren't suited for those at all
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2022-07-14 18:23:04 -07:00 |
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04ac41346f
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monster_scientist: Fix a fuckup of me having shifted code around a couple of times which results in WORLD going insane.
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2022-07-14 18:17:11 -07:00 |
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fbb2df4b6e
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Some more work done on the gamemodes. Team modes + standard hunt is now implemented but not quite tested. Still needs 'changeteam' cmd etc.
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2022-07-14 17:58:08 -07:00 |
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eda8140127
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Server: Add stubs for game-mode seperation
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2022-07-13 22:58:58 -07:00 |
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08383e1d90
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monster_scientist fixes.
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2022-07-07 09:10:44 -07:00 |
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72c9ef224f
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Adjust naming against upstream.
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2022-05-11 12:50:11 -07:00 |
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5d44353a29
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Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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2022-05-10 14:59:22 -07:00 |
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82839c06ce
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Rename SHMultiplayerRules to HLGameRules to avoid clashes with FreeHL's weapon code.
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2022-05-01 17:01:07 -07:00 |
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0dbc2aed76
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Server: unreference player.h
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2022-04-25 13:34:26 -07:00 |
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ccfd887e7c
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monster_scientist: Fix the Pain() calling animations post-death
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2022-04-23 22:04:34 -07:00 |
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bf4ec8bcc3
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Extend FX_GibHuman with a dir (euler) and force parameter.
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2022-04-05 20:37:19 -07:00 |
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42555d426d
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Rebased against the latest Nuclide commit.
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2022-03-15 19:33:41 -07:00 |
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f8fae52db8
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Update copyright information
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2022-03-13 16:55:48 -07:00 |
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b0313f05ce
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Remove inclusion of gs-entbase/server/defs.h
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2022-01-20 16:25:09 -08:00 |
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a005f5b45a
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Client: Enable the damage/item notifications from Half-Life. Use the new corpse stuff.
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2021-12-17 18:24:04 -08:00 |
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b1d47ca4f3
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Client: Include ammo notify routines.
Add mirror shader for endlessrain.
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2021-12-16 17:24:32 -08:00 |
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bdbdcc6c68
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Client: Include FreeHL's damage.qc.
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2021-10-21 23:33:18 +02:00 |
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bd4abcc299
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Change FL_RESERVED1 to GF_MADNESS, move it from flags to gflags.
This was a bug! Glad it broke.
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2021-09-23 23:57:32 +02:00 |
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3cd5af1d19
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monster_scientist: Add FallNoise()
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2021-09-17 00:43:12 +02:00 |
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271bddb2db
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Use GetSpawnX() methods instead of peeking into some attribute that
may change.
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2021-09-16 18:43:09 +02:00 |
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0613f51e85
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Remove input_sequence definition.
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2021-09-15 22:46:22 +02:00 |
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9c735df0b6
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weapon_cannon: fix reload animation hiccup
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2021-09-12 10:48:51 +02:00 |
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1000dc8455
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Respawn env_shooters as part of the gamerules too...
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2021-09-12 00:29:46 +02:00 |
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3ddf61988f
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monster_scientist: Don't trigger pain sound when we're already dead.
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2021-09-12 00:19:47 +02:00 |
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d959313700
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Add breakables respawn timer.
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2021-09-12 00:09:40 +02:00 |
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ac5e2a1b72
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Update include.src against valve/src
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2021-08-29 17:46:47 +02:00 |
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92bf9615ad
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monster_scientist: Call WarnAllies() when death happens and stuff.
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2021-08-13 21:33:38 +02:00 |
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d49c91200c
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Gamerules: Call SHData_GetItems() every 2 minutes.
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2021-08-13 21:33:16 +02:00 |
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ba28697b9e
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Inherit valve/src's viewmodel effects
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2021-08-01 08:56:19 +02:00 |
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b8c9882a70
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Update skill_scihunt.cfg
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2021-06-18 09:28:34 +02:00 |
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ff1a7bda84
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WEAPON_HAMMER: Adjust primary damage to 50. Get rid of the player specific check.
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2021-06-18 09:23:28 +02:00 |
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57e5ca9b0f
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Include flashlight.qc from FreeHL
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2021-05-22 20:43:40 +02:00 |
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aeb72d23af
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Add .colormap support to players.
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2021-05-20 16:06:53 +02:00 |
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3c50f9c9a8
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Don't set view_ofs here.
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2021-05-16 23:14:29 +02:00 |
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9db1530971
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Use Base its damage.qc instead of FreeHL its.
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2021-05-10 11:37:33 +02:00 |
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227f9ad13b
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Shared: Inherit weapon_common and input from Nuclide's base game.
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2021-05-10 08:19:33 +02:00 |
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f1c4646451
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Simplify prediction code with the help from upstream SDK changes.
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2021-05-08 17:48:03 +02:00 |
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629a9c55aa
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Weapons: Add player model animations for the hammer, shotgun and change the aim animation for the chainsaw to be that of the Egon
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2021-04-10 23:14:28 +02:00 |
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a82c6fd12d
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Improved animation/sound code for WEAPON_CHAINSAW
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2021-04-10 22:48:37 +02:00 |
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ae04a19908
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Put the player animation code in line with upstream FreeHL
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2021-04-10 10:26:59 +02:00 |
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440e4d7269
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Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
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2021-03-31 13:44:29 +02:00 |
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7124ce1005
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monster_scientist: Force health reset on health and base_health... that's
a bug. We need to backtrace that some time.
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2021-03-24 07:54:14 +01:00 |
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