|
629a9c55aa
|
Weapons: Add player model animations for the hammer, shotgun and change the aim animation for the chainsaw to be that of the Egon
|
2021-04-10 23:14:28 +02:00 |
|
|
a82c6fd12d
|
Improved animation/sound code for WEAPON_CHAINSAW
|
2021-04-10 22:48:37 +02:00 |
|
|
ae04a19908
|
Put the player animation code in line with upstream FreeHL
|
2021-04-10 10:26:59 +02:00 |
|
|
440e4d7269
|
Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
|
2021-03-31 13:44:29 +02:00 |
|
|
7124ce1005
|
monster_scientist: Force health reset on health and base_health... that's
a bug. We need to backtrace that some time.
|
2021-03-24 07:54:14 +01:00 |
|
|
27f94f7073
|
Include draw.qc from Nuclide's base game
|
2021-03-17 06:33:53 +01:00 |
|
|
1d832d131e
|
Merged Xylemon's diff that changes hard-coded sounds to sound shaders!
|
2021-03-13 03:08:24 +01:00 |
|
|
1b57acb5b7
|
monster_scientist: Change attack to default to 0 (mistake on my part) and
fix the respawn timer.
|
2021-03-12 00:13:54 +01:00 |
|
|
13eb9618f9
|
Merge client/input.qc and server/input.qc into shared/input.qc
|
2021-03-09 11:55:18 +01:00 |
|
eukara
|
8b6a4df658
|
Create FUNDING.yml
|
2021-03-08 15:36:28 +01:00 |
|
|
e6a063d1fe
|
Remove junk files
|
2021-03-08 12:11:54 +01:00 |
|
|
a3ef032823
|
Initial commit, carried over from Nuclide's Git on March 8th 2021
|
2021-03-08 11:11:06 +01:00 |
|