WEAPON_HAMMER: Adjust primary damage to 50. Get rid of the player specific check.
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1 changed files with 1 additions and 4 deletions
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@ -124,10 +124,7 @@ void w_hammer_release(void)
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hitsound = floor(random(1, 2));
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/* players only take half damage */
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if (trace_ent.classname == "player")
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hdmg = Skill_GetValue("plr_hammer", 100) / 2;
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else
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hdmg = Skill_GetValue("plr_hammer", 100);
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hdmg = Skill_GetValue("plr_hammer", 50);
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Damage_Apply(trace_ent, self, hdmg, WEAPON_HAMMER, DMG_BLUNT);
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