Add breakables respawn timer.
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ac5e2a1b72
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2 changed files with 18 additions and 1 deletions
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@ -19,6 +19,7 @@
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class SHMultiplayerRules:CGameRules
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class SHMultiplayerRules:CGameRules
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{
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{
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float m_flRestockTimer;
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float m_flRestockTimer;
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float m_flBreakRespawnTimer;
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/* client */
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/* client */
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virtual void(base_player) PlayerSpawn;
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virtual void(base_player) PlayerSpawn;
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@ -309,14 +309,30 @@ SHMultiplayerRules::ScientistKill(base_player pp, entity sci)
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void
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void
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SHMultiplayerRules::FrameStart(void)
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SHMultiplayerRules::FrameStart(void)
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{
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{
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entity e;
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if (m_flRestockTimer < time) {
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if (m_flRestockTimer < time) {
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m_flRestockTimer = time + 120.0f;
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m_flRestockTimer = time + 120.0f;
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for ( entity e = world; ( e = find( e, ::classname, "player" ) ); ) {
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for (e = world; (e = find(e, ::classname, "player"));) {
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player pl = (player)e;
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player pl = (player)e;
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SHData_GetItems(pl);
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SHData_GetItems(pl);
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}
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}
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}
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}
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if (autocvar(sh_respbreak, 1))
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if (m_flBreakRespawnTimer < time) {
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m_flBreakRespawnTimer = time + 120.0f;
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for (e = world; (e = find( e, ::classname, "func_breakable"));) {
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func_breakable br = (func_breakable)e;
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br.Respawn();
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}
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for (e = world; (e = find( e, ::classname, "func_pushable"));) {
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func_pushable pb = (func_pushable)e;
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pb.Respawn();
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}
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}
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}
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}
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void
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void
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