VGUI: my crummy inital implementation

This commit is contained in:
Xylemon 2023-04-24 22:15:45 -07:00
parent 0b1ca19ef7
commit d637769e15
3 changed files with 307 additions and 0 deletions

78
src/client/init.qc Normal file
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/*
* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
=================
ClientGame_Init
Comparable to worldspawn in SSQC in that it's mostly used for precaches
=================
*/
void
ClientGame_Init(float apilevel, string enginename, float engineversion)
{
Obituary_Init();
registercommand("+sciscore");
registercommand("-sciscore");
registercommand("chooseteam");
}
bool
ClientGame_IsUsingVGUI(void)
{
/* FTE has a bug with _ infokeys, so we'll accept both formats in case
that gets fixed in the future :/ */
if (getplayerkeyfloat(player_localnum, "vgui_menus") == 1)
return true;
if (getplayerkeyfloat(player_localnum, "_vgui_menus") == 1)
return true;
return false;
}
void VGUI_ShowMOTD(void);
void CMD_ChooseTeam(void);
void
ClientGame_InitDone(void)
{
if (serverkeyfloat("sv_playerslots") > 1)
VGUI_ShowMOTD();
}
void
ClientGame_RendererRestart(string rstr)
{
precache_model("models/shell.mdl");
precache_model("models/shotgunshell.mdl");
/* there's also muzzleflash.spr, but that's just MUZZLE_SMALL again */
MUZZLE_RIFLE = (int)getmodelindex("sprites/muzzleflash1.spr");
MUZZLE_SMALL = (int)getmodelindex("sprites/muzzleflash2.spr");
MUZZLE_WEIRD = (int)getmodelindex("sprites/muzzleflash3.spr");
Damage_Precache();
Obituary_Precache();
FX_Blood_Init();
FX_BreakModel_Init();
FX_Explosion_Init();
FX_GibHuman_Init();
FX_Spark_Init();
FX_Impact_Init();
FX_GaussBeam_Init();
BEAM_TRIPMINE = particleeffectnum("weapon_tripmine.beam");
}

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
static VGUIWindow winChooseTeam;
class TFTeamButton:VGUIButton
{
void TFTeamButton(void);
virtual void OnMouseUp(void);
};
void
TFTeamButton::TFTeamButton(void)
{
}
void
TFTeamButton::OnMouseUp(void)
{
int tag = GetTag();
localcmd("changeclass\n");
sendevent("TeamJoin", "f", (float)tag);
winChooseTeam.Hide();
}
string
VGUI_ChooseTeam_MapInfo(void)
{
static string mapinfo = __NULL__;
if (mapinfo != __NULL__)
return mapinfo;
filestream fileMap = fopen(strcat("maps/", mapname, ".txt"), FILE_READ);
string temp;
if (fileMap != -1) {
while ((temp = fgets(fileMap))) {
mapinfo = strcat(mapinfo, temp, "\n");
}
} else {
mapinfo = "No map info available.";
}
return mapinfo;
}
void
VGUI_ChooseTeam(void)
{
static int initialized;
static VGUIButton btnTeamBlue;
static VGUIButton btnTeamRed;
static VGUIButton btnAutoAssign;
static VGUIButton btnGoSpectator;
static VGUIFrame frmMapInfo;
static VGUILabel lblSelectTeam;
static VGUILabel lblMapName;
static VGUILabel lblMapInfo;
if (!initialized) {
vector btnpos = [40,80];
initialized = TRUE;
winChooseTeam = spawn(VGUIWindow);
winChooseTeam.SetSize('640 480');
winChooseTeam.SetStyleMask(VGUIWindowBorderless | VGUIWindowFullscreen);
lblSelectTeam = spawn(VGUILabel);
lblSelectTeam.SetTitle("SELECT YOUR TEAM");
lblSelectTeam.SetTextSize(19);
lblSelectTeam.SetPos([40, 38]);
lblSelectTeam.SetSize('400 24');
frmMapInfo = spawn(VGUIFrame);
frmMapInfo.SetPos('176 80');
frmMapInfo.SetSize('424 312');
lblMapName = spawn(VGUILabel);
lblMapName.SetTitle(mapname);
lblMapName.SetTextSize(19);
lblMapName.SetPos('194 105');
lblMapName.SetSize('250 312');
lblMapInfo = spawn(VGUILabel);
lblMapInfo.SetTitle(VGUI_ChooseTeam_MapInfo());
lblMapInfo.SetPos('194 129');
lblMapInfo.SetSize('375 250');
btnTeamBlue = spawn(VGUIButton);
btnTeamBlue.SetTitle("BLUE");
btnTeamBlue.SetPos(btnpos);
btnTeamBlue.SetSize('124 24');
btnTeamBlue.SetKeyEquivalent("1");
//btnAutoAssign.SetFunc(VGUI_AutoAssign);
btnpos[1] += 32;
btnTeamRed = spawn(VGUIButton);
btnTeamRed.SetTitle("RED");
btnTeamRed.SetPos(btnpos);
btnTeamRed.SetSize('124 24');
btnTeamRed.SetKeyEquivalent("2");
//btnAutoAssign.SetFunc(VGUI_AutoAssign);
btnpos[1] += 32;
btnAutoAssign = spawn(VGUIButton);
btnAutoAssign.SetTitle("AUTO ASSIGN");
btnAutoAssign.SetPos(btnpos);
btnAutoAssign.SetSize('124 24');
btnAutoAssign.SetKeyEquivalent("5");
//btnAutoAssign.SetFunc(VGUI_AutoAssign);
btnpos[1] += 32;
btnGoSpectator = spawn(VGUIButton);
btnGoSpectator.SetTitle("SPECTATE");
btnGoSpectator.SetPos(btnpos);
btnGoSpectator.SetSize('124 24');
btnGoSpectator.SetKeyEquivalent("6");
//btnGoSpectator.SetFunc(VGUI_GoSpectator);
g_uiDesktop.Add(winChooseTeam);
winChooseTeam.Add(frmMapInfo);
winChooseTeam.Add(lblSelectTeam);
winChooseTeam.Add(lblMapName);
winChooseTeam.Add(lblMapInfo);
winChooseTeam.Add(btnTeamBlue);
winChooseTeam.Add(btnTeamRed);
winChooseTeam.Add(btnAutoAssign);
winChooseTeam.Add(btnGoSpectator);
}
winChooseTeam.Show();
winChooseTeam.SetPos((video_res / 2) - (winChooseTeam.GetSize() / 2));
}

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src/client/vgui_motd.qc Normal file
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/*
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
VGUI_ShowMOTD(void)
{
static int initialized;
static VGUIButton winMotdClose;
// static VGUIButton winMotdMapInfo;
static VGUIWindow winMotd;
static VGUILabel winMotdHostname;
static VGUILabel winMotdBody;
static void VGUI_ShowMOTD_Close(void)
{
CMD_ChooseTeam();
winMotd.Hide();
}
if (MOTD_GetLineCount() < 1i)
return;
if (!initialized) {
initialized = TRUE;
winMotd = spawn(VGUIWindow);
winMotd.SetTitle("Message Of The Day");
winMotd.SetSize('424 312');
winMotd.SetStyleMask(0);
winMotdClose = spawn(VGUIButton);
winMotdClose.SetTitle("OK");
winMotdClose.SetPos([16, 266]);
winMotdClose.SetSize([160, 30]);
winMotdClose.SetFunc(VGUI_ShowMOTD_Close);
/* TODO An experiment with how to display map readme
* files for non team games
if (serverkeyfloat("teams") < 1) {
winMotdMapInfo = spawn(VGUIButton);
winMotdMapInfo.SetTitle("Map Info");
winMotdMapInfo.SetPos([196, 266]);
winMotdMapInfo.SetSize([160, 30]);
//winMotdMapInfo.SetFunc(VGUI_ShowMOTD_Close);
}
*/
winMotdHostname = spawn(VGUILabel);
winMotdHostname.SetTitle(serverkey("hostname"));
winMotdHostname.SetTextSize(19);
winMotdHostname.SetPos([16, 20]);
winMotdBody = spawn(VGUILabel);
winMotdBody.SetTitle(MOTD_GetTextBody());
winMotdBody.SetPos([16, 48]);
winMotdBody.SetSize([392, 210]);
g_uiDesktop.Add(winMotd);
winMotd.Add(winMotdClose);
// winMotd.Add(winMotdMapInfo);
winMotd.Add(winMotdHostname);
winMotd.Add(winMotdBody);
}
winMotd.Show();
winMotd.SetPos((video_res / 2) - (winMotd.GetSize() / 2));
}