monster_scientist: Fix the Pain() calling animations post-death
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@ -208,6 +208,9 @@ monster_scientist::TalkPanic(void)
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void
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void
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monster_scientist::Pain(void)
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monster_scientist::Pain(void)
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{
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{
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if (style == MONSTER_DEAD)
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return;
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if (autocvar_sh_sciattack)
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if (autocvar_sh_sciattack)
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CBaseMonster::Pain();
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CBaseMonster::Pain();
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