diff --git a/zpak001.pk3dir/cfg/skill_scihunt.cfg b/zpak001.pk3dir/cfg/skill_scihunt.cfg index 373e033..fecef6e 100644 --- a/zpak001.pk3dir/cfg/skill_scihunt.cfg +++ b/zpak001.pk3dir/cfg/skill_scihunt.cfg @@ -1,17 +1,21 @@ exec skill_valve.cfg -set sk_plr_hammer1 "50" -set sk_plr_hammer2 "50" -set sk_plr_hammer3 "50" - -set sk_plr_hammeralt1 "200" -set sk_plr_hammeralt2 "200" -set sk_plr_hammeralt3 "200" - set sk_plr_chainsaw1 "10" set sk_plr_chainsaw2 "10" set sk_plr_chainsaw3 "10" +set sk_plr_hammer1 "50" +set sk_plr_hammer2 "50" +set sk_plr_hammer3 "50" + +set sk_plr_hammer_alt1 "200" +set sk_plr_hammer_alt2 "200" +set sk_plr_hammer_alt3 "200" + set sk_plr_handcannon1 "5" set sk_plr_handcannon2 "5" set sk_plr_handcannon3 "5" + +set sk_plr_needle1 "5" +set sk_plr_needle2 "5" +set sk_plr_needle3 "5" \ No newline at end of file diff --git a/zpak001.pk3dir/def/monsters/scientist.def b/zpak001.pk3dir/decls/def/monsters/scientist.def similarity index 100% rename from zpak001.pk3dir/def/monsters/scientist.def rename to zpak001.pk3dir/decls/def/monsters/scientist.def diff --git a/zpak001.pk3dir/def/player.def b/zpak001.pk3dir/decls/def/player.def similarity index 100% rename from zpak001.pk3dir/def/player.def rename to zpak001.pk3dir/decls/def/player.def diff --git a/zpak001.pk3dir/def/spawns.def b/zpak001.pk3dir/decls/def/spawns.def similarity index 100% rename from zpak001.pk3dir/def/spawns.def rename to zpak001.pk3dir/decls/def/spawns.def diff --git a/zpak001.pk3dir/def/weapons.def b/zpak001.pk3dir/decls/def/weapons.def similarity index 100% rename from zpak001.pk3dir/def/weapons.def rename to zpak001.pk3dir/decls/def/weapons.def diff --git a/zpak001.pk3dir/def/weapons/chainsaw.def b/zpak001.pk3dir/decls/def/weapons/chainsaw.def similarity index 93% rename from zpak001.pk3dir/def/weapons/chainsaw.def rename to zpak001.pk3dir/decls/def/weapons/chainsaw.def index d39936e..2474ca9 100644 --- a/zpak001.pk3dir/def/weapons/chainsaw.def +++ b/zpak001.pk3dir/decls/def/weapons/chainsaw.def @@ -12,6 +12,8 @@ entityDef weapon_chainsaw "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" "snd_idle" "weapon_chainsaw.idle" + "snd_start" "weapon_chainsaw.start" + "snd_stop" "weapon_chainsaw.stop" // weapon specific "def_melee" "damage_chainsaw" diff --git a/zpak001.pk3dir/def/weapons/hammer.def b/zpak001.pk3dir/decls/def/weapons/hammer.def similarity index 93% rename from zpak001.pk3dir/def/weapons/hammer.def rename to zpak001.pk3dir/decls/def/weapons/hammer.def index 25208d8..964f8ce 100644 --- a/zpak001.pk3dir/def/weapons/hammer.def +++ b/zpak001.pk3dir/decls/def/weapons/hammer.def @@ -11,7 +11,6 @@ entityDef weapon_hammer "model_view" "models/v_hammer.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" - "snd_idle" "weapon_hammer.idle" "snd_hit" "weapon_hammer.hit" "snd_miss" "weapon_hammer.miss" @@ -22,16 +21,10 @@ entityDef weapon_hammer "inv_name" "Hammer" "ammoType" "" "ammoRequired" "0" - "clipSize" "0" - - "meleeRateMiss" "1.0" - "meleeRateHit" "1.0" "actIdle" "0,5,6" "actDraw" "1" "actHolster" "2,7,8" - "actMeleeMiss" "3" - "actMeleeHit" "3" // HLWeapon specific "hudSlot" "0" @@ -51,13 +44,19 @@ entityDef damage_hammer "push" "20000" "gib" "0" + "meleeRateMiss" "1.0" + "meleeRateHit" "1.0" + "actMeleeMiss" "3" + "actMeleeHit" "3" + } // TODO entityDef damage_hammerWindup { - "damage" "skill:plr_hammeralt" + "damage" "skill:plr_hammer_alt" "gib" "1" + "meleeRateMiss" "0.75" "meleeRateHit" "0.75" "actMeleeMiss" "4" diff --git a/zpak001.pk3dir/def/weapons/handcannon.def b/zpak001.pk3dir/decls/def/weapons/handcannon.def similarity index 100% rename from zpak001.pk3dir/def/weapons/handcannon.def rename to zpak001.pk3dir/decls/def/weapons/handcannon.def diff --git a/zpak001.pk3dir/def/weapons/needle.def b/zpak001.pk3dir/decls/def/weapons/needle.def similarity index 77% rename from zpak001.pk3dir/def/weapons/needle.def rename to zpak001.pk3dir/decls/def/weapons/needle.def index 14a1aaa..98da962 100644 --- a/zpak001.pk3dir/def/weapons/needle.def +++ b/zpak001.pk3dir/decls/def/weapons/needle.def @@ -17,8 +17,7 @@ entityDef weapon_needle "clipSize" "0" "meleeRateMiss" "0.5" - "meleeRateHit" "0.25" - + "meleeRateHit" "0.5" // HLWeapon specific "hudSlot" "0" @@ -26,16 +25,13 @@ entityDef weapon_needle "weight" "0" "crosshair" "none" "ammoIcon" "none" + "icon" "none" + "iconSelected" "none" } +// TODO needs infection entityDef damage_needle { "damage" "skill:plr_needle" -// "kickDir" "-1 0 0" -// "knockback" "20" -// "push" "20000" "gib" "0" - - "snd_hit" "weapon_needle.hit" - "snd_miss" "weapon_needle.miss" } diff --git a/zpak001.pk3dir/sound/monster_scientist_scihunt.sndshd b/zpak001.pk3dir/decls/sound/monster_scientist_scihunt.sndshd similarity index 100% rename from zpak001.pk3dir/sound/monster_scientist_scihunt.sndshd rename to zpak001.pk3dir/decls/sound/monster_scientist_scihunt.sndshd diff --git a/zpak001.pk3dir/sound/player_scihunt.sndshd b/zpak001.pk3dir/decls/sound/player_scihunt.sndshd similarity index 100% rename from zpak001.pk3dir/sound/player_scihunt.sndshd rename to zpak001.pk3dir/decls/sound/player_scihunt.sndshd diff --git a/zpak001.pk3dir/sound/weapons_scihunt.sndshd b/zpak001.pk3dir/decls/sound/weapons_scihunt.sndshd similarity index 92% rename from zpak001.pk3dir/sound/weapons_scihunt.sndshd rename to zpak001.pk3dir/decls/sound/weapons_scihunt.sndshd index 025650b..4bd3d15 100644 --- a/zpak001.pk3dir/sound/weapons_scihunt.sndshd +++ b/zpak001.pk3dir/decls/sound/weapons_scihunt.sndshd @@ -3,11 +3,6 @@ weapon_handcannon.shoot sample cannon/fire.wav } -weapon_chainsaw.attack -{ - sample sh/chainsaw_idle2.wav -} - weapon_chainsaw.draw { sample sh/chainsaw_pullout.wav @@ -30,7 +25,12 @@ weapon_chainsaw.idle sample sh/chainsaw_idle.wav } -weapon_chainsaw.startup +weapon_chainsaw.miss +{ + sample sh/chainsaw_idle2.wav +} + +weapon_chainsaw.start { sample sh/chainsaw_startup.wav }