implement sh_chainspark
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@ -111,7 +111,10 @@ void w_chainsaw_primary(player pl)
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Damage_Apply(trace_ent, self, dmg, WEAPON_CHAINSAW, DMG_BLUNT);
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Sound_Play(pl, CHAN_WEAPON, "weapon_chainsaw.hitflesh");
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} else {
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/* well, this is in the advanced options */
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if (cvar("sh_chainspark") != 1)
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FX_Spark(trace_endpos, trace_plane_normal);
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Sound_Play(pl, CHAN_WEAPON, "weapon_chainsaw.hit");
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}
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pl.w_attack_next = 0.1f;
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