Client: Include ammo notify routines.
Add mirror shader for endlessrain.
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3 changed files with 15 additions and 1 deletions
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@ -31,6 +31,7 @@
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../../../valve/src/client/viewmodel.qc
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../../../valve/src/client/view.qc
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../../../valve/src/client/obituary.qc
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../../../valve/src/client/hud_ammonotify.qc
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../../../valve/src/client/hud.qc
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../../../valve/src/client/hud_weaponselect.qc
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../../../valve/src/client/scoreboard.qc
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@ -107,6 +107,7 @@ class player:base_player
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#ifdef CLIENT
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void Weapons_AmmoUpdate(entity);
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void HUD_AmmoNotify_Check(player);
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/*
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=================
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player::ReceiveEntity
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@ -165,8 +166,10 @@ player::ReceiveEntity(float new, float fl)
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ammo_hammer_state = readbyte();
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}
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if (fl & PLAYER_AMMO1 || fl & PLAYER_AMMO2 || fl & PLAYER_AMMO3)
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if (fl & PLAYER_AMMO1 || fl & PLAYER_AMMO2 || fl & PLAYER_AMMO3) {
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Weapons_AmmoUpdate(this);
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HUD_AmmoNotify_Check(this);
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}
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setorigin(this, origin);
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}
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10
zpak001.pk3dir/scripts/endlrain.shader
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10
zpak001.pk3dir/scripts/endlrain.shader
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@ -0,0 +1,10 @@
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streetglass
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{
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portal
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{
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map glass_dark
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blendFunc add
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tcMod scale -4.5 1.0
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depthWrite
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}
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}
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