From 9c735df0b6b8b62491977f22810a7f425b8dced1 Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Sun, 12 Sep 2021 10:48:51 +0200 Subject: [PATCH] weapon_cannon: fix reload animation hiccup --- src/shared/w_cannon.qc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/shared/w_cannon.qc b/src/shared/w_cannon.qc index 3843922..1cac30f 100644 --- a/src/shared/w_cannon.qc +++ b/src/shared/w_cannon.qc @@ -74,9 +74,9 @@ w_cannon_reload(void) return; } -#ifdef CLIENT Weapons_ViewAnimation(CANNON_RELOAD); -#else + +#ifdef SERVER Weapons_ReloadWeapon(pl, player::cannon_mag, player::ammo_buckshot, 2); #endif @@ -165,9 +165,9 @@ w_cannon_secondary(void) return; } -#ifdef CLIENT Weapons_ViewPunchAngle([-5,0,0]); -#else + +#ifdef SERVER int dmg; dmg = Skill_GetValue("plr_cannon", 5); TraceAttack_FireBullets(10, pl.origin + pl.view_ofs, dmg, [0.08716,0.04362], WEAPON_CANNON);