Some comment cleanup
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1 changed files with 5 additions and 2 deletions
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@ -31,8 +31,8 @@
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#define PHY_VIEWPOS_CROUCHED [0,0,12]
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#define PHY_VIEWPOS_CROUCHED [0,0,12]
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#include "items.h"
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#include "items.h"
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/* insanity changes player move and attack speed */
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/* insanity changes player move and attack speed
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* so lets override some base player functions */
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void
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void
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player::Physics_InputPreMove(void)
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player::Physics_InputPreMove(void)
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{
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{
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@ -47,6 +47,9 @@ player::Physics_InputPreMove(void)
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}
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}
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}
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}
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/* original SciHunt only increased speed melee but it's
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* easier to do this to every weapon, plus it's more fun
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* FIXME reloading is borked when active */
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void
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void
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player::Physics_InputPostMove(void)
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player::Physics_InputPostMove(void)
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{
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{
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