Some comment cleanup

This commit is contained in:
Xylemon 2023-04-26 22:19:43 -07:00
parent 1845012d6c
commit 835bcc8145

View file

@ -31,8 +31,8 @@
#define PHY_VIEWPOS_CROUCHED [0,0,12] #define PHY_VIEWPOS_CROUCHED [0,0,12]
#include "items.h" #include "items.h"
/* insanity changes player move and attack speed */ /* insanity changes player move and attack speed
* so lets override some base player functions */
void void
player::Physics_InputPreMove(void) player::Physics_InputPreMove(void)
{ {
@ -47,6 +47,9 @@ player::Physics_InputPreMove(void)
} }
} }
/* original SciHunt only increased speed melee but it's
* easier to do this to every weapon, plus it's more fun
* FIXME reloading is borked when active */
void void
player::Physics_InputPostMove(void) player::Physics_InputPostMove(void)
{ {