Rebase against Nuclide Develop/
This commit is contained in:
parent
019e2c531a
commit
802cf3a66a
18 changed files with 93 additions and 146 deletions
1
PROJECT
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1
PROJECT
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@ -0,0 +1 @@
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ScientistHunt
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -19,7 +19,6 @@ void VGUI_ChooseTeam(void);
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int
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ClientGame_ConsoleCommand(void)
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{
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switch(argv(0)) {
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case "+sciscore":
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if (cvar("sh_announcescinum") == 1)
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@ -36,15 +35,18 @@ ClientGame_ConsoleCommand(void)
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default:
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return (0);
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}
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return (1);
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}
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void
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CMD_ChooseTeam(void)
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{
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if (serverkeyfloat("sv_playerslots") <= 1)
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if (serverkeyfloat("sv_playerslots") <= 1) {
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return;
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}
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if (serverkeyfloat("teams") > 1)
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if (serverkeyfloat("teams") > 1) {
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VGUI_ChooseTeam();
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}
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}
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -12,7 +12,7 @@
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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*/
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var bool g_sciscore = false;
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -309,8 +309,9 @@ HUD_DrawAmmo3(void)
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void
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HUD_DrawAmmoBar(vector pos, float val, float max, float a)
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{
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if (val <= 0)
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if (val <= 0) {
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return;
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}
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float perc;
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perc = val / max;
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@ -390,6 +391,7 @@ HUD_DrawLogo(void)
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frame_timer = 0.1f;
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f++;
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if (f == 31) {
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f = 0;
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}
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@ -447,8 +449,9 @@ HUD_DrawDamageIndicator(void)
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{
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vector cross_pos;
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if (pSeatLocal->m_flDamageIndicator <= 0.0)
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if (pSeatLocal->m_flDamageIndicator <= 0.0) {
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return;
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}
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cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
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@ -568,8 +571,9 @@ HUD_Draw(void)
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#endif
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/* little point in not drawing these, even if you don't have a suit */
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if (pl.m_activeWeapon)
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if (pl.m_activeWeapon) {
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pl.m_activeWeapon.UpdateGUI();
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}
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HUD_DrawDamageIndicator();
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HUD_DrawWeaponSelect();
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -32,7 +32,6 @@ void
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TeamButton::OnMouseUp(void)
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{
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int tag = GetTag();
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localcmd("changeclass\n");
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sendevent("TeamJoin", "f", (float)tag);
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winChooseTeam.Hide();
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@ -44,8 +43,9 @@ VGUI_ChooseTeam_MapInfo(void)
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{
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static string mapinfo = __NULL__;
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if (mapinfo != __NULL__)
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if (mapinfo != __NULL__) {
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return mapinfo;
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}
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filestream fileMap = fopen(strcat("maps/", mapname, ".txt"), FILE_READ);
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string temp;
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2023-2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -30,8 +30,9 @@ VGUI_ShowMOTD(void)
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winMotd.Hide();
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}
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if (MOTD_GetLineCount() < 1i)
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if (MOTD_GetLineCount() < 1i) {
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return;
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}
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if (!initialized) {
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initialized = TRUE;
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@ -170,7 +170,4 @@ var int autocvar_sh_announcescideath = 1;
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var int autocvar_sh_announcescinum = 1;
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/* default kills required for insanity */
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var int autocvar_sh_insanity = 5;
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/* an override for sh_scimax */
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var int autocvarsh_scimax_override = 0;
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var int autocvar_sh_insanity = 5;
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@ -399,8 +399,6 @@ HLGameRules::PlayerSpawn(NSClientPlayer pp)
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pl.SetOrigin(spot.origin);
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pl.SetAngles(spot.angles);
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Client_FixAngle(pl, pl.angles);
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pl.GiveItem("item_suit");
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SHData_GetItems(pl);
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}
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@ -339,6 +339,8 @@ SHScientist::PlayerUse(void)
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void
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SHScientist::Pain(entity inflictor, entity attacker, int damage, vector dir, int location)
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{
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super::Pain(inflictor, attacker, damage, dir, location);
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/* make everyone on edge */
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WarnAllies();
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@ -369,7 +371,7 @@ SHScientist::Death(entity inflictor, entity attacker, int damage, vector dir, in
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rules.ScientistKill((SHPlayer)attacker, (entity)this);
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Plugin_PlayerObituary(attacker, this, g_dmg_iWeapon, g_dmg_iHitBody, g_dmg_iDamage);
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Sound_Speak(this, "SHScientist.die");
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Sound_Speak(this, "monster_scientist.die");
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deathcheck = true;
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}
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@ -51,6 +51,7 @@ Game_Worldspawn(void)
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Sound_Precache("Player.FlashLightOff");
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Sound_Precache("Player.FlashLightOn");
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EntityDef_Precache("monster_scientist");
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EntityDef_Precache("weapon_crowbar");
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EntityDef_Precache("weapon_9mmhandgun");
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EntityDef_Precache("weapon_357");
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@ -1,54 +0,0 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#define ITEM_CROWBAR 0x00000001
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#define ITEM_GLOCK 0x00000002
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#define ITEM_PYTHON 0x00000004
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#define ITEM_MP5 0x00000008
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#define ITEM_CROSSBOW 0x00000010
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#define ITEM_SHOTGUN 0x00000020
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#define ITEM_RPG 0x00000040
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#define ITEM_GAUSS 0x00000080
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#define ITEM_EGON 0x00000100
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#define ITEM_HORNETGUN 0x00000200
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#define ITEM_HANDGRENADE 0x00000400
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#define ITEM_TRIPMINE 0x00000800
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#define ITEM_SATCHEL 0x00001000
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#define ITEM_SNARK 0x00002000
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#define ITEM_SUIT 0x00004000
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#define ITEM_LONGJUMP 0x00008000
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#define ITEM_HEALTHKIT 0x00010000
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#define ITEM_BATTERY 0x00020000
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#define ITEM_CANNON 0x00040000
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#define ITEM_CHAINSAW 0x00080000
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#define ITEM_HAMMER 0x00100000
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#define ITEM_NEEDLE 0x00200000
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#define ITEM_UNUSED23 0x00400000
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#define ITEM_UNUSED24 0x00800000
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#define ITEM_UNUSED25 0x01000000
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#define ITEM_UNUSED26 0x02000000
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#define ITEM_UNUSED27 0x04000000
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#define ITEM_UNUSED28 0x08000000
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#define ITEM_UNUSED29 0x10000000
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#define ITEM_UNUSED30 0x20000000
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#define ITEM_UNUSED31 0x40000000
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#define ITEM_UNUSED32 0x80000000
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/* part of .gflags */
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#define GF_MADNESS (1<<23)
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2023 Gethyn ThomasQuail <gethyn@vera-visions.com>
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*
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* Permission to use, copy, modify, and distribute this software for any
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@ -15,21 +15,7 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#define PMOVE_AIRSTEPHEIGHT 0
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#define PMOVE_STEPHEIGHT 18
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#define PMOVE_FRICTION 4
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#define PMOVE_EDGEFRICTION 1
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#define PMOVE_STOPSPEED 100
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#define PMOVE_GRAVITY 800
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#define PMOVE_AIRACCELERATE 10
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#define PMOVE_WATERACCELERATE 10
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#define PMOVE_ACCELERATE 10
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#define PMOVE_MAXSPEED 270
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#define PMOVE_STEP_WALKSPEED 135
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#define PMOVE_STEP_RUNSPEED 220
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#define PHY_VIEWPOS [0,0,28]
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#define PHY_VIEWPOS_CROUCHED [0,0,12]
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#include "items.h"
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#define GF_MADNESS (1<<23)
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/* insanity changes player move and attack speed
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* so lets override some base player functions */
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@ -1,3 +1,19 @@
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/*
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* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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typedef enum {
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SCIANIM_WALK = 0,
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SCIANIM_WALK_SCARED = 1,
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// Generic Binds
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bind "ESC" "togglemenu"
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bind "w" "+forward"
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bind "s" "+back"
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bind "a" "+moveleft"
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bind "d" "+moveright"
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bind "SPACE" "+jump"
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bind "CTRL" "+duck"
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bind "SHIFT" "+speed"
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bind "0" "slot10"
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bind "1" "slot1"
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bind "2" "slot2"
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bind "3" "slot3"
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bind "4" "slot4"
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bind "5" "slot5"
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bind "6" "slot6"
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bind "7" "slot7"
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bind "8" "slot8"
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bind "9" "slot9"
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bind "UPARROW" "+forward"
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bind "DOWNARROW" "+back"
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bind "LEFTARROW" "+left"
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bind "RIGHTARROW" "+right"
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bind "MOUSE1" "+attack"
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bind "MOUSE2" "+attack2"
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bind "MWHEELDOWN" "invnext"
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bind "MWHEELUP" "invprev"
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bind "r" "+reload"
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bind "e" "+use"
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bind "TAB" "+showscores"
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bind "y" "messagemode"
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bind "u" "messagemode2"
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bind "t" "impulse 201"
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bind "f" "impulse 100"
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bind "f1" "vote yes"
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bind "f2" "vote no"
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unbindall
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bind CTRL "+duck"
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bind DOWNARROW "+back"
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bind ESCAPE "togglemenu"
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bind F1 "vote yes"
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bind F2 "vote no"
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bind LEFTARROW "+left"
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bind MOUSE1 "+attack"
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bind MOUSE2 "+attack2"
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bind MWHEELDOWN "weapnext"
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bind MWHEELUP "weapprev"
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bind RIGHTARROW "+right"
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bind SHIFT "+speed"
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bind SPACE "+jump"
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bind TAB "+showscores"
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bind UPARROW "+forward"
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bind 0 "slot10"
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bind 1 "slot1"
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bind 2 "slot2"
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bind 3 "slot3"
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bind 4 "slot4"
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bind 5 "slot5"
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bind 6 "slot6"
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bind 7 "slot7"
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bind 8 "slot8"
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bind 9 "slot9"
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bind ` "toggleconsole"
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bind a "+moveleft"
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bind d "+moveright"
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bind e "+use"
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bind f "impulse 100"
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bind r "+reload"
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bind s "+back"
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bind t "impulse 201"
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bind u "messagemode2"
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bind w "+forward"
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bind y "messagemode"
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bind q "weaplast"
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bind ~ "toggleconsole"
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// load game defaults
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exec cvar_defaults.cfg
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// our mod overrides below
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// Game Variables
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seta "hostname" "FreeSH Server"
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seta "maxplayers" "8"
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@ -43,18 +51,3 @@ seta "maxplayers" "8"
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seta "con_color" "255 255 215"
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seta "vgui_color" "255 255 215"
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seta "cross_color" "0 255 0"
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// disable some nuclide niceties
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seta v_muzzledlight 0
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// config compat
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alias mp_timelimit timelimit
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alias mp_fraglimit fraglimit
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alias sv_gamemode sh_realistic
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// video settings
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seta gl_overbright 0
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seta gl_ldr 1
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seta r_lightmap_format rgb8
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exec skill_scihunt.cfg
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