Chainsaw should now shake player's screen like original
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@ -16,11 +16,13 @@ weapon_chainsaw.draw
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weapon_chainsaw.hit
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{
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sample sh/chainsaw_cutinto.wav
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shakes 0.5
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}
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weapon_chainsaw.hitflesh
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{
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sample sh/chainsaw_cutintoflesh.wav
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shakes 0.5
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}
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weapon_chainsaw.idle
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