monster_scientist: Death check was wrong. oops.
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@ -237,7 +237,7 @@ monster_scientist::Death(void)
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StartleAllies();
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if (IsAlive() == false) {
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if (IsAlive() == true) {
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if (g_dmg_eAttacker.flags & FL_CLIENT)
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rules.ScientistKill((player)g_dmg_eAttacker, (entity)this);
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