Gamemodes:

- Madness now fully reimplemented
- Standard and Stealth hunting now finished
- New gamemode Invasion, where scientists work together to kill off all players (WIP)
Major thanks to @eukara for his help, time, and patienece
This commit is contained in:
Xylemon 2023-04-24 22:05:17 -07:00
parent 9c5339e262
commit 4aca5e6540
3 changed files with 76 additions and 44 deletions

View file

@ -63,6 +63,7 @@ class SHTeamRules:HLGameRules
class SHRules:HLGameRules
{
void(void) SHRules;
virtual void(void) RegisterSciDeath;
};
@ -124,5 +125,17 @@ typedef enum
SHMODE_INVASION
} shmode_e;
/* give our gamemode cvar a default */
var shmode_e autocvar_sh_realistic = SHMODE_SLAUGHTER;
var shmode_e g_chosen_mode;
/* limit the amount of scientists that can spawn by default */
var int autocvar_sh_scimax = 5;
var int autocvar_sh_scialert = FALSE;
/* default speed for scientists */
var int autocvar_sh_scispeed = 40;
/* an override for sh_scimax */
var int autocvarsh_scimax_override = 0;

View file

@ -81,6 +81,7 @@ HLGameRules::PlayerDeath(NSClientPlayer pl)
pl.gflags &= ~GF_FLASHLIGHT;
pl.gflags &= ~GF_EGONBEAM;
pl.gflags &= ~GF_MADNESS;
pl.poisonTimer.StopTimer();
sh_pl.sh_insaneactive = 0.0f;
@ -372,6 +373,24 @@ HLGameRules::InitPostEnts(void)
void
HLGameRules::HLGameRules(void)
{
/* HACK we'll set this here for now to ensure we don't
* have a race condition */
forceinfokey(world, "sci_count", "0");
/* if the previous map set this value but the current doesn't
* then set the default */
cvar_set("sh_scispeed","40");
/* just re-read this to prevent funny beahviour */
readcmd(sprintf("exec maps/%s.cfg\n", mapname));
/* always broadcast how many max scientists the server has set
* but allow an override for server admins */
if (cvar("sh_scimax_override") > 0) {
forceinfokey(world, "sv_scimax", cvar_string("sh_scimax_override"));
} else {
forceinfokey(world, "sv_scimax", cvar_string("sh_scimax"));
}
}
/* TEAMPLAY ONLY LOGIC */
@ -393,6 +412,8 @@ SHTeamRules::PlayerSpawn(NSClientPlayer cl)
if (cl.team != 0)
return;
/* auto-balance
* TODO make this a command instead */
for (entity e = world; (e = find( e, ::classname, "player"));) {
if (e == cl)
continue;
@ -422,18 +443,6 @@ SHTeamRules::ScientistKill(NSClientPlayer cl, entity sci)
AddTeam1Kill();
}
void
SHTeamRules::ScientistKillFear(NSClientPlayer cl, entity sci)
{
super::ScientistKill(cl, sci);
if (cl.team == 2)
RemoveTeam2Kill();
else if (cl.team == 1)
AddTeam1Kill();
}
void
SHTeamRules::AddTeam1Kill(void)
{
@ -448,30 +457,17 @@ SHTeamRules::AddTeam2Kill(void)
forceinfokey(world, "teamkills_2", sprintf("%i", m_iKillsTeam2));
}
/* teamplay scientist death tracking */
void
SHTeamRules::RemoveTeam1Kill(void)
{
m_iKillsTeam1--;
forceinfokey(world, "teamkills_1", sprintf("%i", m_iKillsTeam1));
}
void
SHTeamRules::RemoveTeam2Kill(void)
{
m_iKillsTeam2--;
forceinfokey(world, "teamkills_2", sprintf("%i", m_iKillsTeam2));
}
void
SHTeamRules::RegisterSciDeathHuntTeam(void)
SHTeamRules::RegisterSciDeath(void)
{
super::RegisterSciDeath();
/* if no scientists are left then stop */
if (m_iScientistsAlive > 0)
return;
switch (g_chosen_mode) {
case SHMODE_STANDARD:
/* award the kill to the appropiate team */
if (m_iKillsTeam1 > m_iKillsTeam2) {
m_iScoreTeam1++;
env_message_broadcast("Red team has won!");
@ -486,8 +482,6 @@ SHTeamRules::RegisterSciDeathHuntTeam(void)
forceinfokey(world, "teamscore_2", sprintf("%i", m_iScoreTeam2));
think = RestartRound;
nextthink = time + 5.0f;
break;
}
}
void
@ -519,3 +513,25 @@ SHTeamRules::SHTeamRules(void)
m_iKillsTeam1 = 0;
m_iKillsTeam2 = 0;
}
/* invasion scientist death tracking */
void
SHRules::RegisterSciDeath(void)
{
super::RegisterSciDeath();
/* if no scientists are left then we win */
if (m_iScientistsAlive > 0)
return;
env_message_broadcast("You have survived!\nCan you do it again?");
think = RestartRound;
nextthink = time + 5.0f;
}
void
SHRules::SHRules(void)
{
}

View file

@ -35,6 +35,9 @@ Game_InitRules(void)
case SHMODE_MADNESS:
g_grMode = spawn(SHGameMadness);
break;
case SHMODE_INVASION:
g_grMode = spawn(SHGameInvasion);
break;
default:
g_grMode = spawn(HLGameRules);
}