Updates to the weapons
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3 changed files with 55 additions and 43 deletions
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@ -27,12 +27,12 @@ entityDef weapon_chainsaw
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"meleeRateMiss" "0.5"
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"meleeRateMiss" "0.5"
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"meleeRateHit" "0.25"
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"meleeRateHit" "0.25"
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"actIdle" "5,6"
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"act_idle" "5,6"
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"actDraw" "3"
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"act_draw" "3"
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"actHolster" "4"
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"act_holster" "4"
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"actMeleeStart" "0"
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"actMeleeStart" "0"
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"actMeleeMiss" "1"
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"act_fireFailed" "1"
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"actMeleeHit" "1"
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"act_fire" "1"
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"actMeleeStop" "2"
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"actMeleeStop" "2"
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// HLWeapon specific
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// HLWeapon specific
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@ -12,19 +12,20 @@ entityDef weapon_hammer
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"snd_acquire" "weapon.pickup"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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"snd_respawn" "item.respawn"
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"snd_hit" "weapon_hammer.hit"
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"snd_hit" "weapon_hammer.hit"
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"snd_miss" "weapon_hammer.miss"
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"snd_failed" "weapon_hammer.miss"
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// weapon specific
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// weapon specific
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"def_melee" "damage_hammer"
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"def_fireInfo" "fireInfo_hammer"
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"def_meleeAlt" "damage_hammerWindup"
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"def_altFireInfo" "fireInfo_hammerCharged"
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"melee_distance" "32"
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"inv_name" "Hammer"
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"inv_name" "Hammer"
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"ammoType" ""
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"ammoRequired" "0"
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"ammoRequired" "0"
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"silent_fire" "1"
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"actIdle" "0,5,6"
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"testDistance" "-32"
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"actDraw" "1"
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"actHolster" "2,7,8"
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"act_idle" "0,5,6"
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"act_draw" "1"
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"act_holster" "2,7,8"
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// HLWeapon specific
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// HLWeapon specific
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"hudSlot" "0"
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"hudSlot" "0"
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@ -34,31 +35,42 @@ entityDef weapon_hammer
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"ammoIcon" "none"
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"ammoIcon" "none"
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}
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}
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entityDef damage_hammerCharged
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// TODO double check push/knockback works on victims
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entityDef damage_hammer
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{
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"damage" "skill:plr_hammer"
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// "kickDir" "-1 0 0"
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// "knockback" "20"
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"push" "20000"
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"gib" "0"
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"meleeRateMiss" "1.0"
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"meleeRateHit" "1.0"
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"actMeleeMiss" "3"
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"actMeleeHit" "3"
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}
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// TODO
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entityDef damage_hammerWindup
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{
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{
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"damage" "skill: plr_hammer_alt"
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"damage" "skill: plr_hammer_alt"
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"gib" "1"
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}
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"meleeRateMiss" "0.75"
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entityDef projectile_hammer
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"meleeRateHit" "0.75"
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{
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"actMeleeMiss" "4"
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"spawnclass" "NSProjectile"
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"actMeleeHit" "4"
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"damage" "skill:plr_hammer"
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"is_bullet" "1"
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"decal_impact" "Impact.Shot"
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"detonate_on_world" "1"
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"push" "3500"
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}
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entityDef projectile_hammerCharged
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{
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"spawnclass" "NSProjectile"
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"def_damage" "damage_hammerCharged"
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"is_bullet" "1"
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"decal_impact" "Impact.Shot"
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"detonate_on_world" "1"
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}
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entityDef fireInfo_hammer
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{
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"def_onFire" "projectile_hammer"
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"failRate" "1.0"
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"fireRate" "1.0"
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"act_fireFailed" "3"
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"act_fire" "3"
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}
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entityDef fireInfo_hammerCharged
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{
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"def_onRelease" "projectile_hammerCharged"
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"act_fireFailed" "4"
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"act_fire" "4"
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}
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}
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@ -21,10 +21,10 @@ entityDef weapon_handcannon
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"ammoRequired" "1"
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"ammoRequired" "1"
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"model_flash" "sprites/muzzleflash2.spr"
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"model_flash" "sprites/muzzleflash2.spr"
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"actHolster" "5"
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"act_holster" "5"
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"actReload" "3"
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"act_reload" "3"
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"actDraw" "4"
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"act_draw" "4"
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"actIdle" "6,7"
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"act_idle" "6,7"
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"snd_fire" "weapon_handcannon.shoot"
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"snd_fire" "weapon_handcannon.shoot"
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"snd_empty" "weapon_shotgun.empty"
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"snd_empty" "weapon_shotgun.empty"
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@ -56,7 +56,7 @@ entityDef fireInfo_handcannon
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"def_onFire" "projectile_handcannon"
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"def_onFire" "projectile_handcannon"
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"ammoPerShot" "2"
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"ammoPerShot" "2"
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"fireRate" "1.5"
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"fireRate" "1.5"
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"actFire" "0"
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"act_fire" "0"
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}
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}
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entityDef fireInfo_altCannon
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entityDef fireInfo_altCannon
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@ -64,7 +64,7 @@ entityDef fireInfo_altCannon
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"def_onFire" "projectile_handcannon_single"
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"def_onFire" "projectile_handcannon_single"
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"ammoPerShot" "1"
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"ammoPerShot" "1"
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"fireRate" "1.5"
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"fireRate" "1.5"
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"actFire" "1,2"
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"act_fire" "1,2"
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}
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}
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// TODO respect sh_hchorror = 1
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// TODO respect sh_hchorror = 1
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@ -72,6 +72,6 @@ entityDef fireInfo_handcannonHorror
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{
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{
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"def_onFire" "projectile_handcannon"
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"def_onFire" "projectile_handcannon"
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"fireRate" "0.5"
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"fireRate" "0.5"
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"actFire" "0"
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"act_fire" "0"
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"ammoRequired" "0"
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"ammoRequired" "0"
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}
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}
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