From 1b57acb5b75641e9dafa1c53ac0170e2beef070a Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Fri, 12 Mar 2021 00:13:54 +0100 Subject: [PATCH] monster_scientist: Change attack to default to 0 (mistake on my part) and fix the respawn timer. --- src/server/monster_scientist.qc | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/server/monster_scientist.qc b/src/server/monster_scientist.qc index f33b627..dcf9785 100644 --- a/src/server/monster_scientist.qc +++ b/src/server/monster_scientist.qc @@ -16,8 +16,7 @@ var int autocvar_sh_scialert = FALSE; var int autocvar_sh_scispeed = 40; -var int autocvar_sh_sciattack = TRUE; - +var int autocvar_sh_sciattack = FALSE; enum { @@ -239,6 +238,8 @@ monster_scientist::Death(void) /* now mark our state as 'dead' */ CBaseNPC::Death(); + think = Respawn; + nextthink = time + 10.0f; } void