Insanity is now fully reimplemented
This commit is contained in:
parent
67707192fe
commit
181090b701
9 changed files with 882 additions and 24 deletions
69
src/client/defs.h
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69
src/client/defs.h
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@ -0,0 +1,69 @@
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/*
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* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "../../../valve/src/client/obituary.h"
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#include "../../../valve/src/client/particles.h"
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var int autocvar_cl_autoweaponswitch = TRUE;
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vector g_hud_color;
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vector g_hudmins;
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vector g_hudres;
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var string g_hud1_spr;
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var string g_hud2_spr;
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var string g_hud3_spr;
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var string g_hud4_spr;
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var string g_hud5_spr;
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var string g_hud6_spr;
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var string g_hud7_spr;
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var string g_cross_spr;
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var string g_laser_spr;
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/* muzzleflash indices */
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var int MUZZLE_SMALL;
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var int MUZZLE_RIFLE;
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var int MUZZLE_WEIRD;
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struct
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{
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/* hud.c */
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int m_iHealthOld;
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float m_flHealthAlpha;
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int m_iArmorOld;
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float m_flArmorAlpha;
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int m_iAmmo1Old;
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float m_flAmmo1Alpha;
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int m_iAmmo2Old;
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float m_flAmmo2Alpha;
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int m_iAmmo3Old;
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float m_flAmmo3Alpha;
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int m_iAmmoInsaneOld;
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float m_flAmmoInsaneAlpha;
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int m_iPickupWeapon;
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float m_flPickupAlpha;
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int m_iHUDWeaponSelected;
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float m_flHUDWeaponSelectTime;
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int m_iItemsOld;
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float m_flDamageIndicator;
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} g_seatslocal[4], *pSeatLocal;
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void HUD_DrawAmmo1(void);
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void HUD_DrawAmmo2(void);
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void HUD_DrawAmmo3(void);
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void HUD_DrawAmmoBar(vector pos, float val, float max, float a);
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void HUD_WeaponPickupNotify(int);
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612
src/client/hud.qc
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612
src/client/hud.qc
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@ -0,0 +1,612 @@
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/*
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* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2023 Gethyn ThomasQuail <gethyn@vera-visions.com>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void HUD_DrawWeaponSelect(void);
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/* Use first frame for drawing (needs precache) */
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#define NUMSIZE_X 24/256
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#define NUMSIZE_Y 24/128
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#define HUD_ALPHA 0.5
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float spr_hudnum[10] = {
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0 / 256,
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24 / 256,
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(24*2) / 256,
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(24*3) / 256,
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(24*4) / 256,
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(24*5) / 256,
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(24*6) / 256,
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(24*7) / 256,
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(24*8) / 256,
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(24*9) / 256
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};
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/* pre-calculated sprite definitions */
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float spr_health[4] = {
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80 / 256, // pos x
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24 / 128, // pos u
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32 / 256, // size x
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32 / 128 // size y
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};
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float spr_suit1[4] = {
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0 / 256, // pos x
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24 / 128, // pos u
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40 / 256, // size x
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40 / 128 // size y
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};
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float spr_suit2[4] = {
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40 / 256, // pos x
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24 / 128, // pos u
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40 / 256, // size x
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40 / 128 // size y
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};
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float spr_flash1[4] = {
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160 / 256, // pos x
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24 / 128, // pos u
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32 / 256, // size x
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32 / 128 // size y
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};
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float spr_flash2[4] = {
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112 / 256, // pos x
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24 / 128, // pos u
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48 / 256, // size x
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32 / 128 // size y
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};
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string g_hud_insanity01;
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string g_hud_insanity02;
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string g_hud_insanity03;
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/* precaches */
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void
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HUD_Init(void)
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{
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g_cross_spr = spriteframe("sprites/crosshairs.spr", 0, 0.0f);
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g_laser_spr = spriteframe("sprites/laserdot.spr", 0, 0.0f);
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g_hud1_spr = spriteframe("sprites/640hud1.spr", 0, 0.0f);
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g_hud2_spr = spriteframe("sprites/640hud2.spr", 0, 0.0f);
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g_hud3_spr = spriteframe("sprites/640hud3.spr", 0, 0.0f);
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g_hud4_spr = spriteframe("sprites/640hud4.spr", 0, 0.0f);
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g_hud5_spr = spriteframe("sprites/640hud5.spr", 0, 0.0f);
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g_hud6_spr = spriteframe("sprites/640hud6.spr", 0, 0.0f);
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g_hud7_spr = spriteframe("sprites/640hud7.spr", 0, 0.0f);
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g_hud_insanity01 = spriteframe("sprites/insanity.spr", 0, 0.0f);
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g_hud_insanity02 = spriteframe("sprites/insanity2.spr", 0, 0.0f);
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g_hud_insanity03 = spriteframe("sprites/insanity3.spr", 0, 0.0f);
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HUD_AmmoNotify_Init();
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HUD_DamageNotify_Init();
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HUD_ItemNotify_Init();
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}
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/* seperator for mainly ammo */
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void
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HUD_DrawSeperator(vector pos)
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{
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drawsubpic(pos,
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[2,24],
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g_hud7_spr,
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[240/256, 0],
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[2/256, 24/128],
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g_hud_color,
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HUD_ALPHA,
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DRAWFLAG_ADDITIVE
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);
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}
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/* handle single/multiple digits */
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void
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HUD_DrawNumber(int iNumber, vector vecPos, float fAlpha, vector vColor)
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{
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drawsubpic(vecPos,
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[24,24],
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g_hud7_spr,
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[spr_hudnum[iNumber], 0],
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[NUMSIZE_X, NUMSIZE_Y],
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vColor,
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fAlpha,
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DRAWFLAG_ADDITIVE
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);
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}
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void
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HUD_DrawNums(float fNumber, vector vecPos, float fAlpha, vector vColor)
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{
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int i = fNumber;
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if (i > 0) {
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while (i > 0) {
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HUD_DrawNumber((float)i % 10.0f, vecPos, fAlpha, vColor);
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i = i / 10;
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vecPos[0] -= 20;
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}
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} else {
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HUD_DrawNumber(0, vecPos, fAlpha, vColor);
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}
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}
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/* health */
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void
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HUD_DrawHealth(void)
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{
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vector pos;
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player pl = (player)pSeat->m_ePlayer;
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if (pl.health != pSeatLocal->m_iHealthOld) {
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pSeatLocal->m_flHealthAlpha = 1.0;
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}
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if (pSeatLocal->m_flHealthAlpha >= HUD_ALPHA) {
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pSeatLocal->m_flHealthAlpha -= clframetime * 0.5;
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} else {
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pSeatLocal->m_flHealthAlpha = HUD_ALPHA;
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}
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pos = g_hudmins + [88, g_hudres[1] - 42];
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if (pl.health > 25) {
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drawsubpic(
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pos + [-72,-4],
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[32,32],
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g_hud7_spr,
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[spr_health[0], spr_health[1]],
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[spr_health[2], spr_health[3]],
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g_hud_color,
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pSeatLocal->m_flHealthAlpha,
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DRAWFLAG_ADDITIVE
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);
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HUD_DrawNums(pl.health, pos, pSeatLocal->m_flHealthAlpha, g_hud_color);
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} else {
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drawsubpic(
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pos + [-72,-4],
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[32,32],
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g_hud7_spr,
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[spr_health[0], spr_health[1]],
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[spr_health[2], spr_health[3]],
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[1,0,0],
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pSeatLocal->m_flHealthAlpha,
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DRAWFLAG_ADDITIVE
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);
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HUD_DrawNums(pl.health, pos, pSeatLocal->m_flHealthAlpha, [1,0,0]);
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}
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pSeatLocal->m_iHealthOld = pl.health;
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}
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/* armor/suit charge */
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void
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HUD_DrawArmor(void)
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{
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vector pos;
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player pl = (player)pSeat->m_ePlayer;
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pos = g_hudmins + [198, g_hudres[1] - 42];
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if (pl.armor != pSeatLocal->m_iArmorOld) {
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pSeatLocal->m_flArmorAlpha = 1.0;
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}
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if (pSeatLocal->m_flArmorAlpha >= HUD_ALPHA) {
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pSeatLocal->m_flArmorAlpha -= clframetime * 0.5;
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} else {
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pSeatLocal->m_flArmorAlpha = HUD_ALPHA;
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}
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drawsubpic(
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pos + [-80,-9],
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[40,40],
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g_hud7_spr,
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[spr_suit2[0], spr_suit2[1]],
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[spr_suit2[2], spr_suit2[3]],
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g_hud_color,
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pSeatLocal->m_flArmorAlpha,
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DRAWFLAG_ADDITIVE
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);
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if (pl.armor > 0) {
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float perc = bound(0, (pl.armor / 100), 1.0);
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drawsubpic(
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pos + [-80,-9] + [0, 40 * (1.0-perc)],
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[40, 40 * perc],
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g_hud7_spr,
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[spr_suit1[0],spr_suit1[1] + spr_suit1[3] * (1.0-perc)],
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[spr_suit1[2], spr_suit1[3] * perc],
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g_hud_color,
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pSeatLocal->m_flArmorAlpha,
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DRAWFLAG_ADDITIVE
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);
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}
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HUD_DrawNums(pl.armor, pos, pSeatLocal->m_flArmorAlpha, g_hud_color);
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pSeatLocal->m_iArmorOld = pl.armor;
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}
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/* magazine/clip ammo */
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void
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HUD_DrawAmmo1(void)
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{
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player pl = (player)pSeat->m_ePlayer;
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vector pos;
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if (pl.a_ammo1 != pSeatLocal->m_iAmmo1Old) {
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pSeatLocal->m_flAmmo1Alpha = 1.0;
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pSeatLocal->m_iAmmo1Old = pl.a_ammo1;
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}
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if (pSeatLocal->m_flAmmo1Alpha >= HUD_ALPHA) {
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pSeatLocal->m_flAmmo1Alpha -= clframetime * 0.5;
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} else {
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pSeatLocal->m_flAmmo1Alpha = HUD_ALPHA;
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}
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pos = g_hudmins + [g_hudres[0] - 152, g_hudres[1] - 42];
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HUD_DrawNums(pl.a_ammo1, pos, pSeatLocal->m_flAmmo1Alpha, g_hud_color);
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HUD_DrawSeperator(pos + [30,0]);
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}
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/* leftover type ammo */
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void
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HUD_DrawAmmo2(void)
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{
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player pl = (player)pSeat->m_ePlayer;
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vector pos;
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if (pl.a_ammo2 != pSeatLocal->m_iAmmo2Old) {
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pSeatLocal->m_flAmmo2Alpha = 1.0;
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pSeatLocal->m_iAmmo2Old = pl.a_ammo2;
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}
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if (pSeatLocal->m_flAmmo2Alpha >= HUD_ALPHA) {
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pSeatLocal->m_flAmmo2Alpha -= clframetime * 0.5;
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} else {
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pSeatLocal->m_flAmmo2Alpha = HUD_ALPHA;
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}
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pos = g_hudmins + [g_hudres[0] - 72, g_hudres[1] - 42];
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HUD_DrawNums(pl.a_ammo2, pos, pSeatLocal->m_flAmmo2Alpha, g_hud_color);
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}
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/* special ammo */
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void
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HUD_DrawAmmo3(void)
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{
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player pl = (player)pSeat->m_ePlayer;
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vector pos;
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if (pl.a_ammo3 != pSeatLocal->m_iAmmo3Old) {
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pSeatLocal->m_flAmmo3Alpha = 1.0;
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pSeatLocal->m_iAmmo3Old = pl.a_ammo3;
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}
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if (pSeatLocal->m_flAmmo3Alpha >= HUD_ALPHA) {
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pSeatLocal->m_flAmmo3Alpha -= clframetime * 0.5;
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} else {
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pSeatLocal->m_flAmmo3Alpha = HUD_ALPHA;
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}
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pos = g_hudmins + [g_hudres[0] - 72, g_hudres[1] - 74];
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HUD_DrawNums(pl.a_ammo3, pos, pSeatLocal->m_flAmmo3Alpha, g_hud_color);
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}
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/* ammo bar */
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void
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HUD_DrawAmmoBar(vector pos, float val, float max, float a)
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{
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if (val <= 0)
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return;
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float perc;
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perc = val / max;
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drawfill(pos + [10,0], [20,4], g_hud_color, a, DRAWFLAG_NORMAL);
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drawfill(pos + [10,0], [20 * perc,4], [0,1,0], a, DRAWFLAG_NORMAL);
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}
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/* flashlight/torch indicator */
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void
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HUD_DrawFlashlight(void)
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{
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vector pos;
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player pl = (player)pSeat->m_ePlayer;
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pos = g_hudmins + [g_hudres[0] - 48, 16];
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/* both on, draw both sprites at full intensity */
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if (pl.gflags & GF_FLASHLIGHT) {
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drawsubpic(
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pos,
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[32,32],
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g_hud7_spr,
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[spr_flash1[0], spr_flash1[1]],
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[spr_flash1[2], spr_flash1[3]],
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g_hud_color,
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1.0f,
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DRAWFLAG_ADDITIVE
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);
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drawsubpic(
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pos,
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[48,32],
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g_hud7_spr,
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[spr_flash2[0], spr_flash2[1]],
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[spr_flash2[2], spr_flash2[3]],
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g_hud_color,
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1.0f,
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DRAWFLAG_ADDITIVE
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);
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} else {
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drawsubpic(
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pos,
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[32,32],
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g_hud7_spr,
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[spr_flash1[0], spr_flash1[1]],
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[spr_flash1[2], spr_flash1[3]],
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g_hud_color,
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HUD_ALPHA,
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DRAWFLAG_ADDITIVE
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);
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}
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}
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/* logo animation used during e3 1998 */
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void
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HUD_DrawLogo(void)
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{
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vector pos;
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static int f;
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static float frame_timer;
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frame_timer -= clframetime;
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pos = [g_hudres[0] - 262, 48];
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drawpic(
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pos,
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sprintf("sprites/640_logo.spr_%i.tga", f),
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[256,48],
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[1,1,1],
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1.0f,
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DRAWFLAG_ADDITIVE
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);
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if (frame_timer > 0) {
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return;
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}
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frame_timer = 0.1f;
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f++;
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if (f == 31) {
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f = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* weapon/ammo pickup notifications */
|
||||
void
|
||||
HUD_DrawNotify(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
vector pos;
|
||||
float a;
|
||||
|
||||
pos = g_hudmins + [g_hudres[0] - 192, g_hudres[1] - 128];
|
||||
|
||||
if (pSeatLocal->m_flPickupAlpha <= 0.0f) {
|
||||
pos[1] += 48;
|
||||
HUD_ItemNotify_Draw(pos);
|
||||
HUD_AmmoNotify_Draw(pos);
|
||||
return;
|
||||
}
|
||||
|
||||
a = bound(0.0, pSeatLocal->m_flPickupAlpha, 1.0);
|
||||
pos[1] += 48 * (1.0 - a);
|
||||
Weapons_HUDPic(pl, pSeatLocal->m_iPickupWeapon, 1, pos, a);
|
||||
HUD_ItemNotify_Draw(pos);
|
||||
HUD_AmmoNotify_Draw(pos);
|
||||
pSeatLocal->m_flPickupAlpha -= (clframetime * 0.5);
|
||||
}
|
||||
|
||||
void
|
||||
HUD_WeaponPickupNotify(int w)
|
||||
{
|
||||
#if defined (VALVE) || defined (GEARBOX)
|
||||
switch (w) {
|
||||
case WEAPON_SNARK:
|
||||
case WEAPON_SATCHEL:
|
||||
case WEAPON_HANDGRENADE:
|
||||
case WEAPON_TRIPMINE:
|
||||
#if defined(GEARBOX)
|
||||
case WEAPON_PENGUIN:
|
||||
#endif
|
||||
return;
|
||||
default:
|
||||
}
|
||||
#endif
|
||||
|
||||
pSeatLocal->m_iPickupWeapon = w;
|
||||
pSeatLocal->m_flPickupAlpha = 2.5f;
|
||||
}
|
||||
|
||||
void
|
||||
HUD_DrawDamageIndicator(void)
|
||||
{
|
||||
vector cross_pos;
|
||||
|
||||
if (pSeatLocal->m_flDamageIndicator <= 0.0)
|
||||
return;
|
||||
|
||||
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
|
||||
|
||||
/*drawsubpic(
|
||||
cross_pos,
|
||||
[24,24],
|
||||
g_cross_spr,
|
||||
[0.0, 72/128],
|
||||
[0.1875, 0.1875],
|
||||
[1,1,1] * pSeatLocal->m_flDamageIndicator,
|
||||
1.0f,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);*/
|
||||
|
||||
pSeatLocal->m_flDamageIndicator -= clframetime;
|
||||
}
|
||||
|
||||
void
|
||||
HUD_DrawInsanityIcon(void)
|
||||
{
|
||||
player pl = (player)pSeat->m_ePlayer;
|
||||
vector pos;
|
||||
float insanityalpha;
|
||||
pos = g_hudmins + [13, g_hudres[1] - 92];
|
||||
|
||||
if (pl.gflags & GF_MADNESS) {
|
||||
insanityalpha = bound(0,pl.sh_insaneactive * 0.05f,0.4);
|
||||
drawfill(
|
||||
video_mins,
|
||||
video_res,
|
||||
[1,0,0],
|
||||
insanityalpha,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
}
|
||||
|
||||
if (pl.gflags & GF_MADNESS) {
|
||||
drawsubpic(pos,
|
||||
[40, 40],
|
||||
g_hud_insanity01,
|
||||
[0, 0],
|
||||
[1.0, 1.0],
|
||||
[1,1,1],
|
||||
1.0f,
|
||||
0
|
||||
);
|
||||
}
|
||||
if (pl.sh_insaneactive > 40) {
|
||||
drawsubpic(pos,
|
||||
[40, 40],
|
||||
g_hud_insanity02,
|
||||
[0, 0],
|
||||
[1.0, 1.0],
|
||||
[1,1,1],
|
||||
1.0f,
|
||||
0
|
||||
);
|
||||
}
|
||||
if (pl.sh_insaneactive > 50) {
|
||||
drawsubpic(pos,
|
||||
[40, 40],
|
||||
g_hud_insanity03,
|
||||
[0, 0],
|
||||
[1.0, 1.0],
|
||||
[1,1,1],
|
||||
1.0f,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
HUD_DrawInsanityTime(void)
|
||||
{
|
||||
player pl = (player)pSeat->m_ePlayer;
|
||||
vector pos;
|
||||
float insanecount = floor(pl.sh_insaneactive);
|
||||
|
||||
if (pl.gflags & GF_MADNESS) {
|
||||
if (insanecount != pSeatLocal->m_iAmmoInsaneOld) {
|
||||
pSeatLocal->m_flAmmoInsaneAlpha = 1.0;
|
||||
pSeatLocal->m_iAmmoInsaneOld = insanecount;
|
||||
}
|
||||
|
||||
if (pSeatLocal->m_flAmmoInsaneAlpha >= HUD_ALPHA) {
|
||||
pSeatLocal->m_flAmmoInsaneAlpha -= clframetime * 0.5;
|
||||
} else {
|
||||
pSeatLocal->m_flAmmoInsaneAlpha = HUD_ALPHA;
|
||||
}
|
||||
|
||||
pos = g_hudmins + [76, g_hudres[1] - 84];
|
||||
HUD_DrawNums(insanecount, pos, pSeatLocal->m_flAmmoInsaneAlpha, g_hud_color);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* main entry */
|
||||
void
|
||||
HUD_Draw(void)
|
||||
{
|
||||
player pl = (player)pSeat->m_ePlayer;
|
||||
|
||||
#ifndef TFC
|
||||
g_hud_color = autocvar_con_color * (1 / 255);
|
||||
#endif
|
||||
|
||||
/* little point in not drawing these, even if you don't have a suit */
|
||||
Weapons_DrawCrosshair(pl);
|
||||
HUD_DrawDamageIndicator();
|
||||
HUD_DrawWeaponSelect();
|
||||
Obituary_Draw();
|
||||
Textmenu_Draw();
|
||||
|
||||
if (!(pl.g_items & ITEM_SUIT)) {
|
||||
return;
|
||||
}
|
||||
|
||||
HUD_DrawInsanityIcon();
|
||||
HUD_DrawInsanityTime();
|
||||
|
||||
HUD_DamageNotify_Draw();
|
||||
HUD_DrawHealth();
|
||||
HUD_DrawArmor();
|
||||
HUD_DrawFlashlight();
|
||||
HUD_DrawNotify();
|
||||
Damage_Draw();
|
||||
}
|
||||
|
||||
string g_specmodes[] = {
|
||||
"Free Camera",
|
||||
"Third Person",
|
||||
"First Person"
|
||||
};
|
||||
|
||||
/* specatator main entry */
|
||||
void
|
||||
HUD_DrawSpectator(void)
|
||||
{
|
||||
Textmenu_Draw();
|
||||
|
||||
NSClientSpectator spec = (NSClientSpectator)pSeat->m_ePlayer;
|
||||
|
||||
drawfont = Font_GetID(FONT_20);
|
||||
vector vecPos = [0.0f, 0.0f, 0.0f];
|
||||
string strText = __NULL__;
|
||||
float palpha = 1.0f;
|
||||
|
||||
if (spec.spec_mode == SPECMODE_FREE) {
|
||||
palpha = 0.5f;
|
||||
}
|
||||
|
||||
strText = sprintf("Tracking: %s", getplayerkeyvalue(spec.spec_ent - 1, "name"));
|
||||
vecPos[0] = g_hudmins[0] + (g_hudres[0] / 2) - (stringwidth(strText, TRUE, [20,20]) / 2);
|
||||
vecPos[1] = g_hudmins[1] + g_hudres[1] - 60;
|
||||
drawstring(vecPos, strText, [20,20], [1,1,1], palpha, DRAWFLAG_ADDITIVE);
|
||||
|
||||
strText = sprintf("Mode: %s", g_specmodes[spec.spec_mode]);
|
||||
vecPos[0] = g_hudmins[0] + (g_hudres[0] / 2) - (stringwidth(strText, TRUE, [20,20]) / 2);
|
||||
vecPos[1] = g_hudmins[1] + g_hudres[1] - 40;
|
||||
drawstring(vecPos, strText, [20,20], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
|
||||
}
|
|
@ -10,7 +10,7 @@
|
|||
#includelist
|
||||
../../../src/shared/fteextensions.qc
|
||||
../../../src/shared/defs.h
|
||||
../../../valve/src/client/defs.h
|
||||
defs.h
|
||||
../../../src/client/defs.h
|
||||
|
||||
../../../src/vgui/include.src
|
||||
|
@ -21,7 +21,7 @@
|
|||
|
||||
../../../valve/src/client/damage.qc
|
||||
draw.qc
|
||||
../../../valve/src/client/init.qc
|
||||
init.qc
|
||||
../../../valve/src/client/flashlight.qc
|
||||
../../../valve/src/client/entities.qc
|
||||
cmds.qc
|
||||
|
@ -33,12 +33,13 @@ cmds.qc
|
|||
../../../valve/src/client/hud_ammonotify.qc
|
||||
../../../valve/src/client/hud_dmgnotify.qc
|
||||
../../../valve/src/client/hud_itemnotify.qc
|
||||
../../../valve/src/client/hud.qc
|
||||
hud.qc
|
||||
../../../valve/src/client/hud_weaponselect.qc
|
||||
../../../valve/src/client/scoreboard.qc
|
||||
../../../valve/src/client/modelevent.qc
|
||||
|
||||
../../../src/client/include.src
|
||||
../../../valve/src/client/vgui_motd.qc
|
||||
vgui_motd.qc
|
||||
vgui_chooseteam.qc
|
||||
../../../src/shared/include.src
|
||||
#endlist
|
||||
|
|
|
@ -56,7 +56,11 @@ class SHTeamRules:HLGameRules
|
|||
virtual bool(void) IsTeamplay;
|
||||
virtual void(void) AddTeam1Kill;
|
||||
virtual void(void) AddTeam2Kill;
|
||||
virtual void(void) RemoveTeam1Kill;
|
||||
virtual void(void) RemoveTeam2Kill;
|
||||
virtual void(void) RegisterSciDeathHuntTeam;
|
||||
virtual void(NSClientPlayer, entity) ScientistKill;
|
||||
virtual void(NSClientPlayer, entity) ScientistKillFear;
|
||||
virtual void(void) InitPostEnts;
|
||||
};
|
||||
|
||||
|
@ -66,8 +70,6 @@ class SHTeamRules:HLGameRules
|
|||
class SHGameHunt:SHTeamRules
|
||||
{
|
||||
void(void) SHGameHunt;
|
||||
|
||||
virtual void(void) RegisterSciDeath;
|
||||
};
|
||||
|
||||
/* Stealth Hunting (1):
|
||||
|
@ -75,7 +77,6 @@ class SHGameHunt:SHTeamRules
|
|||
*/
|
||||
class SHGameStealth:SHTeamRules
|
||||
{
|
||||
|
||||
void(void) SHGameStealth;
|
||||
};
|
||||
|
||||
|
@ -84,7 +85,6 @@ class SHGameStealth:SHTeamRules
|
|||
*/
|
||||
class SHGameSlaughter:HLGameRules
|
||||
{
|
||||
|
||||
void(void) SHGameSlaughter;
|
||||
};
|
||||
|
||||
|
@ -93,7 +93,6 @@ class SHGameSlaughter:HLGameRules
|
|||
*/
|
||||
class SHGameFear:HLGameRules
|
||||
{
|
||||
|
||||
void(void) SHGameFear;
|
||||
};
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
|
||||
* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
|
||||
* Copyright (c) 2016-2023 Gethyn ThomasQuail <gethyn@vera-visions.com>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
|
@ -45,6 +46,9 @@ HLGameRules::IsMultiplayer(void)
|
|||
void
|
||||
HLGameRules::PlayerDeath(NSClientPlayer pl)
|
||||
{
|
||||
|
||||
player sh_pl = (player)pl;
|
||||
|
||||
/* obituary networking */
|
||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||
WriteByte(MSG_MULTICAST, EV_OBITUARY);
|
||||
|
@ -71,10 +75,14 @@ HLGameRules::PlayerDeath(NSClientPlayer pl)
|
|||
g_dmg_eAttacker.frags++;
|
||||
}
|
||||
|
||||
|
||||
pl.Death();
|
||||
pl.takedamage = DAMAGE_NO;
|
||||
pl.gflags &= ~GF_FLASHLIGHT;
|
||||
pl.gflags &= ~GF_EGONBEAM;
|
||||
pl.gflags &= ~GF_MADNESS;
|
||||
|
||||
sh_pl.sh_insaneactive = 0.0f;
|
||||
|
||||
pl.think = PutClientInServer;
|
||||
pl.nextthink = time + 4.0f;
|
||||
|
@ -239,14 +247,20 @@ HLGameRules::PlayerPostFrame(NSClientPlayer pp)
|
|||
|
||||
pl.sh_insaneactive = bound(0.0f, pl.sh_insaneactive - frametime, pl.sh_insaneactive);
|
||||
|
||||
if (pl.sh_insaneactive > 0.0f)
|
||||
/* Apply insanity flag to players, and players only */
|
||||
if (pl.sh_insaneactive > 0.0f) {
|
||||
if not (pl.gflags & GF_MADNESS) {
|
||||
pl.gflags |= GF_MADNESS;
|
||||
else {
|
||||
bprint(PRINT_HIGH, sprintf("%s is going insane!\n", pl.netname));
|
||||
Sound_Play(pl, CHAN_AUTO, "player.insane");
|
||||
}
|
||||
} else {
|
||||
if (pl.gflags & GF_MADNESS) {
|
||||
bprint(PRINT_CHAT, sprintf("%s is no longer insane!\n", pl.netname));
|
||||
bprint(PRINT_HIGH, sprintf("%s is no longer insane!\n", pl.netname));
|
||||
}
|
||||
pl.gflags &= ~GF_MADNESS;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -275,10 +289,12 @@ HLGameRules::ScientistKill(NSClientPlayer pp, entity sci)
|
|||
msg_entity = world;
|
||||
multicast([0,0,0], MULTICAST_ALL);
|
||||
|
||||
/* give players a frag per scientist they kill */
|
||||
pl.frags++;
|
||||
|
||||
/*if (g_weapons[g_dmg_iWeapon].slot != 0)
|
||||
return;*/
|
||||
/* only reward melee frags for insanity, otherwise it's a bit OP */
|
||||
if (g_weapons[g_dmg_iWeapon].slot != 0)
|
||||
return;
|
||||
|
||||
/* if this is our first kill in a while, or in the timer... */
|
||||
if (pl.sh_insanecount == 0 || pl.sh_insanetime > time) {
|
||||
|
@ -288,11 +304,15 @@ HLGameRules::ScientistKill(NSClientPlayer pp, entity sci)
|
|||
}
|
||||
|
||||
if (pl.sh_insanecount >= autocvar_sh_insanity) {
|
||||
if (pl.sh_insaneactive <= 0.0f)
|
||||
bprint(PRINT_CHAT, sprintf("%s is going insane!\n", pl.netname));
|
||||
|
||||
/* always start with a 30 second cooldown
|
||||
* otherwise give 3 seconds per frag */
|
||||
if (pl.gflags & GF_MADNESS) {
|
||||
pl.sh_insaneactive += 3.0f;
|
||||
} else {
|
||||
pl.sh_insaneactive += 30.0f;
|
||||
}
|
||||
|
||||
/* clamp our timer */
|
||||
if (pl.sh_insaneactive > 60)
|
||||
pl.sh_insaneactive = 60;
|
||||
}
|
||||
|
@ -402,6 +422,18 @@ SHTeamRules::ScientistKill(NSClientPlayer cl, entity sci)
|
|||
AddTeam1Kill();
|
||||
}
|
||||
|
||||
void
|
||||
SHTeamRules::ScientistKillFear(NSClientPlayer cl, entity sci)
|
||||
{
|
||||
super::ScientistKill(cl, sci);
|
||||
|
||||
if (cl.team == 2)
|
||||
RemoveTeam2Kill();
|
||||
else if (cl.team == 1)
|
||||
AddTeam1Kill();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SHTeamRules::AddTeam1Kill(void)
|
||||
{
|
||||
|
@ -416,6 +448,48 @@ SHTeamRules::AddTeam2Kill(void)
|
|||
forceinfokey(world, "teamkills_2", sprintf("%i", m_iKillsTeam2));
|
||||
}
|
||||
|
||||
void
|
||||
SHTeamRules::RemoveTeam1Kill(void)
|
||||
{
|
||||
m_iKillsTeam1--;
|
||||
forceinfokey(world, "teamkills_1", sprintf("%i", m_iKillsTeam1));
|
||||
}
|
||||
|
||||
void
|
||||
SHTeamRules::RemoveTeam2Kill(void)
|
||||
{
|
||||
m_iKillsTeam2--;
|
||||
forceinfokey(world, "teamkills_2", sprintf("%i", m_iKillsTeam2));
|
||||
}
|
||||
|
||||
void
|
||||
SHTeamRules::RegisterSciDeathHuntTeam(void)
|
||||
{
|
||||
super::RegisterSciDeath();
|
||||
|
||||
if (m_iScientistsAlive > 0)
|
||||
return;
|
||||
|
||||
switch (g_chosen_mode) {
|
||||
case SHMODE_STANDARD:
|
||||
if (m_iKillsTeam1 > m_iKillsTeam2) {
|
||||
m_iScoreTeam1++;
|
||||
env_message_broadcast("Red team has won!");
|
||||
} else if (m_iKillsTeam1 > m_iKillsTeam2) {
|
||||
m_iScoreTeam2++;
|
||||
env_message_broadcast("Blue team has won!");
|
||||
} else {
|
||||
env_message_broadcast("Both teams are tied!");
|
||||
}
|
||||
|
||||
forceinfokey(world, "teamscore_1", sprintf("%i", m_iScoreTeam1));
|
||||
forceinfokey(world, "teamscore_2", sprintf("%i", m_iScoreTeam2));
|
||||
think = RestartRound;
|
||||
nextthink = time + 5.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SHTeamRules::InitPostEnts(void)
|
||||
{
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
|
||||
* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
|
@ -46,6 +46,7 @@ Game_Worldspawn(void)
|
|||
precache_model("models/player.mdl");
|
||||
precache_model("models/w_weaponbox.mdl");
|
||||
Sound_Precache("player.die");
|
||||
Sound_Precache("player.insane");
|
||||
Sound_Precache("player.fall");
|
||||
Sound_Precache("player.lightfall");
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
../../../valve/src/shared/events.h
|
||||
../../../valve/src/shared/flags.h
|
||||
player.qc
|
||||
pmove.qc
|
||||
../../../valve/src/shared/weapon_common.h
|
||||
../../../valve/src/shared/animations.h
|
||||
../../../valve/src/shared/animations.qc
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
|
||||
* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
|
@ -144,6 +144,8 @@ class player:NSClientPlayer
|
|||
PREDICTED_INT(ammo_chainsaw_state)
|
||||
PREDICTED_INT(ammo_hammer_state)
|
||||
|
||||
PREDICTED_FLOAT(sh_insanetime)
|
||||
PREDICTED_FLOAT(sh_insaneactive)
|
||||
PREDICTED_FLOAT(anim_top)
|
||||
PREDICTED_FLOAT(anim_top_time)
|
||||
PREDICTED_FLOAT(anim_top_delay)
|
||||
|
@ -151,6 +153,9 @@ class player:NSClientPlayer
|
|||
PREDICTED_FLOAT(anim_bottom_time)
|
||||
|
||||
virtual void UpdatePlayerAnimation(float);
|
||||
virtual float Physics_MaxSpeed(void);
|
||||
virtual void Physics_InputPreMove(void);
|
||||
virtual void Physics_InputPostMove(void);
|
||||
|
||||
#ifdef CLIENT
|
||||
virtual void UpdatePlayerAttachments(bool);
|
||||
|
@ -162,8 +167,6 @@ class player:NSClientPlayer
|
|||
virtual float(entity, float) SendEntity;
|
||||
|
||||
int sh_insanecount;
|
||||
float sh_insanetime;
|
||||
float sh_insaneactive;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -322,6 +325,8 @@ player::ReceiveEntity(float new, float fl)
|
|||
mode_tempstate = readbyte();
|
||||
ammo_chainsaw_state = readbyte();
|
||||
ammo_hammer_state = readbyte();
|
||||
sh_insanetime = readfloat();
|
||||
sh_insaneactive = readfloat();
|
||||
}
|
||||
|
||||
setorigin(this, origin);
|
||||
|
@ -518,6 +523,10 @@ player::EvaluateEntity(void)
|
|||
SendFlags |= PLAYER_AMMO3;
|
||||
else if (ATTR_CHANGED(ammo_hammer_state))
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
else if (ATTR_CHANGED(sh_insanetime))
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
else if (ATTR_CHANGED(sh_insaneactive))
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
|
||||
SAVE_STATE(glock_mag)
|
||||
SAVE_STATE(mp5_mag)
|
||||
|
@ -623,6 +632,8 @@ player::SendEntity(entity ePEnt, float flChanged)
|
|||
WriteByte(MSG_ENTITY, mode_tempstate);
|
||||
WriteByte(MSG_ENTITY, ammo_chainsaw_state);
|
||||
WriteByte(MSG_ENTITY, ammo_hammer_state);
|
||||
WriteFloat(MSG_ENTITY, sh_insanetime);
|
||||
WriteFloat(MSG_ENTITY, sh_insaneactive);
|
||||
}
|
||||
|
||||
return (1);
|
||||
|
|
90
src/shared/pmove.qc
Normal file
90
src/shared/pmove.qc
Normal file
|
@ -0,0 +1,90 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
|
||||
* Copyright (c) 2016-2023 Gethyn ThomasQuail <gethyn@vera-visions.com>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#define PMOVE_AIRSTEPHEIGHT 0
|
||||
#define PMOVE_STEPHEIGHT 18
|
||||
#define PMOVE_FRICTION 4
|
||||
#define PMOVE_EDGEFRICTION 1
|
||||
#define PMOVE_STOPSPEED 100
|
||||
#define PMOVE_GRAVITY 800
|
||||
#define PMOVE_AIRACCELERATE 10
|
||||
#define PMOVE_WATERACCELERATE 10
|
||||
#define PMOVE_ACCELERATE 10
|
||||
#define PMOVE_MAXSPEED 270
|
||||
#define PMOVE_STEP_WALKSPEED 135
|
||||
#define PMOVE_STEP_RUNSPEED 220
|
||||
#define PHY_VIEWPOS [0,0,28]
|
||||
#define PHY_VIEWPOS_CROUCHED [0,0,12]
|
||||
#include "items.h"
|
||||
|
||||
/* insanity changes player move and attack speed */
|
||||
|
||||
void
|
||||
player::Physics_InputPreMove(void)
|
||||
{
|
||||
float insanecooldown;
|
||||
|
||||
super::Physics_InputPreMove();
|
||||
|
||||
if (gflags & GF_MADNESS) {
|
||||
/* give us a nice transition from insanity */
|
||||
insanecooldown = bound(1,sh_insaneactive * 0.1f,3);
|
||||
input_movevalues *= insanecooldown;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
player::Physics_InputPostMove(void)
|
||||
{
|
||||
super::Physics_InputPostMove();
|
||||
if (gflags & GF_MADNESS) {
|
||||
w_attack_next = max(0, w_attack_next - input_timelength);
|
||||
}
|
||||
}
|
||||
|
||||
float
|
||||
player::Physics_MaxSpeed(void)
|
||||
{
|
||||
if (gflags & GF_MADNESS) {
|
||||
return 1000.0f;
|
||||
} else {
|
||||
return super::Physics_MaxSpeed();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
player::Physics_Jump(void)
|
||||
{
|
||||
if (waterlevel >= 2) {
|
||||
if (watertype == CONTENT_WATER) {
|
||||
velocity[2] = 100;
|
||||
} else if (watertype == CONTENT_SLIME) {
|
||||
velocity[2] = 80;
|
||||
} else {
|
||||
velocity[2] = 50;
|
||||
}
|
||||
} else {
|
||||
/* Half-Life: Longjump module */
|
||||
if (flags & FL_CROUCHING && g_items & 0x00008000i) {
|
||||
makevectors([0, v_angle[1], 0]);
|
||||
velocity = v_forward * 512;
|
||||
velocity[2] += 100;
|
||||
}
|
||||
if (flags & FL_ONGROUND)
|
||||
velocity[2] += 265;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue