entityDef weapon_hammer
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Hammer"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/p_hammer.mdl"
	"model_view"		"models/v_hammer.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
	"snd_hit"			"weapon_hammer.hit"
	"snd_failed"		"weapon_hammer.miss"

	// weapon specific
	"def_fireInfo"		"fireInfo_hammer"
	"def_altFireInfo"	"fireInfo_hammerCharged"
	"inv_name"			"Hammer"
	"ammoRequired"		"0"
	"silent_fire"		"1"

	"testDistance"		"-32"

	"act_idle"			"0,5,6"
	"act_draw"			"1"
	"act_holster"		"2,7,8"

	// HLWeapon specific
	"hudSlot"		"0"
	"hudSlotPos"	"1"
	"weight"		"1"
	"crosshair"		"none"
	"ammoIcon"		"none"
}

entityDef damage_hammerCharged
{
	"damage"				"skill: plr_hammer_alt"
}

entityDef projectile_hammer
{
	"spawnclass"			"ncProjectile"
	"damage"				"skill:plr_hammer"
	"is_bullet"				"1"
	"decal_impact"			"Impact.Shot"
	"detonate_on_world" 	"1"
	"push"					"3500"
}

entityDef projectile_hammerCharged
{
	"spawnclass"			"ncProjectile"
	"def_damage"			"damage_hammerCharged"
	"is_bullet"				"1"
	"decal_impact"			"Impact.Shot"
	"detonate_on_world" 	"1"
}

entityDef fireInfo_hammer
{
	"def_onFire"		"projectile_hammer"
	"failRate"			"1.0"
	"fireRate"			"1.0"
	"act_fireFailed"	"3"
	"act_fire"			"3"
}

entityDef fireInfo_hammerCharged
{
	"def_onRelease"		"projectile_hammerCharged"
	"act_fireFailed"	"4"
	"act_fire"			"4"
}
