weapon_handcannon.shoot
{
	sample cannon/fire.wav
}

weapon_chainsaw.draw
{
	sample sh/chainsaw_pullout.wav
}

weapon_chainsaw.hit
{
	sample sh/chainsaw_cutinto.wav
	shakes 0.5
}

weapon_chainsaw.hitflesh
{
	sample sh/chainsaw_cutintoflesh.wav
	shakes 0.5
}

weapon_chainsaw.idle
{
	sample sh/chainsaw_idle.wav
}

weapon_chainsaw.miss
{
	sample sh/chainsaw_idle2.wav
}

weapon_chainsaw.start
{
	sample sh/chainsaw_startup.wav
}

weapon_hammer.hit
{
	sample sh/ham_hitw.wav
}

weapon_hammer.hitflesh
{
	sample sh/ham_hitbod1.wav
	sample sh/ham_hitbod2.wav
	sample sh/ham_hitbod3.wav
}

weapon_hammer.miss
{
	sample sh/ham_swing.wav
}
