entityDef weapon_chainsaw
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Chainsaw"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/p_saw.mdl"
	"model_view"		"models/v_chainsaw.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
	"snd_idle"			"weapon_chainsaw.idle"

	// weapon specific
	"def_melee"			"damage_chainsaw"
	"melee_distance"	"32"
// TODO need velocity push on player (32 units each hit)
	"inv_name"			"Chainsaw"
	"ammoType"			""
	"ammoRequired"		"0"
	"clipSize"			"0"

	"meleeRateMiss"		"0.5"
	"meleeRateHit"		"0.25"

	"actIdle"			"5,6"
	"actDraw"			"3"
	"actHolster"		"4"
	"actMeleeStart"		"0"
	"actMeleeMiss"		"1"
	"actMeleeHit"		"1"
	"actMeleeStop"		"2"

	// HLWeapon specific
	"hudSlot"		"0"
	"hudSlotPos"	"2"
	"weight"		"1"
	"crosshair"		"none"
	"ammoIcon"		"none"
}

// TODO sh_chainspark and fx_spark.main

entityDef damage_chainsaw
{
	"damage"			"skill:plr_chainsaw"
//	"kickDir"			"-1 0 0"
//	"knockback"			"20"
//	"push"				"20000"
	"gib"				"1"

	"snd_hit"			"weapon_chainsaw.hit"
	"snd_miss"			"weapon_chainsaw.miss"
}
