weapon_dml.customize { sample weapons/dml_customize.wav } weapon_dml.fire { alerts sample weapons/dml_fire.wav } weapon_dml.reload { sample weapons/dml_reload.wav } weapon_fists.knifedraw { sample weapons/KnifeDraw.wav } weapon_fists.hitleft { sample weapons/LeftPunch.wav sample weapons/LeftPunch2.wav sample weapons/LeftPunch3.wav } weapon_fists.hitright { sample weapons/RightPunch.wav sample weapons/RightPunch2.wav sample weapons/RightPunch3.wav } weapon_fists.missknife { sample weapons/cbar_miss1.wav sample weapons/cbar_miss2.wav } weapon_gausspistol.charge { alerts sample weapons/gauss_charge.wav } weapon_gausspistol.firecharge { alerts sample weapons/gauss_fire2.wav } weapon_gausspistol.firefast { alerts sample weapons/gauss_fire4.wav } weapon_gausspistol.firesingle { alerts sample weapons/gauss_fire1.wav } weapon_minigun.fire { alerts sample weapons/hks1.wav sample weapons/hks2.wav sample weapons/hks3.wav } weapon_minigun.spindown { sample weapons/MechaSpinDown.wav } weapon_minigun.spinup { sample weapons/MechaSpinUp.wav } weapon_shotgun.fire { alerts sample weapons/sbarrel1.wav }