entityDef monster_human_gunman { "spawnclass" "NSTalkMonster" "model" "models/gunmantrooper.mdl" "netname" "Gunman" "health" "skill:gunman_health" "mins" "-16 -16 0" "maxs" "16 16 72" "eye_height" "64" "team" "0" "propdata" "actor_human" "team" "$ALLIANCE_FRIENDLY" "speed_walk" "50" "speed_run" "200" }