entityDef monster_human_bandit { "spawnclass" "NSTalkMonster" "model" "models/bandit.mdl" "netname" "Bandit" "health" "skill:human_bandit_health" "mins" "-16 -16 0" "maxs" "16 16 72" "eye_height" "64" "team" "0" "propdata" "actor_human" "team" "$ALLIANCE_BANDITS" "speed_walk" "50" "speed_run" "200" }