r_part beam { texture "sprites/gaussbeam2.spr_0.tga" scale 2 scaledelta 0.25 rgbf 1 1 1 alpha 1.0 blend add step 4 randomvel 0 type beam die 0.25 rgbf 0.25 0.75 1.0 } r_part trail { texture "particles/fteparticlefont.tga" tcoords 97 97 191 191 256 scale 2 scaledelta 0.25 rgbf 0.25 0.75 1.0 alpha 0.5 blend add step 4 die 2 randomvel 0 type beam }